WiiFlow_Lite/source/banner/BannerWindow.hpp

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/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef BANNERWINDOW_HPP_
#define BANNERWINDOW_HPP_
#include <gccore.h>
#include "disc.h"
#include "AnimatedBanner.h"
#include "gui_sound.h"
#include "video.hpp"
#include "channel/banner.h"
#define FAVORITE_STARS 5
class BannerWindow
{
public:
BannerWindow();
void DeleteBanner();
void LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2);
int GetSelectedGame() { return gameSelected; }
void Draw(void);
void ZoomIn(void);
void PauseZoom(void);
void ZoomOut(void);
protected:
int MainLoop();
void Animate(void);
void ChangeGame(Banner *banner);
void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
void ReSetup_GX(void);
static const float fBannerWidth = 608.f;
static const float fBannerHeight = 448.f;
static const float fIconWidth = 128.f;
static const float fIconHeight = 96.f;
CVideo *video;
bool reducedVol;
int returnVal;
int gameSelected;
dir_discHdr dvdheader;
int MaxAnimSteps;
int AnimStep;
float AnimPosX, AnimPosY;
float fAnimScale;
bool AnimZoomIn;
bool AnimZoomOut;
bool AnimationRunning;
bool oldAnimationRunning;
u8 BGAlpha;
u8 BannerAlpha;
Mtx modelview;
Mtx44 projection;
Mtx44 originalProjection;
Vec2f ScreenProps;
AnimatedBanner *gameBanner;
u8 *sysFont1;
u8 *sysFont2;
};
#endif