WiiFlow_Lite/source/menu/menu_partitions.cpp

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#include "menu.hpp"
s16 m_partitionsLblTitle;
s16 m_partitionsBtnBack;
s16 m_partitionsLblUser[4];
TexData m_partitionsBg;
void CMenu::_hidePartitionsCfg(bool instant)
{
m_btnMgr.hide(m_partitionsLblTitle, instant);
m_btnMgr.hide(m_partitionsBtnBack, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
if(m_partitionsLblUser[i] != -1)
m_btnMgr.hide(m_partitionsLblUser[i], instant);
}
void CMenu::_showPartitionsCfg(void)
{
_setBg(m_partitionsBg, m_partitionsBg);
m_btnMgr.show(m_partitionsLblTitle);
m_btnMgr.show(m_partitionsBtnBack);
for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
if(m_partitionsLblUser[i] != -1)
m_btnMgr.show(m_partitionsLblUser[i]);
m_btnMgr.setText(m_configLbl1, _t("part1", L"Wii Partition"));
m_btnMgr.setText(m_configLbl2, _t("part2", L"GameCube Partition"));
m_btnMgr.setText(m_configLbl3, _t("part3", L"Emu NANDS Partition"));
m_btnMgr.setText(m_configLbl4, _t("part4", L"Plugins Default Partition"));
const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "partition", 0)];
m_btnMgr.setText(m_configLbl1Val, upperCase(partitionname));
partitionname = DeviceName[m_cfg.getInt(GC_DOMAIN, "partition", 0)];
m_btnMgr.setText(m_configLbl2Val, upperCase(partitionname));
partitionname = DeviceName[m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0)];
m_btnMgr.setText(m_configLbl3Val, upperCase(partitionname));
partitionname = DeviceName[m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0)];
m_btnMgr.setText(m_configLbl4Val, upperCase(partitionname));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configLbl1Val);
m_btnMgr.show(m_configBtn1P);
m_btnMgr.show(m_configBtn1M);
m_btnMgr.show(m_configLbl2);
m_btnMgr.show(m_configLbl2Val);
m_btnMgr.show(m_configBtn2P);
m_btnMgr.show(m_configBtn2M);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configLbl3Val);
m_btnMgr.show(m_configBtn3P);
m_btnMgr.show(m_configBtn3M);
m_btnMgr.show(m_configLbl4);
m_btnMgr.show(m_configLbl4Val);
m_btnMgr.show(m_configBtn4P);
m_btnMgr.show(m_configBtn4M);
}
void CMenu::_partitionsCfg(void)
{
m_prev_view = m_current_view;
int prevPartition = currentPartition;
SetupInput();
_showPartitionsCfg();
while(!m_exit)
{
_mainLoopCommon();
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
break;
else if(BTN_UP_PRESSED)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_partitionsBtnBack))
break;
else if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
{
s8 direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition");
m_current_view = COVERFLOW_WII;
_setPartition(direction);
_showPartitionsCfg();
if(m_prev_view & COVERFLOW_WII)
m_refreshGameList = true;
}
else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
{
s8 direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition");
m_current_view = COVERFLOW_GAMECUBE;
_setPartition(direction);
_showPartitionsCfg();
if(m_prev_view & COVERFLOW_GAMECUBE)
m_refreshGameList = true;
}
else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
{
s8 direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
m_current_view = COVERFLOW_CHANNEL;
_setPartition(direction);
_showPartitionsCfg();
if(m_prev_view & COVERFLOW_CHANNEL)
m_refreshGameList = true;
}
else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
{
s8 direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition");
m_current_view = COVERFLOW_PLUGIN;
_setPartition(direction);
_showPartitionsCfg();
if(m_prev_view & COVERFLOW_PLUGIN)
m_refreshGameList = true;
}
}
}
m_current_view = m_prev_view;
m_prev_view = 0;
currentPartition = prevPartition;
_hidePartitionsCfg();
}
void CMenu::_initPartitionsCfgMenu()
{
m_partitionsBg = _texture("PARTCFG/BG", "texture", theme.bg, false);
_addUserLabels(m_partitionsLblUser, ARRAY_SIZE(m_partitionsLblUser), "PARTCFG");
m_partitionsLblTitle = _addLabel("PARTCFG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_partitionsBtnBack = _addButton("PARTCFG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
_setHideAnim(m_partitionsLblTitle, "PARTCFG/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_partitionsBtnBack, "PARTCFG/BACK_BTN", 0, 0, 1.f, -1.f);
_hidePartitionsCfg(true);
_textPartitionsCfg();
}
void CMenu::_textPartitionsCfg(void)
{
m_btnMgr.setText(m_partitionsLblTitle, _t("part5", L"Partition Settings"));
m_btnMgr.setText(m_partitionsBtnBack, _t("cfg10", L"Back"));
}