mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- updated version to v4.4.0 r1130 final.
- added HBC 1.1.3 new ID OHBC. this allows wiiflow to use exit to HBC if you have the new one. - switched HBC_JODI and HBC_HAXX to the correct DEFINE. they were switched wrong but it didn't seem to really have any affect. - re added the Aspect Ratio option for Emu NAND games. seems it was set to only show for a wii game but now it will show for both wii and nand game. default is your consoles default. so for example if your console is 16:9 and your game doesn't look right try force 4:3. - re organized the game settings menu to get all game setting options to show. this will make themes not display properly. themes will need to be edited. - added gc default settings menu accessed via main settings pg3. pg3 no longer requires you to be in gc view to see them now. wish i had more time to add more default settings. - addded partition settings menu in place of the single partiton selection on pg1. this means you don't have to select the source view first. - fixed switching from full covers to smallbox covers in sourceflow and brewflow. - updated the Help Guide to any new button controls (English only). - updated the xml file. - other minor theme and code cleanup
This commit is contained in:
parent
f51510762e
commit
b782337d27
@ -1,59 +1,59 @@
|
||||
|
||||
Controls:
|
||||
- Main menu (coverflow) :
|
||||
-- Up / Down = Previous / next game (vertical)
|
||||
-- Left / Right = Previous / next game (horizontal)
|
||||
-- Minus / Plus = Fast skip through games
|
||||
-- A = Select game
|
||||
-- B+A = Launch game immediately
|
||||
-- Home = Open Home Menu / Exit WiiFlow
|
||||
-- 1 / 2 = Previous / next coverflow mode
|
||||
-- Home (sourceflow/menu) = Open source menu config
|
||||
-- Home (homebrew flow) = Open homebrew flow config
|
||||
-- 1 / 2 = Previous / next coverflow layout
|
||||
-- A = Select game
|
||||
-- B = Open Source Menu (if installed)
|
||||
-- B+A = Launch game immediately
|
||||
-- B+Left / B+Right = Change Song
|
||||
-- B+UP / B+DOWN = previous / next game in sorted list (alpha default)
|
||||
-- B+Onscreen Arrows = previous / next game in sorted list (alpha default)
|
||||
-- B+Minus = Switch Partition
|
||||
-- B+Plus = Select Sort Type (alpha, wifi, players, playcount, etc...)
|
||||
-- B+UP / B+DOWN = Previous / next game in sorted list (alpha default)
|
||||
-- B+Minus = Boot a random game of the current coverflow
|
||||
-- B+Plus = Select sort type (alpha, wifi, players, playcount, etc...)
|
||||
-- Z / ZR = Take Screenshot
|
||||
|
||||
-- A on Onscreen Arrows = Fast skip through games
|
||||
-- B on Onscreen Arrows = previous / next game in sorted list (alpha default)
|
||||
-- A on Star Icon = Favorites
|
||||
-- B on Star Icon = Categories
|
||||
-- A on Gear Icon = WiiFlow settings
|
||||
-- A on USB(Wii), GC, Channels, Plugin, or Homebrew Icon = Switch to that view
|
||||
-- B on USB(Wii), GC, Channels, Plugin, or Homebrew Icon = Open Source Menu
|
||||
-- B only = Open Source Menu (if enabled)
|
||||
-- A on USB(Wii), GC, Channels, Plugin, or Homebrew Icon = Switch to that source
|
||||
-- A on Home Icon = Open Home Menu / Exit WiiFlow
|
||||
-- A on Disc Icon (Game Disc in Drive) = Launch game disc
|
||||
-- A on Question Mark Icon = View help file
|
||||
-- B on Question Mark Icon = Boot a random game of the current coverflow
|
||||
|
||||
- Game:
|
||||
-- A on box = Show the backside
|
||||
-- A on box = Flip Cover
|
||||
-- A out of screen = Launch game
|
||||
-- B = Back to coverflow
|
||||
-- Up / Down = Previous / next game (vertical)
|
||||
-- Left / Right = Previous / next game (horizontal)
|
||||
-- Plus = Game Info
|
||||
---Right (in Game Info) = Game Description
|
||||
---Left (in Game Desc) = Game Info
|
||||
-- A on Star Icon = Toggle Favorite (Yellow = Favorite)
|
||||
-- B on Star Icon = Set Categories for game
|
||||
-- A on Hand Icon = Parental Lock (Red = locked)
|
||||
-- A on Gear Icon = Game Settings
|
||||
-- A on X Icon = Delete Game
|
||||
-- B = Back to coverflow
|
||||
-- Up / Down = Previous / next game (vertical)
|
||||
-- Left / Right = Previous / next game (horizontal)
|
||||
-- Minus = Play game video if available
|
||||
-- Plus = Game Info
|
||||
---Right (in Game Info) = Game Description
|
||||
---Left (in Game Desc) = Game Info
|
||||
|
||||
- Flipped Cover:
|
||||
-- B = Reset cover
|
||||
-- Up / Down / Left / Right = Move cover
|
||||
-- Plus = Zoom in
|
||||
-- Minus = Zoom out
|
||||
|
||||
- Settings menus:
|
||||
-- Minus / Plus = Previous / next page
|
||||
-- Left / Right = Previous / next page
|
||||
-- Up / Down = Previous / next button
|
||||
|
||||
- Coverflow Adjust settings:
|
||||
-- B+Minus / B+Plus = Previous / next page
|
||||
-- B = Faster adjustment (B+A instead of just A to click a button)
|
||||
-- B+1 = Copy whole coverflow
|
||||
-- B+2 = Paste coverflow
|
||||
|
||||
TIPS for running games that crash:
|
||||
If the game just locks up with a black screen at launch then check to see if it is a PAL game.
|
||||
(Press the Plus button on the game screen.) If it is PAL, then set the game's video mode to "PAL 50Hz" in the game's setting screen.
|
||||
You can also use a Component Cable and set your Wii to 480p to fix that problem.
|
||||
|
||||
If a game crashes, then try running the game again. If it continually crashes, then turn the USB Emulation to \"Off\" in the game's setting screen.
|
||||
-- B+2 = Paste coverflow
|
BIN
out/boot.dol
BIN
out/boot.dol
Binary file not shown.
Before Width: | Height: | Size: 3.0 MiB After Width: | Height: | Size: 3.1 MiB |
@ -7,7 +7,7 @@
|
||||
#include "defines.h"
|
||||
#include "svnrev.h"
|
||||
|
||||
static const string &VERSION_STRING = sfmt("%s (%s-r%s)", APP_NAME, APP_VERSION, SVN_REV);
|
||||
static const string &VERSION_STRING = sfmt("%s %s (r%s)", APP_NAME, APP_VERSION, SVN_REV);
|
||||
static const wstringEx SVN_REV_W(SVN_REV);
|
||||
static const wstringEx PLAYER_BATTERY_LABEL("P1 %003.f%% | P2 %003.f%% | P3 %003.f%% | P4 %003.f%%");
|
||||
#endif
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define APP_NAME "WiiFlow Lite"
|
||||
#define APP_VERSION "Beta 4.3.0"
|
||||
#define APP_VERSION "4.4.0"
|
||||
|
||||
#define APP_DATA_DIR "wiiflow"
|
||||
#define APPS_DIR "apps/wiiflow_lite"
|
||||
|
@ -206,6 +206,7 @@ CCoverFlow::CCoverFlow(void)
|
||||
m_deletePicsAfterCaching = false;
|
||||
m_pluginCacheFolders = false;
|
||||
m_box = true;
|
||||
m_smallBox = false;
|
||||
m_useHQcover = false;
|
||||
m_rows = 1;
|
||||
m_columns = 11;
|
||||
@ -295,6 +296,11 @@ void CCoverFlow::setBoxMode(bool box)
|
||||
m_box = box;
|
||||
}
|
||||
|
||||
void CCoverFlow::setSmallBoxMode(bool smallBox)
|
||||
{
|
||||
m_smallBox = smallBox;
|
||||
}
|
||||
|
||||
void CCoverFlow::setHQcover(bool HQ)
|
||||
{
|
||||
m_useHQcover = HQ;
|
||||
@ -2771,7 +2777,7 @@ const char *CCoverFlow::getPathId(const dir_discHdr *curHdr, bool extension)
|
||||
{
|
||||
if(curHdr->type == TYPE_HOMEBREW || extension)
|
||||
NameOrID = strrchr(curHdr->path, '/') + 1;//returns title.ext or folder name for app
|
||||
else
|
||||
else // plugin and sourceflow
|
||||
NameOrID = fmt("%ls", curHdr->title);// title without extension in lowercase
|
||||
}
|
||||
else
|
||||
@ -2787,6 +2793,9 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blank
|
||||
if(!m_loadingCovers)
|
||||
return CL_ERROR;
|
||||
|
||||
if(box && m_smallBox)//prevent smallbox from loading full box cover
|
||||
return CL_ERROR;
|
||||
|
||||
bool allocFailed = false;
|
||||
|
||||
// Try to find the texture in the cache
|
||||
|
@ -89,6 +89,7 @@ public:
|
||||
void setFont(const SFont &font, const CColor &color);
|
||||
void setRange(u32 rows, u32 columns);
|
||||
void setBoxMode(bool box);
|
||||
void setSmallBoxMode(bool smallBox);
|
||||
void setHQcover(bool HQ);
|
||||
void setTextureQuality(float lodBias, int aniso, bool edgeLOD);
|
||||
void setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim);
|
||||
@ -271,6 +272,7 @@ private:
|
||||
SFont m_font;
|
||||
CColor m_fontColor;
|
||||
bool m_box;
|
||||
bool m_smallBox;
|
||||
bool m_useHQcover;
|
||||
bool m_dvdskin_loaded;
|
||||
bool m_defcovers_loaded;
|
||||
|
@ -117,6 +117,7 @@ void Sys_Exit(void)
|
||||
IOS_ReloadIOS(0xfe);
|
||||
else if(ExitOption == EXIT_TO_HBC)
|
||||
{
|
||||
WII_LaunchTitle(HBC_OHBC);
|
||||
WII_LaunchTitle(HBC_LULZ);
|
||||
WII_LaunchTitle(HBC_108);
|
||||
WII_LaunchTitle(HBC_JODI);
|
||||
|
@ -8,10 +8,11 @@
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#define HBC_LULZ 0x000100014c554c5aULL
|
||||
#define HBC_OHBC 0x000100014f484243ULL//1.1.3
|
||||
#define HBC_LULZ 0x000100014c554c5aULL//1.1.1
|
||||
#define HBC_108 0x00010001af1bf516ULL
|
||||
#define HBC_JODI 0x0001000148415858ULL
|
||||
#define HBC_HAXX 0x000100014a4f4449ULL
|
||||
#define HBC_JODI 0x000100014a4f4449ULL
|
||||
#define HBC_HAXX 0x0001000148415858ULL
|
||||
#define RETURN_CHANNEL 0x0001000857494948ULL
|
||||
#define SYSTEM_MENU 0x0000000100000002ULL
|
||||
|
||||
|
@ -1264,6 +1264,8 @@ void CMenu::_buildMenus(void)
|
||||
_initConfigScreenMenu();
|
||||
_initConfig3Menu();
|
||||
_initConfigMenu();
|
||||
_initConfigGCMenu();
|
||||
_initPartitionsCfgMenu();
|
||||
_initGameMenu();
|
||||
_initDownloadMenu();
|
||||
_initCodeMenu();
|
||||
@ -1920,6 +1922,8 @@ void CMenu::_updateText(void)
|
||||
_textConfig4();
|
||||
_textConfigAdv();
|
||||
_textConfigSnd();
|
||||
_textConfigGC();
|
||||
_textPartitionsCfg();
|
||||
_textCfgHB();
|
||||
_textGame();
|
||||
_textDownload();
|
||||
@ -2132,11 +2136,20 @@ void CMenu::_initCF(void)
|
||||
|
||||
CoverFlow.setSorting(m_source_cnt > 1 ? (Sorting)0 : (Sorting)m_cfg.getInt(_domainFromView(), "sort", 0));
|
||||
if(m_current_view == COVERFLOW_HOMEBREW)
|
||||
{
|
||||
CoverFlow.setBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "box_mode", true));
|
||||
CoverFlow.setSmallBoxMode(m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox", false));
|
||||
}
|
||||
else if(m_sourceflow)
|
||||
{
|
||||
CoverFlow.setBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "box_mode", true));
|
||||
CoverFlow.setSmallBoxMode(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox", false));
|
||||
}
|
||||
else
|
||||
{
|
||||
CoverFlow.setBoxMode(m_cfg.getBool("GENERAL", "box_mode", true));
|
||||
CoverFlow.setSmallBoxMode(false);
|
||||
}
|
||||
CoverFlow.setCompression(m_cfg.getBool("GENERAL", "allow_texture_compression", true));
|
||||
CoverFlow.setBufferSize(m_cfg.getInt("GENERAL", "cover_buffer", 20));
|
||||
CoverFlow.setHQcover(m_cfg.getBool("GENERAL", "cover_use_hq", true));
|
||||
@ -2606,11 +2619,10 @@ const char *CMenu::getBoxPath(const dir_discHdr *element)
|
||||
return fmt("%s/%s.png", m_boxPicDir.c_str(), strrchr(element->path, '/') + 1);
|
||||
else if(element->type == TYPE_SOURCE)//sourceflow
|
||||
{
|
||||
const char *m_sflowDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str())).c_str();
|
||||
const char *coverImg = strrchr(element->path, '/') + 1;
|
||||
if(coverImg == NULL || m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox"))
|
||||
if(coverImg == NULL)
|
||||
return NULL;
|
||||
return fmt("%s/full_covers/%s", m_sflowDir, coverImg);
|
||||
return fmt("%s/full_covers/%s", m_sourceDir.c_str(), coverImg);
|
||||
}
|
||||
return fmt("%s/%s.png", m_boxPicDir.c_str(), element->id);
|
||||
}
|
||||
@ -2632,14 +2644,13 @@ const char *CMenu::getFrontPath(const dir_discHdr *element)
|
||||
return fmt("%s/icon.png", element->path);
|
||||
else if(element->type == TYPE_SOURCE)//sourceflow
|
||||
{
|
||||
const char *m_sflowDir = m_cfg.getString("GENERAL", "dir_Source", fmt("%s/source_menu", m_dataDir.c_str())).c_str();
|
||||
const char *coverImg = strrchr(element->path, '/') + 1;
|
||||
if(coverImg == NULL)
|
||||
return NULL;
|
||||
const char *coverPath = fmt("%s/front_covers/%s", m_sflowDir, coverImg);
|
||||
const char *coverPath = fmt("%s/front_covers/%s", m_sourceDir.c_str(), coverImg);
|
||||
if(m_cfg.getBool(SOURCEFLOW_DOMAIN, "smallbox") || !fsop_FileExist(coverPath))
|
||||
{
|
||||
coverPath = fmt("%s/small_covers/%s", m_sflowDir, coverImg);
|
||||
coverPath = fmt("%s/small_covers/%s", m_sourceDir.c_str(), coverImg);
|
||||
if(!fsop_FileExist(coverPath))
|
||||
return element->path;
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ private:
|
||||
u8 m_source_cnt;
|
||||
u8 enabledPluginsCount;
|
||||
u8 m_catStartPage;
|
||||
u8 m_max_categories;
|
||||
bool m_clearCats;
|
||||
bool show_mem;
|
||||
vector<dir_discHdr> m_gameList;
|
||||
@ -222,10 +223,8 @@ private:
|
||||
s16 m_configLblParental;
|
||||
s16 m_configBtnUnlock;
|
||||
s16 m_configBtnSetCode;
|
||||
s16 m_configLblPartitionName;
|
||||
s16 m_configLblPartition;
|
||||
s16 m_configBtnPartitionP;
|
||||
s16 m_configBtnPartitionM;
|
||||
s16 m_configBtnPartition;
|
||||
s16 m_configLblCfg4;
|
||||
s16 m_configBtnCfg4;
|
||||
s16 m_configLblUser[4];
|
||||
@ -252,18 +251,8 @@ private:
|
||||
s16 m_config3LblVideo;
|
||||
s16 m_config3BtnVideoP;
|
||||
s16 m_config3BtnVideoM;
|
||||
s16 m_config3LblGCGameLanguage;
|
||||
s16 m_config3LblGCLanguage;
|
||||
s16 m_config3BtnGCLanguageP;
|
||||
s16 m_config3BtnGCLanguageM;
|
||||
s16 m_config3LblGCGameVideo;
|
||||
s16 m_config3LblGCVideo;
|
||||
s16 m_config3BtnGCVideoP;
|
||||
s16 m_config3BtnGCVideoM;
|
||||
s16 m_config3LblGCGameLoader;
|
||||
s16 m_config3LblGCLoader;
|
||||
s16 m_config3BtnGCLoaderP;
|
||||
s16 m_config3BtnGCLoaderM;
|
||||
s16 m_config3LblGCDefaults;
|
||||
s16 m_config3BtnGCDefaults;
|
||||
s16 m_config3LblChannelsType;
|
||||
s16 m_config3LblChannelsTypeVal;
|
||||
s16 m_config3BtnChannelsTypeP;
|
||||
@ -728,7 +717,6 @@ private:
|
||||
lwp_t m_gameSoundThread;
|
||||
bool m_gamesound_changed;
|
||||
u8 m_bnrSndVol;
|
||||
u8 m_max_categories;
|
||||
bool m_video_playing;
|
||||
|
||||
private:
|
||||
@ -875,6 +863,8 @@ private:
|
||||
void _initConfig4Menu();
|
||||
void _initConfigSndMenu();
|
||||
void _initConfigScreenMenu();
|
||||
void _initConfigGCMenu();
|
||||
void _initPartitionsCfgMenu();
|
||||
void _initGameMenu();
|
||||
void _initDownloadMenu();
|
||||
void _initCodeMenu();
|
||||
@ -911,6 +901,8 @@ private:
|
||||
void _textConfig4(void);
|
||||
void _textConfigAdv(void);
|
||||
void _textConfigSnd(void);
|
||||
void _textConfigGC(void);
|
||||
void _textPartitionsCfg(void);
|
||||
void _textGame(void);
|
||||
void _textDownload(void);
|
||||
void _textCode(void);
|
||||
@ -937,6 +929,8 @@ private:
|
||||
void _hideConfig4(bool instant = false);
|
||||
void _hideConfigAdv(bool instant = false);
|
||||
void _hideConfigSnd(bool instant = false);
|
||||
void _hideConfigGC(bool instant = false);
|
||||
void _hidePartitionsCfg(bool instant = false);
|
||||
void _hideGame(bool instant = false);
|
||||
void _hideDownload(bool instant = false);
|
||||
void _hideSettings(bool instant = false);
|
||||
@ -946,7 +940,7 @@ private:
|
||||
void _hideWBFS(bool instant = false);
|
||||
void _hideCFTheme(bool instant = false);
|
||||
void _hideGameSettings(bool instant = false);
|
||||
void _hideGameSettingsPg();
|
||||
void _hideGameSettingsPg(bool instant = false);
|
||||
void _hideSource(bool instant = false);
|
||||
void _hidePluginSettings(bool instant = false);
|
||||
void _hideCategorySettings(bool instant = false);
|
||||
@ -971,6 +965,8 @@ private:
|
||||
void _showConfig4(void);
|
||||
void _showConfigAdv(void);
|
||||
void _showConfigSnd(void);
|
||||
void _showConfigGC(void);
|
||||
void _showPartitionsCfg(void);
|
||||
void _showNandEmu(void);
|
||||
void _showGame(void);
|
||||
void _showDownload(void);
|
||||
@ -1022,6 +1018,8 @@ private:
|
||||
int _config4(void);
|
||||
int _configAdv(void);
|
||||
int _configSnd(void);
|
||||
void _configGC(void);
|
||||
void _partitionsCfg(void);
|
||||
int _NandEmuCfg(void);
|
||||
int _AutoExtractSave(string gameId);
|
||||
int _FlashSave(string gameId);
|
||||
|
@ -19,29 +19,21 @@ void CMenu::_about(bool help)
|
||||
int pixels_to_skip = 10;
|
||||
int amount_of_skips = 0;
|
||||
int xtra_skips = 0;
|
||||
bool first = true;
|
||||
|
||||
_textAbout();
|
||||
m_btnMgr.reset(m_aboutLblInfo, true);
|
||||
|
||||
SetupInput();
|
||||
_showAbout();
|
||||
|
||||
int thanks_h = m_theme.getInt("ABOUT/INFO", "height", 300);
|
||||
int thanks_th = 0;
|
||||
|
||||
SetupInput();
|
||||
_textAbout();
|
||||
m_btnMgr.reset(m_aboutLblInfo, true);
|
||||
_showAbout();
|
||||
m_btnMgr.getTotalHeight(m_aboutLblInfo, thanks_th);
|
||||
m_btnMgr.moveBy(m_aboutLblInfo, 0, -1);
|
||||
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if(first)
|
||||
{
|
||||
m_btnMgr.getTotalHeight(m_aboutLblInfo, thanks_th);
|
||||
m_btnMgr.moveBy(m_aboutLblInfo, 0, -1);
|
||||
m_btnMgr.moveBy(m_aboutLblInfo, 0, -pixels_to_skip);
|
||||
first = false;
|
||||
}
|
||||
|
||||
if((BTN_DOWN_PRESSED || BTN_DOWN_HELD) && thanks_th >thanks_h)
|
||||
if((BTN_DOWN_PRESSED || BTN_DOWN_HELD) && thanks_th > thanks_h)
|
||||
{
|
||||
if((thanks_th - amount_of_skips * pixels_to_skip) >= thanks_h)
|
||||
{
|
||||
@ -156,7 +148,7 @@ void CMenu::_textAbout(void)
|
||||
// show credits and current cIOS
|
||||
m_btnMgr.setText(m_aboutLblTitle, VERSION_STRING);
|
||||
|
||||
wstringEx developers(wfmt(_fmt("about6", L"\nCurrent Developers:\n%s"), DEVELOPERS));
|
||||
wstringEx developers(wfmt(_fmt("about6", L"Current Developers:\n%s"), DEVELOPERS));
|
||||
wstringEx pDevelopers(wfmt(_fmt("about7", L"Past Developers:\n%s"), PAST_DEVELOPERS));
|
||||
|
||||
wstringEx origLoader(wfmt(_fmt("about1", L"Original Loader By:\n%s"), LOADER_AUTHOR));
|
||||
|
@ -19,10 +19,8 @@ void CMenu::_hideConfig(bool instant)
|
||||
{
|
||||
_hideConfigCommon(instant);
|
||||
|
||||
m_btnMgr.hide(m_configLblPartitionName, instant);
|
||||
m_btnMgr.hide(m_configLblPartition, instant);
|
||||
m_btnMgr.hide(m_configBtnPartitionP, instant);
|
||||
m_btnMgr.hide(m_configBtnPartitionM, instant);
|
||||
m_btnMgr.hide(m_configBtnPartition, instant);
|
||||
m_btnMgr.hide(m_configLblDownload, instant);
|
||||
m_btnMgr.hide(m_configBtnDownload, instant);
|
||||
m_btnMgr.hide(m_configLblParental, instant);
|
||||
@ -55,16 +53,8 @@ void CMenu::_showConfig(void)
|
||||
m_btnMgr.show(m_configLblDownload);
|
||||
m_btnMgr.show(m_configBtnDownload);
|
||||
|
||||
if(m_source_cnt > 1)
|
||||
currentPartition = 0;
|
||||
else
|
||||
currentPartition = m_cfg.getInt(_domainFromView(), "partition", 0);
|
||||
const char *partitionname = DeviceName[currentPartition];
|
||||
m_btnMgr.setText(m_configLblPartition, upperCase(partitionname));
|
||||
m_btnMgr.show(m_configLblPartitionName);
|
||||
m_btnMgr.show(m_configLblPartition);
|
||||
m_btnMgr.show(m_configBtnPartitionP);
|
||||
m_btnMgr.show(m_configBtnPartitionM);
|
||||
m_btnMgr.show(m_configBtnPartition);
|
||||
|
||||
m_btnMgr.show(m_configLblCfg4);
|
||||
m_btnMgr.show(m_configBtnCfg4);
|
||||
@ -145,7 +135,6 @@ int CMenu::_config1(void)
|
||||
|
||||
SetupInput();
|
||||
_showConfig();
|
||||
s32 bCurrentPartition = currentPartition;
|
||||
|
||||
while(!m_exit)
|
||||
{
|
||||
@ -188,10 +177,10 @@ int CMenu::_config1(void)
|
||||
}
|
||||
_showConfig();
|
||||
}
|
||||
else if ((m_btnMgr.selected(m_configBtnPartitionP) || m_btnMgr.selected(m_configBtnPartitionM)) && m_source_cnt == 1)
|
||||
else if (m_btnMgr.selected(m_configBtnPartition))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_configBtnPartitionP) ? 1 : -1;
|
||||
_setPartition(direction);
|
||||
_hideConfig();
|
||||
_partitionsCfg();
|
||||
_showConfig();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_configBtnCfg4))
|
||||
@ -202,8 +191,6 @@ int CMenu::_config1(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
if(currentPartition != bCurrentPartition)
|
||||
m_refreshGameList = true;
|
||||
_hideConfig();
|
||||
return change;
|
||||
}
|
||||
@ -218,10 +205,8 @@ void CMenu::_initConfigMenu()
|
||||
m_configLblParental = _addLabel("CONFIG/PARENTAL", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configBtnUnlock = _addButton("CONFIG/UNLOCK_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
m_configBtnSetCode = _addButton("CONFIG/SETCODE_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
m_configLblPartitionName = _addLabel("CONFIG/PARTITION", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configLblPartition = _addLabel("CONFIG/PARTITION_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_configBtnPartitionM = _addPicButton("CONFIG/PARTITION_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_configBtnPartitionP = _addPicButton("CONFIG/PARTITION_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
m_configLblPartition = _addLabel("CONFIG/PARTITION", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configBtnPartition = _addButton("CONFIG/PARTITION_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
m_configLblCfg4 = _addLabel("CONFIG/CFG4", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configBtnCfg4 = _addButton("CONFIG/CFG4_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
m_configLblPage = _addLabel("CONFIG/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
@ -236,10 +221,8 @@ void CMenu::_initConfigMenu()
|
||||
_setHideAnim(m_configLblParental, "CONFIG/PARENTAL", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configBtnUnlock, "CONFIG/UNLOCK_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configBtnSetCode, "CONFIG/SETCODE_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configLblPartitionName, "CONFIG/PARTITION", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configLblPartition, "CONFIG/PARTITION_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configBtnPartitionM, "CONFIG/PARTITION_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configBtnPartitionP, "CONFIG/PARTITION_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configLblPartition, "CONFIG/PARTITION", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configBtnPartition, "CONFIG/PARTITION_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configLblCfg4, "CONFIG/CFG4", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configBtnCfg4, "CONFIG/CFG4_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configBtnBack, "CONFIG/BACK_BTN", 0, 0, 1.f, -1.f);
|
||||
@ -258,8 +241,9 @@ void CMenu::_textConfig(void)
|
||||
m_btnMgr.setText(m_configLblParental, _t("cfg5", L"Parental control"));
|
||||
m_btnMgr.setText(m_configBtnUnlock, _t("cfg6", L"Unlock"));
|
||||
m_btnMgr.setText(m_configBtnSetCode, _t("cfg7", L"Set code"));
|
||||
m_btnMgr.setText(m_configLblPartitionName, _t("cfgp1", L"Game Partition"));
|
||||
m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back"));
|
||||
m_btnMgr.setText(m_configLblPartition, _t("cfg17", L"Game Partitions"));
|
||||
m_btnMgr.setText(m_configBtnPartition, _t("cfg14", L"Set"));
|
||||
m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"NAND Emulation Settings"));
|
||||
m_btnMgr.setText(m_configBtnCfg4, _t("cfg14", L"Set"));
|
||||
m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back"));
|
||||
}
|
||||
|
@ -12,32 +12,18 @@ void CMenu::_hideConfig3(bool instant)
|
||||
{
|
||||
_hideConfigCommon(instant);
|
||||
|
||||
if(m_current_view != COVERFLOW_GAMECUBE)
|
||||
{
|
||||
m_btnMgr.hide(m_config3LblGameLanguage, instant);
|
||||
m_btnMgr.hide(m_config3LblLanguage, instant);
|
||||
m_btnMgr.hide(m_config3BtnLanguageP, instant);
|
||||
m_btnMgr.hide(m_config3BtnLanguageM, instant);
|
||||
m_btnMgr.hide(m_config3LblGameVideo, instant);
|
||||
m_btnMgr.hide(m_config3LblVideo, instant);
|
||||
m_btnMgr.hide(m_config3BtnVideoP, instant);
|
||||
m_btnMgr.hide(m_config3BtnVideoM, instant);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.hide(m_config3LblGCGameLanguage, instant);
|
||||
m_btnMgr.hide(m_config3LblGCLanguage, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLanguageP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLanguageM, instant);
|
||||
m_btnMgr.hide(m_config3LblGCGameVideo, instant);
|
||||
m_btnMgr.hide(m_config3LblGCVideo, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCVideoP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCVideoM, instant);
|
||||
}
|
||||
m_btnMgr.hide(m_config3LblGCGameLoader, instant);
|
||||
m_btnMgr.hide(m_config3LblGCLoader, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLoaderP, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCLoaderM, instant);
|
||||
m_btnMgr.hide(m_config3LblGameLanguage, instant);
|
||||
m_btnMgr.hide(m_config3LblLanguage, instant);
|
||||
m_btnMgr.hide(m_config3BtnLanguageP, instant);
|
||||
m_btnMgr.hide(m_config3BtnLanguageM, instant);
|
||||
|
||||
m_btnMgr.hide(m_config3LblGameVideo, instant);
|
||||
m_btnMgr.hide(m_config3LblVideo, instant);
|
||||
m_btnMgr.hide(m_config3BtnVideoP, instant);
|
||||
m_btnMgr.hide(m_config3BtnVideoM, instant);
|
||||
|
||||
m_btnMgr.hide(m_config3LblGCDefaults, instant);
|
||||
m_btnMgr.hide(m_config3BtnGCDefaults, instant);
|
||||
|
||||
m_btnMgr.hide(m_config3LblChannelsType, instant);
|
||||
m_btnMgr.hide(m_config3LblChannelsTypeVal, instant);
|
||||
@ -53,32 +39,18 @@ void CMenu::_showConfig3(void)
|
||||
{
|
||||
_showConfigCommon(m_config3Bg, g_curPage);
|
||||
|
||||
if(m_current_view != COVERFLOW_GAMECUBE)
|
||||
{
|
||||
m_btnMgr.show(m_config3LblGameLanguage);
|
||||
m_btnMgr.show(m_config3LblLanguage);
|
||||
m_btnMgr.show(m_config3BtnLanguageP);
|
||||
m_btnMgr.show(m_config3BtnLanguageM);
|
||||
m_btnMgr.show(m_config3LblGameVideo);
|
||||
m_btnMgr.show(m_config3LblVideo);
|
||||
m_btnMgr.show(m_config3BtnVideoP);
|
||||
m_btnMgr.show(m_config3BtnVideoM);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.show(m_config3LblGCGameLanguage);
|
||||
m_btnMgr.show(m_config3LblGCLanguage);
|
||||
m_btnMgr.show(m_config3BtnGCLanguageP);
|
||||
m_btnMgr.show(m_config3BtnGCLanguageM);
|
||||
m_btnMgr.show(m_config3LblGCGameVideo);
|
||||
m_btnMgr.show(m_config3LblGCVideo);
|
||||
m_btnMgr.show(m_config3BtnGCVideoP);
|
||||
m_btnMgr.show(m_config3BtnGCVideoM);
|
||||
}
|
||||
m_btnMgr.show(m_config3LblGCGameLoader);
|
||||
m_btnMgr.show(m_config3LblGCLoader);
|
||||
m_btnMgr.show(m_config3BtnGCLoaderP);
|
||||
m_btnMgr.show(m_config3BtnGCLoaderM);
|
||||
m_btnMgr.show(m_config3LblGameLanguage);
|
||||
m_btnMgr.show(m_config3LblLanguage);
|
||||
m_btnMgr.show(m_config3BtnLanguageP);
|
||||
m_btnMgr.show(m_config3BtnLanguageM);
|
||||
|
||||
m_btnMgr.show(m_config3LblGameVideo);
|
||||
m_btnMgr.show(m_config3LblVideo);
|
||||
m_btnMgr.show(m_config3BtnVideoP);
|
||||
m_btnMgr.show(m_config3BtnVideoM);
|
||||
|
||||
m_btnMgr.show(m_config3LblGCDefaults);
|
||||
m_btnMgr.show(m_config3BtnGCDefaults);
|
||||
|
||||
m_btnMgr.show(m_config3LblChannelsType);
|
||||
m_btnMgr.show(m_config3LblChannelsTypeVal);
|
||||
@ -89,27 +61,12 @@ void CMenu::_showConfig3(void)
|
||||
if(m_config3LblUser[i] != -1)
|
||||
m_btnMgr.show(m_config3LblUser[i]);
|
||||
|
||||
int i;
|
||||
|
||||
if(m_current_view != COVERFLOW_GAMECUBE)
|
||||
{
|
||||
i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1);
|
||||
m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_GlobalVideoModes[i].id, CMenu::_GlobalVideoModes[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt("GENERAL", "game_language", 0)), (int)ARRAY_SIZE(CMenu::_languages) - 1);
|
||||
m_btnMgr.setText(m_config3LblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
|
||||
}
|
||||
else
|
||||
{
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
|
||||
m_btnMgr.setText(m_config3LblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
|
||||
m_btnMgr.setText(m_config3LblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
|
||||
}
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
|
||||
m_btnMgr.setText(m_config3LblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
|
||||
int i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1);
|
||||
m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_GlobalVideoModes[i].id, CMenu::_GlobalVideoModes[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt("GENERAL", "game_language", 0)), (int)ARRAY_SIZE(CMenu::_languages) - 1);
|
||||
m_btnMgr.setText(m_config3LblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
|
||||
|
||||
i = m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") - 1;
|
||||
m_btnMgr.setText(m_config3LblChannelsTypeVal, _t(CMenu::_ChannelsType[i].id, CMenu::_ChannelsType[i].text));
|
||||
}
|
||||
@ -138,22 +95,10 @@ int CMenu::_config3(void)
|
||||
m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnGCLanguageP) || m_btnMgr.selected(m_config3BtnGCLanguageM))
|
||||
else if (m_btnMgr.selected(m_config3BtnGCDefaults))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCLanguageP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnGCVideoP) || m_btnMgr.selected(m_config3BtnGCVideoM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCVideoP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnGCLoaderP) || m_btnMgr.selected(m_config3BtnGCLoaderM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnGCLoaderP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
|
||||
_hideConfig3();
|
||||
_configGC();
|
||||
_showConfig3();
|
||||
}
|
||||
else if (m_btnMgr.selected(m_config3BtnChannelsTypeP) || m_btnMgr.selected(m_config3BtnChannelsTypeM))
|
||||
@ -161,7 +106,13 @@ int CMenu::_config3(void)
|
||||
s8 direction = m_btnMgr.selected(m_config3BtnChannelsTypeP) ? 1 : -1;
|
||||
m_cfg.setInt(CHANNEL_DOMAIN, "channels_type", 1 + (int)loopNum((u32)m_cfg.getInt(CHANNEL_DOMAIN, "channels_type", 1) - 1 + direction, ARRAY_SIZE(CMenu::_ChannelsType)));
|
||||
_showConfig3();
|
||||
if(m_current_view & COVERFLOW_CHANNEL)
|
||||
m_cfg.setBool(PLUGIN_ENABLED, "4e414e44", false);
|
||||
m_cfg.setBool(PLUGIN_ENABLED, "454e414e", false);
|
||||
if(m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") & CHANNELS_REAL)
|
||||
m_cfg.setBool(PLUGIN_ENABLED, "4e414e44", true);
|
||||
if(m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") & CHANNELS_EMU)
|
||||
m_cfg.setBool(PLUGIN_ENABLED, "454e414e", true);
|
||||
if(m_current_view & COVERFLOW_CHANNEL || m_current_view & COVERFLOW_PLUGIN)
|
||||
m_refreshGameList = true;
|
||||
}
|
||||
}
|
||||
@ -174,27 +125,19 @@ void CMenu::_initConfig3Menu()
|
||||
{
|
||||
_addUserLabels(m_config3LblUser, ARRAY_SIZE(m_config3LblUser), "CONFIG3");
|
||||
m_config3Bg = _texture("CONFIG3/BG", "texture", theme.bg, false);
|
||||
|
||||
m_config3LblGameVideo = _addLabel("CONFIG3/VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblVideo = _addLabel("CONFIG3/VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnVideoM = _addPicButton("CONFIG3/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_config3BtnVideoP = _addPicButton("CONFIG3/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
|
||||
m_config3LblGameLanguage = _addLabel("CONFIG3/GAME_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblLanguage = _addLabel("CONFIG3/GAME_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
|
||||
m_config3LblGCGameVideo = _addLabel("CONFIG3/DML_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCVideo = _addLabel("CONFIG3/DML_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCVideoM = _addPicButton("CONFIG3/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_config3BtnGCVideoP = _addPicButton("CONFIG3/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
m_config3LblGCGameLanguage = _addLabel("CONFIG3/DML_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCLanguage = _addLabel("CONFIG3/DML_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCLanguageM = _addPicButton("CONFIG3/DML_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_config3BtnGCLanguageP = _addPicButton("CONFIG3/DML_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_config3LblGCGameLoader = _addLabel("CONFIG3/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblGCLoader = _addLabel("CONFIG3/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_config3BtnGCLoaderM = _addPicButton("CONFIG3/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_config3BtnGCLoaderP = _addPicButton("CONFIG3/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
m_config3LblGCDefaults = _addLabel("CONFIG3/GC_DEFAULTS", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3BtnGCDefaults = _addButton("CONFIG3/GC_DEFAULTS_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_config3LblChannelsType = _addLabel("CONFIG3/CHANNELS_TYPE", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_config3LblChannelsTypeVal = _addLabel("CONFIG3/CHANNELS_TYPE_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
@ -210,18 +153,8 @@ void CMenu::_initConfig3Menu()
|
||||
_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_config3LblGCGameVideo, "CONFIG3/DML_VIDEO", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCVideo, "CONFIG3/DML_VIDEO_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCVideoM, "CONFIG3/DML_VIDEO_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCVideoP, "CONFIG3/DML_VIDEO_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCGameLanguage, "CONFIG3/DML_LANG", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCLanguage, "CONFIG3/DML_LANG_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLanguageM, "CONFIG3/DML_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLanguageP, "CONFIG3/DML_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCGameLoader, "CONFIG3/GC_LOADER", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCLoader, "CONFIG3/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLoaderM, "CONFIG3/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCLoaderP, "CONFIG3/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_config3LblGCDefaults, "CONFIG3/GC_DEFAULTS", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3BtnGCDefaults, "CONFIG3/GC_DEFAULTS_BTN", -50, 0, 1.f, 0.f);
|
||||
|
||||
_setHideAnim(m_config3LblChannelsType, "CONFIG3/CHANNELS_TYPE", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_config3LblChannelsTypeVal, "CONFIG3/CHANNELS_TYPE_BTN", -50, 0, 1.f, 0.f);
|
||||
@ -235,9 +168,8 @@ void CMenu::_textConfig3(void)
|
||||
{
|
||||
m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
|
||||
m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
|
||||
m_btnMgr.setText(m_config3LblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
|
||||
m_btnMgr.setText(m_config3LblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
|
||||
m_btnMgr.setText(m_config3LblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
|
||||
m_btnMgr.setText(m_config3LblGCDefaults, _t("cfgb9", L"GameCube default settings"));
|
||||
m_btnMgr.setText(m_config3BtnGCDefaults, _t("dl16", L"Set"));
|
||||
m_btnMgr.setText(m_config3LblChannelsType, _t("cfgb7", L"Channels Type"));
|
||||
}
|
||||
|
||||
|
@ -35,11 +35,16 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsBtnPageP, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnBack, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblTitle, instant);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||
if(m_gameSettingsLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_gameSettingsLblUser[i], instant);
|
||||
_hideGameSettingsPg(instant);
|
||||
}
|
||||
|
||||
void CMenu::_hideGameSettingsPg(bool instant)
|
||||
{
|
||||
//Does not hide title, page, back, or user labels
|
||||
//Wii & Channels
|
||||
m_btnMgr.hide(m_gameSettingsLblManage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnManage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblHooktype, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblHooktypeVal, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnHooktypeM, instant);
|
||||
@ -60,7 +65,7 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsLblIOS, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnIOSP, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnIOSM, instant);
|
||||
//
|
||||
//wii only
|
||||
m_btnMgr.hide(m_gameSettingsLblEmulation, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblEmulationVal, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmulationP, instant);
|
||||
@ -71,7 +76,11 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblPrivateServer, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnPrivateServer, instant);
|
||||
//GC, Wii, and Channels
|
||||
//All
|
||||
m_btnMgr.hide(m_gameSettingsLblManage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnManage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblGameLanguage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblLanguage, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLanguageP, instant);
|
||||
@ -118,172 +127,54 @@ void CMenu::_hideGameSettings(bool instant)
|
||||
m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
|
||||
m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLaunchNK, instant);
|
||||
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||
if(m_gameSettingsLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_gameSettingsLblUser[i], instant);
|
||||
}
|
||||
|
||||
void CMenu::_hideGameSettingsPg(void)
|
||||
{
|
||||
//Does not hide title, page, back, or user labels
|
||||
if(m_gameSettingsPage == 1)
|
||||
{
|
||||
m_btnMgr.hide(m_gameSettingsLblManage);
|
||||
m_btnMgr.hide(m_gameSettingsBtnManage);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblGCLoader);
|
||||
m_btnMgr.hide(m_gameSettingsLblGCLoader_Val);
|
||||
m_btnMgr.hide(m_gameSettingsBtnGCLoader_P);
|
||||
m_btnMgr.hide(m_gameSettingsBtnGCLoader_M);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsBtnCategoryMain);
|
||||
m_btnMgr.hide(m_gameSettingsLblCategoryMain);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblGameLanguage);
|
||||
m_btnMgr.hide(m_gameSettingsLblLanguage);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLanguageP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLanguageM);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblGameVideo);
|
||||
m_btnMgr.hide(m_gameSettingsLblVideo);
|
||||
m_btnMgr.hide(m_gameSettingsBtnVideoP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnVideoM);
|
||||
}
|
||||
if(m_gameSettingsPage == 2)
|
||||
{
|
||||
m_btnMgr.hide(m_gameSettingsLblDebugger);
|
||||
m_btnMgr.hide(m_gameSettingsLblDebuggerV);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDebuggerP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDebuggerM);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblHooktype);
|
||||
m_btnMgr.hide(m_gameSettingsLblHooktypeVal);
|
||||
m_btnMgr.hide(m_gameSettingsBtnHooktypeM);
|
||||
m_btnMgr.hide(m_gameSettingsBtnHooktypeP);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblDeflicker);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDeflicker);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblOcarina);
|
||||
m_btnMgr.hide(m_gameSettingsBtnOcarina);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblCheat);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCheat);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu);
|
||||
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.hide(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblLED);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLED);
|
||||
}
|
||||
if(m_gameSettingsPage == 3)
|
||||
{
|
||||
m_btnMgr.hide(m_gameSettingsLblPatchVidModes);
|
||||
m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal);
|
||||
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM);
|
||||
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblVipatch);
|
||||
m_btnMgr.hide(m_gameSettingsBtnVipatch);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblCountryPatch);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCountryPatch);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblAspectRatio);
|
||||
m_btnMgr.hide(m_gameSettingsLblAspectRatioVal);
|
||||
m_btnMgr.hide(m_gameSettingsBtnAspectRatioP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnAspectRatioM);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblApploader);
|
||||
m_btnMgr.hide(m_gameSettingsBtnApploader);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblEmuMemCard);
|
||||
m_btnMgr.hide(m_gameSettingsLblEmuMemCard_Val);
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_P);
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.hide(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblUSB_HID);
|
||||
m_btnMgr.hide(m_gameSettingsBtnUSB_HID);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblNATIVE_CTL);
|
||||
m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL);
|
||||
}
|
||||
if(m_gameSettingsPage == 4)
|
||||
{
|
||||
m_btnMgr.hide(m_gameSettingsLblArcade);
|
||||
m_btnMgr.hide(m_gameSettingsBtnArcade);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblCustom);
|
||||
m_btnMgr.hide(m_gameSettingsBtnCustom);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblLaunchNK);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLaunchNK);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblEmulationVal);
|
||||
m_btnMgr.hide(m_gameSettingsLblEmulation);
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmulationP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnEmulationM);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblExtractSave);
|
||||
m_btnMgr.hide(m_gameSettingsBtnExtractSave);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblGameIOS);
|
||||
m_btnMgr.hide(m_gameSettingsLblIOS);
|
||||
m_btnMgr.hide(m_gameSettingsBtnIOSP);
|
||||
m_btnMgr.hide(m_gameSettingsBtnIOSM);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblLED);
|
||||
m_btnMgr.hide(m_gameSettingsBtnLED);
|
||||
}
|
||||
if(m_gameSettingsPage == 5)
|
||||
{
|
||||
m_btnMgr.hide(m_gameSettingsLblFlashSave);
|
||||
m_btnMgr.hide(m_gameSettingsBtnFlashSave);
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsLblPrivateServer);
|
||||
m_btnMgr.hide(m_gameSettingsBtnPrivateServer);
|
||||
}
|
||||
}
|
||||
|
||||
void CMenu::_showGameSettings(void)
|
||||
{
|
||||
const char *id = CoverFlow.getId();
|
||||
const dir_discHdr *GameHdr = CoverFlow.getHdr();
|
||||
|
||||
_setBg(m_gameSettingsBg, m_gameSettingsBg);
|
||||
m_btnMgr.show(m_gameSettingsLblPage);
|
||||
m_btnMgr.show(m_gameSettingsBtnPageM);
|
||||
m_btnMgr.show(m_gameSettingsBtnPageP);
|
||||
m_btnMgr.show(m_gameSettingsBtnBack);
|
||||
|
||||
wstringEx title(_t("cfgg1", L"Settings"));
|
||||
title.append(wfmt(L" [%.6s]", id));
|
||||
m_btnMgr.setText(m_gameSettingsLblTitle, title);
|
||||
m_btnMgr.show(m_gameSettingsLblTitle);
|
||||
|
||||
if(GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
GCLoader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
|
||||
GCLoader = (GCLoader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
|
||||
}
|
||||
|
||||
m_gameSettingsMaxPgs = 4;
|
||||
if(GameHdr->type == TYPE_WII_GAME)
|
||||
m_gameSettingsMaxPgs = 5;
|
||||
m_gameSettingsMaxPgs = 5;
|
||||
if(GameHdr->type == TYPE_GC_GAME && GCLoader == NINTENDONT)
|
||||
m_gameSettingsMaxPgs = 4;
|
||||
else if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
|
||||
m_gameSettingsMaxPgs = 2;
|
||||
|
||||
_setBg(m_gameSettingsBg, m_gameSettingsBg);
|
||||
u32 i = 0;
|
||||
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||
if(m_gameSettingsLblUser[i] != -1)
|
||||
m_btnMgr.show(m_gameSettingsLblUser[i]);
|
||||
|
||||
wstringEx title(_t("cfgg1", L"Settings"));
|
||||
title.append(wfmt(L" [%.6s]", id));
|
||||
m_btnMgr.setText(m_gameSettingsLblTitle, title);
|
||||
m_btnMgr.show(m_gameSettingsLblTitle);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsBtnBack);
|
||||
|
||||
if(GameHdr->type == TYPE_PLUGIN)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
|
||||
m_btnMgr.show(m_gameSettingsLblCategoryMain);
|
||||
return;
|
||||
}
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", m_gameSettingsPage, m_gameSettingsMaxPgs));
|
||||
m_btnMgr.show(m_gameSettingsLblPage);
|
||||
m_btnMgr.show(m_gameSettingsBtnPageM);
|
||||
m_btnMgr.show(m_gameSettingsBtnPageP);
|
||||
|
||||
if(m_gameSettingsPage == 1)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblManage);
|
||||
m_btnMgr.show(m_gameSettingsBtnManage);
|
||||
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
|
||||
m_btnMgr.show(m_gameSettingsLblCategoryMain);
|
||||
|
||||
if(GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
@ -294,8 +185,10 @@ void CMenu::_showGameSettings(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
|
||||
m_btnMgr.show(m_gameSettingsLblCategoryMain);
|
||||
m_btnMgr.show(m_gameSettingsLblGameIOS);
|
||||
m_btnMgr.show(m_gameSettingsLblIOS);
|
||||
m_btnMgr.show(m_gameSettingsBtnIOSP);
|
||||
m_btnMgr.show(m_gameSettingsBtnIOSM);
|
||||
}
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblGameLanguage);
|
||||
@ -312,14 +205,17 @@ void CMenu::_showGameSettings(void)
|
||||
{
|
||||
if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblDevoMemcardEmu);
|
||||
m_btnMgr.show(m_gameSettingsBtnDevoMemcardEmu);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.show(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblManage);
|
||||
m_btnMgr.show(m_gameSettingsBtnManage);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -363,21 +259,16 @@ void CMenu::_showGameSettings(void)
|
||||
m_btnMgr.show(m_gameSettingsLblCountryPatch);
|
||||
m_btnMgr.show(m_gameSettingsBtnCountryPatch);
|
||||
|
||||
if(GameHdr->type == TYPE_WII_GAME)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblAspectRatio);
|
||||
m_btnMgr.show(m_gameSettingsLblAspectRatioVal);
|
||||
m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
|
||||
m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
|
||||
}
|
||||
else if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblApploader);
|
||||
m_btnMgr.show(m_gameSettingsBtnApploader);
|
||||
}
|
||||
m_btnMgr.show(m_gameSettingsLblAspectRatio);
|
||||
m_btnMgr.show(m_gameSettingsLblAspectRatioVal);
|
||||
m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
|
||||
m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
|
||||
}
|
||||
else if(GCLoader == NINTENDONT)
|
||||
else
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
|
||||
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
|
||||
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_P);
|
||||
@ -385,29 +276,37 @@ void CMenu::_showGameSettings(void)
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblWidescreen);
|
||||
m_btnMgr.show(m_gameSettingsBtnWidescreen);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblUSB_HID);
|
||||
m_btnMgr.show(m_gameSettingsBtnUSB_HID);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblNATIVE_CTL);
|
||||
m_btnMgr.show(m_gameSettingsBtnNATIVE_CTL);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblManage);
|
||||
m_btnMgr.show(m_gameSettingsBtnManage);
|
||||
}
|
||||
}
|
||||
if(m_gameSettingsPage == 4)
|
||||
{
|
||||
if(GameHdr->type == TYPE_GC_GAME)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblUSB_HID);
|
||||
m_btnMgr.show(m_gameSettingsBtnUSB_HID);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblNATIVE_CTL);
|
||||
m_btnMgr.show(m_gameSettingsBtnNATIVE_CTL);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsBtnArcade);
|
||||
m_btnMgr.show(m_gameSettingsLblArcade);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblManage);
|
||||
m_btnMgr.show(m_gameSettingsBtnManage);
|
||||
|
||||
if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblCustom);
|
||||
m_btnMgr.show(m_gameSettingsBtnCustom);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblApploader);
|
||||
m_btnMgr.show(m_gameSettingsBtnApploader);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblLaunchNK);
|
||||
m_btnMgr.show(m_gameSettingsBtnLaunchNK);
|
||||
}
|
||||
@ -420,36 +319,24 @@ void CMenu::_showGameSettings(void)
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblExtractSave);
|
||||
m_btnMgr.show(m_gameSettingsBtnExtractSave);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblFlashSave);
|
||||
m_btnMgr.show(m_gameSettingsBtnFlashSave);
|
||||
}
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblGameIOS);
|
||||
m_btnMgr.show(m_gameSettingsLblIOS);
|
||||
m_btnMgr.show(m_gameSettingsBtnIOSP);
|
||||
m_btnMgr.show(m_gameSettingsBtnIOSM);
|
||||
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
}
|
||||
}
|
||||
if(m_gameSettingsPage == 5)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblFlashSave);
|
||||
m_btnMgr.show(m_gameSettingsBtnFlashSave);
|
||||
|
||||
//maybe only show this if mariokart wii
|
||||
m_btnMgr.show(m_gameSettingsLblPrivateServer);
|
||||
m_btnMgr.show(m_gameSettingsBtnPrivateServer);
|
||||
m_btnMgr.show(m_gameSettingsLblLED);
|
||||
m_btnMgr.show(m_gameSettingsBtnLED);
|
||||
|
||||
if(GameHdr->type == TYPE_WII_GAME)
|
||||
{
|
||||
m_btnMgr.show(m_gameSettingsLblPrivateServer);
|
||||
m_btnMgr.show(m_gameSettingsBtnPrivateServer);
|
||||
}
|
||||
}
|
||||
|
||||
u32 i = 0;
|
||||
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
|
||||
if(m_gameSettingsLblUser[i] != -1)
|
||||
m_btnMgr.show(m_gameSettingsLblUser[i]);
|
||||
|
||||
int page = m_gameSettingsPage;
|
||||
u32 maxpage = m_gameSettingsMaxPgs;
|
||||
|
||||
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
|
||||
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat", 0)));
|
||||
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
|
||||
|
||||
@ -782,11 +669,13 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsLblTitle = _addTitle("GAME_SETTINGS/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
|
||||
|
||||
// Page 1
|
||||
m_gameSettingsLblManage = _addLabel("GAME_SETTINGS/MANAGE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnManage = _addButton("GAME_SETTINGS/MANAGE_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblCategoryMain = _addLabel("GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnCategoryMain = _addButton("GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblCategoryMain = _addLabel("GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnCategoryMain = _addButton("GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblGameIOS = _addLabel("GAME_SETTINGS/IOS", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblIOS = _addLabel("GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
|
||||
m_gameSettingsLblGameLanguage = _addLabel("GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblLanguage = _addLabel("GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
@ -823,16 +712,13 @@ void CMenu::_initGameSettingsMenu()
|
||||
|
||||
//GC Page 2
|
||||
//nintendont = debugger, deflicker, ocarina, cheats
|
||||
//devolution = emucard, widescreen, led_activity(pg4), (blank)
|
||||
//devolution = led_activity(pg5), emu_memcard, widescreen(pg3), mng_cvr_bnr (pg4)
|
||||
|
||||
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnDevoMemcardEmu = _addButton("GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblDeflicker = _addLabel("GAME_SETTINGS/DEFLICKER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnDeflicker = _addButton("GAME_SETTINGS/DEFLICKER_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblWidescreen = _addLabel("GAME_SETTINGS/WIDESCREEN", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnWidescreen = _addButton("GAME_SETTINGS/WIDESCREEN_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnDevoMemcardEmu = _addButton("GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
//Page 3
|
||||
m_gameSettingsLblCountryPatch = _addLabel("GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
@ -851,24 +737,15 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
|
||||
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
|
||||
|
||||
//Channels Page 3 line 4
|
||||
m_gameSettingsLblApploader = _addLabel("GAME_SETTINGS/APPLDR", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
//GC Nintendont Page 3
|
||||
//nintendont = led_activity(pg5), emu_memcard, widescreen/wiiu widescreen, mng_cvr_bnr (pg4)
|
||||
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblEmuMemCard_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
|
||||
//GC Page 3
|
||||
//nintendont=emucard, widescreen(pg2)/wiiu widescreen, usb_hid, native_ctl
|
||||
//devo=nothing
|
||||
|
||||
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblEmuMemCard_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
|
||||
m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblWidescreen = _addLabel("GAME_SETTINGS/WIDESCREEN", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnWidescreen = _addButton("GAME_SETTINGS/WIDESCREEN_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
//Page 4
|
||||
m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
@ -876,31 +753,38 @@ void CMenu::_initGameSettingsMenu()
|
||||
m_gameSettingsBtnEmulationM = _addPicButton("GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_gameSettingsBtnEmulationP = _addPicButton("GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
|
||||
m_gameSettingsLblGameIOS = _addLabel("GAME_SETTINGS/IOS", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsLblIOS = _addLabel("GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblManage = _addLabel("GAME_SETTINGS/MANAGE", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnManage = _addButton("GAME_SETTINGS/MANAGE_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
|
||||
//GC Nintendont Page 4 line 1
|
||||
m_gameSettingsLblArcade = _addLabel("GAME_SETTINGS/ARCADE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnArcade = _addButton("GAME_SETTINGS/ARCADE_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
//Channels Page 4 line 1 and line 4 but only if emu NAND on USB1
|
||||
//Channels Page 4
|
||||
m_gameSettingsLblCustom = _addLabel("GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnCustom = _addButton("GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblApploader = _addLabel("GAME_SETTINGS/APPLDR", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
//GC Nintendont Page 4
|
||||
m_gameSettingsLblUSB_HID = _addLabel("GAME_SETTINGS/USB_HID", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnUSB_HID = _addButton("GAME_SETTINGS/USB_HID_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblArcade = _addLabel("GAME_SETTINGS/ARCADE", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnArcade = _addButton("GAME_SETTINGS/ARCADE_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||
|
||||
//Page 5
|
||||
m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_gameSettingsLblPrivateServer = _addLabel("GAME_SETTINGS/PRIVATE_SERVER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_gameSettingsBtnPrivateServer = _addButton("GAME_SETTINGS/PRIVATE_SERVER_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||
|
177
source/menu/menu_config_gc.cpp
Normal file
177
source/menu/menu_config_gc.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
|
||||
#include "menu.hpp"
|
||||
|
||||
s16 m_configGCLblTitle;
|
||||
s16 m_configGCBtnBack;
|
||||
s16 m_configGCLblUser[4];
|
||||
|
||||
s16 m_configGCLblGCGameLanguage;
|
||||
s16 m_configGCLblGCLanguage;
|
||||
s16 m_configGCBtnGCLanguageP;
|
||||
s16 m_configGCBtnGCLanguageM;
|
||||
|
||||
s16 m_configGCLblGCGameVideo;
|
||||
s16 m_configGCLblGCVideo;
|
||||
s16 m_configGCBtnGCVideoP;
|
||||
s16 m_configGCBtnGCVideoM;
|
||||
|
||||
s16 m_configGCLblGCGameLoader;
|
||||
s16 m_configGCLblGCLoader;
|
||||
s16 m_configGCBtnGCLoaderP;
|
||||
s16 m_configGCBtnGCLoaderM;
|
||||
|
||||
TexData m_configGCBg;
|
||||
|
||||
template <class T> static inline T loopNum(T i, T s)
|
||||
{
|
||||
return (i + s) % s;
|
||||
}
|
||||
|
||||
void CMenu::_hideConfigGC(bool instant)
|
||||
{
|
||||
m_btnMgr.hide(m_configGCLblTitle, instant);
|
||||
m_btnMgr.hide(m_configGCBtnBack, instant);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_configGCLblUser); ++i)
|
||||
if(m_configGCLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_configGCLblUser[i], instant);
|
||||
|
||||
m_btnMgr.hide(m_configGCLblGCGameLanguage, instant);
|
||||
m_btnMgr.hide(m_configGCLblGCLanguage, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCLanguageP, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCLanguageM, instant);
|
||||
|
||||
m_btnMgr.hide(m_configGCLblGCGameVideo, instant);
|
||||
m_btnMgr.hide(m_configGCLblGCVideo, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCVideoP, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCVideoM, instant);
|
||||
|
||||
m_btnMgr.hide(m_configGCLblGCGameLoader, instant);
|
||||
m_btnMgr.hide(m_configGCLblGCLoader, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCLoaderP, instant);
|
||||
m_btnMgr.hide(m_configGCBtnGCLoaderM, instant);
|
||||
}
|
||||
|
||||
void CMenu::_showConfigGC(void)
|
||||
{
|
||||
m_btnMgr.show(m_configGCLblTitle);
|
||||
m_btnMgr.show(m_configGCBtnBack);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_configGCLblUser); ++i)
|
||||
if(m_configGCLblUser[i] != -1)
|
||||
m_btnMgr.show(m_configGCLblUser[i]);
|
||||
|
||||
m_btnMgr.show(m_configGCLblGCGameLanguage);
|
||||
m_btnMgr.show(m_configGCLblGCLanguage);
|
||||
m_btnMgr.show(m_configGCBtnGCLanguageP);
|
||||
m_btnMgr.show(m_configGCBtnGCLanguageM);
|
||||
|
||||
m_btnMgr.show(m_configGCLblGCGameVideo);
|
||||
m_btnMgr.show(m_configGCLblGCVideo);
|
||||
m_btnMgr.show(m_configGCBtnGCVideoP);
|
||||
m_btnMgr.show(m_configGCBtnGCVideoM);
|
||||
|
||||
m_btnMgr.show(m_configGCLblGCGameLoader);
|
||||
m_btnMgr.show(m_configGCLblGCLoader);
|
||||
m_btnMgr.show(m_configGCBtnGCLoaderP);
|
||||
m_btnMgr.show(m_configGCBtnGCLoaderM);
|
||||
|
||||
int i = min(max(0, m_cfg.getInt(GC_DOMAIN, "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1);
|
||||
m_btnMgr.setText(m_configGCLblGCVideo, _t(CMenu::_GlobalGCvideoModes[i].id, CMenu::_GlobalGCvideoModes[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "game_language", 0)), (int)ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1);
|
||||
m_btnMgr.setText(m_configGCLblGCLanguage, _t(CMenu::_GlobalGClanguages[i].id, CMenu::_GlobalGClanguages[i].text));
|
||||
|
||||
i = min(max(0, m_cfg.getInt(GC_DOMAIN, "default_loader", 2)), (int)ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1);
|
||||
m_btnMgr.setText(m_configGCLblGCLoader, _t(CMenu::_GlobalGCLoaders[i].id, CMenu::_GlobalGCLoaders[i].text));
|
||||
}
|
||||
|
||||
void CMenu::_configGC(void)
|
||||
{
|
||||
SetupInput();
|
||||
_setBg(m_configGCBg, m_configGCBg);
|
||||
_showConfigGC();
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
|
||||
break;
|
||||
else if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED)
|
||||
{
|
||||
if(m_btnMgr.selected(m_configGCBtnBack))
|
||||
break;
|
||||
else if(m_btnMgr.selected(m_configGCBtnGCLanguageP) || m_btnMgr.selected(m_configGCBtnGCLanguageM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_configGCBtnGCLanguageP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "game_language", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGClanguages)));
|
||||
_showConfigGC();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_configGCBtnGCVideoP) || m_btnMgr.selected(m_configGCBtnGCVideoM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_configGCBtnGCVideoP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "video_mode", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalGCvideoModes)));
|
||||
_showConfigGC();
|
||||
}
|
||||
else if(m_btnMgr.selected(m_configGCBtnGCLoaderP) || m_btnMgr.selected(m_configGCBtnGCLoaderM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_configGCBtnGCLoaderP) ? 1 : -1;
|
||||
m_cfg.setInt(GC_DOMAIN, "default_loader", (int)loopNum((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1) + direction, ARRAY_SIZE(CMenu::_GlobalGCLoaders)));
|
||||
_showConfigGC();
|
||||
}
|
||||
}
|
||||
}
|
||||
_hideConfigGC();
|
||||
}
|
||||
|
||||
void CMenu::_initConfigGCMenu(void)
|
||||
{
|
||||
m_configGCBg = _texture("CONFIGGC/BG", "texture", theme.bg, false);
|
||||
|
||||
_addUserLabels(m_configGCLblUser, ARRAY_SIZE(m_configGCLblUser), "CONFIGGC");
|
||||
m_configGCLblTitle = _addTitle("CONFIGGC/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
|
||||
m_configGCBtnBack = _addButton("CONFIGGC/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_configGCLblGCGameVideo = _addLabel("CONFIGGC/GC_VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configGCLblGCVideo = _addLabel("CONFIGGC/GC_VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_configGCBtnGCVideoM = _addPicButton("CONFIGGC/GC_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_configGCBtnGCVideoP = _addPicButton("CONFIGGC/GC_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
m_configGCLblGCGameLanguage = _addLabel("CONFIGGC/GC_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configGCLblGCLanguage = _addLabel("CONFIGGC/GC_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_configGCBtnGCLanguageM = _addPicButton("CONFIGGC/GC_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_configGCBtnGCLanguageP = _addPicButton("CONFIGGC/GC_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_configGCLblGCGameLoader = _addLabel("CONFIGGC/GC_LOADER", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_configGCLblGCLoader = _addLabel("CONFIGGC/GC_LOADER_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_configGCBtnGCLoaderM = _addPicButton("CONFIGGC/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_configGCBtnGCLoaderP = _addPicButton("CONFIGGC/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
|
||||
_setHideAnim(m_configGCLblTitle, "CONFIGGC/TITLE", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnBack, "CONFIGGC/BACK_BTN", 0, 0, 1.f, -1.f);
|
||||
|
||||
_setHideAnim(m_configGCLblGCGameVideo, "CONFIGGC/GC_VIDEO", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configGCLblGCVideo, "CONFIGGC/GC_VIDEO_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCVideoM, "CONFIGGC/GC_VIDEO_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCVideoP, "CONFIGGC/GC_VIDEO_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCLblGCGameLanguage, "CONFIGGC/GC_LANG", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configGCLblGCLanguage, "CONFIGGC/GC_LANG_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCLanguageM, "CONFIGGC/GC_LANG_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCLanguageP, "CONFIGGC/GC_LANG_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCLblGCGameLoader, "CONFIGGC/GC_LOADER", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_configGCLblGCLoader, "CONFIGGC/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCLoaderM, "CONFIGGC/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_configGCBtnGCLoaderP, "CONFIGGC/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
|
||||
|
||||
_hideConfigGC(true);
|
||||
_textConfigGC();
|
||||
}
|
||||
|
||||
void CMenu::_textConfigGC(void)
|
||||
{
|
||||
m_btnMgr.setText(m_configGCLblTitle, _t("cfgb8", L"GameCube Settings"));
|
||||
m_btnMgr.setText(m_configGCLblGCGameVideo, _t("cfgb5", L"Default GC video mode"));
|
||||
m_btnMgr.setText(m_configGCLblGCGameLanguage, _t("cfgb6", L"Default GC game language"));
|
||||
m_btnMgr.setText(m_configGCLblGCGameLoader, _t("cfgb2", L"Default GC game loader"));
|
||||
m_btnMgr.setText(m_configGCBtnBack, _t("cfg10", L"Back"));
|
||||
}
|
||||
|
@ -126,18 +126,6 @@ void CMenu::_CfgHB(void)
|
||||
_hideCfgHB(true);
|
||||
}
|
||||
|
||||
void CMenu::_textCfgHB(void)
|
||||
{
|
||||
m_btnMgr.setText(m_cfghbLblTitle, _t("cfghb1", L"Homebrew Settings"));
|
||||
m_btnMgr.setText(m_cfghbLblAdjustCF, _t("cfgc4", L"Adjust Coverflow"));
|
||||
m_btnMgr.setText(m_cfghbBtnAdjustCF, _t("cfgc5", L"Go"));
|
||||
m_btnMgr.setText(m_cfghbLblSmallbox, _t("cfghb2", L"Coverflow Smallbox"));
|
||||
m_btnMgr.setText(m_cfghbLblBoxMode, _t("cfghb6", L"Box Mode"));
|
||||
m_btnMgr.setText(m_cfghbLblPartition, _t("cfghb3", L"Homebrew Partition"));
|
||||
m_btnMgr.setText(m_cfghbBtnBack, _t("cfg10", L"Back"));
|
||||
}
|
||||
|
||||
|
||||
void CMenu::_initCfgHB(void)
|
||||
{
|
||||
m_cfghbBg = _texture("CFG_HB/BG", "texture", theme.bg, false);
|
||||
@ -180,3 +168,14 @@ void CMenu::_initCfgHB(void)
|
||||
_hideCfgHB(true);
|
||||
_textCfgHB();
|
||||
}
|
||||
|
||||
void CMenu::_textCfgHB(void)
|
||||
{
|
||||
m_btnMgr.setText(m_cfghbLblTitle, _t("cfghb1", L"Homebrew Settings"));
|
||||
m_btnMgr.setText(m_cfghbLblAdjustCF, _t("cfgc4", L"Adjust Coverflow"));
|
||||
m_btnMgr.setText(m_cfghbBtnAdjustCF, _t("cfgc5", L"Go"));
|
||||
m_btnMgr.setText(m_cfghbLblSmallbox, _t("cfghb2", L"Coverflow Smallbox"));
|
||||
m_btnMgr.setText(m_cfghbLblBoxMode, _t("cfghb4", L"Box Mode"));
|
||||
m_btnMgr.setText(m_cfghbLblPartition, _t("cfghb3", L"Homebrew Partition"));
|
||||
m_btnMgr.setText(m_cfghbBtnBack, _t("cfg10", L"Back"));
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ void CMenu::_textCfgSrc(void)
|
||||
m_btnMgr.setText(m_cfgsrcLblTitle, _t("cfgsm1", L"Source Menu Settings"));
|
||||
m_btnMgr.setText(m_cfgsrcLblEnableSF, _t("cfgsm3", L"Enable Sourceflow"));
|
||||
m_btnMgr.setText(m_cfgsrcLblSmallbox, _t("cfgsm4", L"Sourceflow Smallbox"));
|
||||
m_btnMgr.setText(m_cfgsrcLblBoxMode, _t("cfghb6", L"Box Mode"));
|
||||
m_btnMgr.setText(m_cfgsrcLblBoxMode, _t("cfghb4", L"Box Mode"));
|
||||
m_btnMgr.setText(m_cfgsrcLblAdjustCF, _t("cfgc4", L"Adjust Coverflow"));
|
||||
m_btnMgr.setText(m_cfgsrcBtnAdjustCF, _t("cfgc5", L"Go"));
|
||||
m_btnMgr.setText(m_cfgsrcLblMultisource, _t("cfgbt6", L"Enable Multisource Features"));
|
||||
|
@ -607,12 +607,12 @@ void CMenu::_game(bool launch)
|
||||
error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
|
||||
m_banner.SetShowBanner(true);
|
||||
}
|
||||
else if(hdr->type == TYPE_PLUGIN)
|
||||
/*else if(hdr->type == TYPE_PLUGIN)
|
||||
{
|
||||
m_banner.SetShowBanner(false);
|
||||
error(_t("errgame16", L"Not available for plugin games!"));
|
||||
m_banner.SetShowBanner(true);
|
||||
}
|
||||
}*/
|
||||
else
|
||||
{
|
||||
m_banner.ToggleGameSettings();
|
||||
@ -1261,14 +1261,14 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
bool cheat = m_gcfg2.getBool(id, "cheat", false);
|
||||
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
|
||||
|
||||
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
|
||||
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
|
||||
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1);
|
||||
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode - 1;
|
||||
|
||||
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
|
||||
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1);
|
||||
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
|
||||
|
||||
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
|
||||
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
|
||||
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1);
|
||||
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1) - 1;// -1,0,1
|
||||
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
|
||||
u32 returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
wstringEx gameinfo_Synopsis_w;
|
||||
wstringEx gameinfo_Title_w;
|
||||
|
||||
bool titlecheck = false;
|
||||
bool tdb_found = false;
|
||||
u8 cnt_controlsreq = 0, cnt_controls = 0;
|
||||
|
||||
void CMenu::_gameinfo(void)
|
||||
@ -150,7 +150,7 @@ void CMenu::_showGameInfo(void)
|
||||
|
||||
_textGameInfo();
|
||||
|
||||
if(titlecheck)
|
||||
if(tdb_found)
|
||||
{
|
||||
m_btnMgr.show(m_gameinfoLblID);
|
||||
m_btnMgr.show(m_gameinfoLblTitle);
|
||||
@ -235,8 +235,8 @@ void CMenu::_textGameInfo(void)
|
||||
gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
|
||||
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
|
||||
const char *TMP_Char = NULL;
|
||||
titlecheck = gametdb.IsLoaded();
|
||||
if(titlecheck)
|
||||
tdb_found = gametdb.IsLoaded();
|
||||
if(tdb_found)
|
||||
{
|
||||
char GameID[7];
|
||||
GameID[6] = '\0';
|
||||
|
@ -57,7 +57,11 @@ bool CMenu::_Home(void)
|
||||
/* and it always changes so... */
|
||||
m_btnMgr.setText(m_homeLblBattery, wfmt(PLAYER_BATTERY_LABEL, min((float)wd[0]->battery_level, 100.f),
|
||||
min((float)wd[1]->battery_level, 100.f), min((float)wd[2]->battery_level, 100.f), min((float)wd[3]->battery_level, 100.f)));
|
||||
if(BTN_A_PRESSED)
|
||||
if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED)
|
||||
{
|
||||
if(m_btnMgr.selected(m_homeBtnSettings))//actually help guide btn
|
||||
{
|
||||
@ -149,7 +153,11 @@ bool CMenu::_ExitTo(void)
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if(BTN_A_PRESSED)
|
||||
if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED)
|
||||
{
|
||||
if(m_btnMgr.selected(m_homeBtnExitToHBC))
|
||||
{
|
||||
|
@ -311,7 +311,10 @@ int CMenu::main(void)
|
||||
{
|
||||
_CfgSrc();
|
||||
if(BTN_B_HELD)
|
||||
{
|
||||
bheld = true;
|
||||
bUsed = true;
|
||||
}
|
||||
if(!m_cfg.getBool(SOURCEFLOW_DOMAIN, "enabled"))
|
||||
{
|
||||
m_sourceflow = false;
|
||||
@ -325,7 +328,10 @@ int CMenu::main(void)
|
||||
{
|
||||
_CfgHB();
|
||||
if(BTN_B_HELD)
|
||||
{
|
||||
bheld = true;
|
||||
bUsed = true;
|
||||
}
|
||||
_showMain();
|
||||
}
|
||||
else
|
||||
|
@ -721,7 +721,11 @@ int CMenu::_AutoExtractSave(string gameId)// called from wii game config menu or
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if((BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnExtract)) || m_forceext)
|
||||
if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if((BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnExtract)) || m_forceext)
|
||||
{
|
||||
m_forceext = false;
|
||||
m_fulldump = false;
|
||||
|
213
source/menu/menu_partitions.cpp
Normal file
213
source/menu/menu_partitions.cpp
Normal file
@ -0,0 +1,213 @@
|
||||
|
||||
#include "menu.hpp"
|
||||
|
||||
s16 m_partitionsLblTitle;
|
||||
s16 m_partitionsBtnBack;
|
||||
s16 m_partitionsLblUser[4];
|
||||
|
||||
s16 m_partitionsLblWii;
|
||||
s16 m_partitionsLblWiiVal;
|
||||
s16 m_partitionsBtnWiiP;
|
||||
s16 m_partitionsBtnWiiM;
|
||||
|
||||
s16 m_partitionsLblGC;
|
||||
s16 m_partitionsLblGCVal;
|
||||
s16 m_partitionsBtnGCP;
|
||||
s16 m_partitionsBtnGCM;
|
||||
|
||||
s16 m_partitionsLblChannels;
|
||||
s16 m_partitionsLblChannelsVal;
|
||||
s16 m_partitionsBtnChannelsP;
|
||||
s16 m_partitionsBtnChannelsM;
|
||||
|
||||
s16 m_partitionsLblPlugin;
|
||||
s16 m_partitionsLblPluginVal;
|
||||
s16 m_partitionsBtnPluginP;
|
||||
s16 m_partitionsBtnPluginM;
|
||||
|
||||
TexData m_partitionsBg;
|
||||
|
||||
void CMenu::_hidePartitionsCfg(bool instant)
|
||||
{
|
||||
m_btnMgr.hide(m_partitionsLblTitle, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnBack, instant);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
|
||||
if(m_partitionsLblUser[i] != -1)
|
||||
m_btnMgr.hide(m_partitionsLblUser[i], instant);
|
||||
|
||||
m_btnMgr.hide(m_partitionsLblWii, instant);
|
||||
m_btnMgr.hide(m_partitionsLblWiiVal, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnWiiP, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnWiiM, instant);
|
||||
m_btnMgr.hide(m_partitionsLblGC, instant);
|
||||
m_btnMgr.hide(m_partitionsLblGCVal, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnGCP, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnGCM, instant);
|
||||
m_btnMgr.hide(m_partitionsLblChannels, instant);
|
||||
m_btnMgr.hide(m_partitionsLblChannelsVal, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnChannelsP, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnChannelsM, instant);
|
||||
m_btnMgr.hide(m_partitionsLblPlugin, instant);
|
||||
m_btnMgr.hide(m_partitionsLblPluginVal, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnPluginP, instant);
|
||||
m_btnMgr.hide(m_partitionsBtnPluginM, instant);
|
||||
}
|
||||
|
||||
void CMenu::_showPartitionsCfg(void)
|
||||
{
|
||||
m_btnMgr.show(m_partitionsLblTitle);
|
||||
m_btnMgr.show(m_partitionsBtnBack);
|
||||
for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
|
||||
if(m_partitionsLblUser[i] != -1)
|
||||
m_btnMgr.show(m_partitionsLblUser[i]);
|
||||
|
||||
m_btnMgr.show(m_partitionsLblWii);
|
||||
m_btnMgr.show(m_partitionsLblWiiVal);
|
||||
m_btnMgr.show(m_partitionsBtnWiiP);
|
||||
m_btnMgr.show(m_partitionsBtnWiiM);
|
||||
m_btnMgr.show(m_partitionsLblGC);
|
||||
m_btnMgr.show(m_partitionsLblGCVal);
|
||||
m_btnMgr.show(m_partitionsBtnGCP);
|
||||
m_btnMgr.show(m_partitionsBtnGCM);
|
||||
m_btnMgr.show(m_partitionsLblChannels);
|
||||
m_btnMgr.show(m_partitionsLblChannelsVal);
|
||||
m_btnMgr.show(m_partitionsBtnChannelsP);
|
||||
m_btnMgr.show(m_partitionsBtnChannelsM);
|
||||
m_btnMgr.show(m_partitionsLblPlugin);
|
||||
m_btnMgr.show(m_partitionsLblPluginVal);
|
||||
m_btnMgr.show(m_partitionsBtnPluginP);
|
||||
m_btnMgr.show(m_partitionsBtnPluginM);
|
||||
|
||||
const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "partition", 0)];
|
||||
m_btnMgr.setText(m_partitionsLblWiiVal, upperCase(partitionname));
|
||||
partitionname = DeviceName[m_cfg.getInt(GC_DOMAIN, "partition", 0)];
|
||||
m_btnMgr.setText(m_partitionsLblGCVal, upperCase(partitionname));
|
||||
partitionname = DeviceName[m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0)];
|
||||
m_btnMgr.setText(m_partitionsLblChannelsVal, upperCase(partitionname));
|
||||
partitionname = DeviceName[m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0)];
|
||||
m_btnMgr.setText(m_partitionsLblPluginVal, upperCase(partitionname));
|
||||
}
|
||||
|
||||
void CMenu::_partitionsCfg(void)
|
||||
{
|
||||
m_prev_view = m_current_view;
|
||||
int prevPartition = currentPartition;
|
||||
SetupInput();
|
||||
_setBg(m_partitionsBg, m_partitionsBg);
|
||||
_showPartitionsCfg();
|
||||
while(!m_exit)
|
||||
{
|
||||
_mainLoopCommon();
|
||||
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
|
||||
break;
|
||||
else if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED)
|
||||
{
|
||||
if(m_btnMgr.selected(m_partitionsBtnBack))
|
||||
break;
|
||||
else if(m_btnMgr.selected(m_partitionsBtnWiiP) || m_btnMgr.selected(m_partitionsBtnWiiM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_partitionsBtnWiiP) ? 1 : -1;
|
||||
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition");
|
||||
m_current_view = COVERFLOW_WII;
|
||||
_setPartition(direction);
|
||||
_showPartitionsCfg();
|
||||
if(m_prev_view & COVERFLOW_WII)
|
||||
m_refreshGameList = true;
|
||||
}
|
||||
else if(m_btnMgr.selected(m_partitionsBtnGCP) || m_btnMgr.selected(m_partitionsBtnGCM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_partitionsBtnGCP) ? 1 : -1;
|
||||
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition");
|
||||
m_current_view = COVERFLOW_GAMECUBE;
|
||||
_setPartition(direction);
|
||||
_showPartitionsCfg();
|
||||
if(m_prev_view & COVERFLOW_GAMECUBE)
|
||||
m_refreshGameList = true;
|
||||
}
|
||||
else if(m_btnMgr.selected(m_partitionsBtnChannelsP) || m_btnMgr.selected(m_partitionsBtnChannelsM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_partitionsBtnChannelsP) ? 1 : -1;
|
||||
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
|
||||
m_current_view = COVERFLOW_CHANNEL;
|
||||
_setPartition(direction);
|
||||
_showPartitionsCfg();
|
||||
if(m_prev_view & COVERFLOW_CHANNEL)
|
||||
m_refreshGameList = true;
|
||||
}
|
||||
else if(m_btnMgr.selected(m_partitionsBtnPluginP) || m_btnMgr.selected(m_partitionsBtnPluginM))
|
||||
{
|
||||
s8 direction = m_btnMgr.selected(m_partitionsBtnPluginP) ? 1 : -1;
|
||||
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition");
|
||||
m_current_view = COVERFLOW_PLUGIN;
|
||||
_setPartition(direction);
|
||||
_showPartitionsCfg();
|
||||
if(m_prev_view & COVERFLOW_PLUGIN)
|
||||
m_refreshGameList = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_current_view = m_prev_view;
|
||||
currentPartition = prevPartition;
|
||||
_hidePartitionsCfg();
|
||||
}
|
||||
|
||||
void CMenu::_initPartitionsCfgMenu()
|
||||
{
|
||||
m_partitionsBg = _texture("PARTCFG/BG", "texture", theme.bg, false);
|
||||
_addUserLabels(m_partitionsLblUser, ARRAY_SIZE(m_partitionsLblUser), "PARTCFG");
|
||||
m_partitionsLblTitle = _addTitle("PARTCFG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
|
||||
m_partitionsBtnBack = _addButton("PARTCFG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
|
||||
|
||||
m_partitionsLblWii = _addLabel("PARTCFG/WII", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_partitionsLblWiiVal = _addLabel("PARTCFG/WII_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_partitionsBtnWiiM = _addPicButton("PARTCFG/WII_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
|
||||
m_partitionsBtnWiiP = _addPicButton("PARTCFG/WII_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
|
||||
m_partitionsLblGC = _addLabel("PARTCFG/GC", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_partitionsLblGCVal = _addLabel("PARTCFG/GC_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_partitionsBtnGCM = _addPicButton("PARTCFG/GC_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
|
||||
m_partitionsBtnGCP = _addPicButton("PARTCFG/GC_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
|
||||
m_partitionsLblChannels = _addLabel("PARTCFG/CHANNELS", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_partitionsLblChannelsVal = _addLabel("PARTCFG/CHANNELS_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_partitionsBtnChannelsM = _addPicButton("PARTCFG/CHANNELS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
|
||||
m_partitionsBtnChannelsP = _addPicButton("PARTCFG/CHANNELS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
|
||||
m_partitionsLblPlugin = _addLabel("PARTCFG/PLUGIN", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||
m_partitionsLblPluginVal = _addLabel("PARTCFG/PLUGIN_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_partitionsBtnPluginM = _addPicButton("PARTCFG/PLUGIN_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
|
||||
m_partitionsBtnPluginP = _addPicButton("PARTCFG/PLUGIN_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
|
||||
|
||||
_setHideAnim(m_partitionsLblTitle, "PARTCFG/TITLE", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnBack, "PARTCFG/BACK_BTN", 0, 0, 1.f, -1.f);
|
||||
|
||||
_setHideAnim(m_partitionsLblWii, "PARTCFG/WII", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblWiiVal, "PARTCFG/WII_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnWiiM, "PARTCFG/WII_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnWiiP, "PARTCFG/WII_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblGC, "PARTCFG/GC", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblGCVal, "PARTCFG/GC_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnGCM, "PARTCFG/GC_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnGCP, "PARTCFG/GC_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblChannels, "PARTCFG/CHANNELS", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblChannelsVal, "PARTCFG/CHANNELS_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnChannelsM, "PARTCFG/CHANNELS_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnChannelsP, "PARTCFG/CHANNELS_PLUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblPlugin, "PARTCFG/PLUGIN", 50, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_partitionsLblPluginVal, "PARTCFG/PLUGIN_BTN", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnPluginM, "PARTCFG/PLUGIN_MINUS", -50, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_partitionsBtnPluginP, "PARTCFG/PLUGIN_PLUS", -50, 0, 1.f, 0.f);
|
||||
_hidePartitionsCfg(true);
|
||||
_textPartitionsCfg();
|
||||
}
|
||||
|
||||
void CMenu::_textPartitionsCfg(void)
|
||||
{
|
||||
m_btnMgr.setText(m_partitionsLblTitle, _t("part5", L"Partition Settings"));
|
||||
m_btnMgr.setText(m_partitionsLblWii, _t("part1", L"Wii Partition"));
|
||||
m_btnMgr.setText(m_partitionsLblGC, _t("part2", L"GameCube Partition"));
|
||||
m_btnMgr.setText(m_partitionsLblChannels, _t("part3", L"Emu NANDS Partition"));
|
||||
m_btnMgr.setText(m_partitionsLblPlugin, _t("part4", L"Plugins Default Partition"));
|
||||
m_btnMgr.setText(m_partitionsBtnBack, _t("cfg10", L"Back"));
|
||||
}
|
@ -458,6 +458,10 @@ void CMenu::_Wad(const char *wad_path)
|
||||
_mainLoopCommon();
|
||||
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
|
||||
break;
|
||||
else if(BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
else if(BTN_A_PRESSED)
|
||||
{
|
||||
if(m_btnMgr.selected(m_wadBtnInstall))
|
||||
|
@ -296,7 +296,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
m_btnMgr.up();
|
||||
else if(BTN_DOWN_PRESSED)
|
||||
m_btnMgr.down();
|
||||
if(BTN_A_PRESSED && !m_thrdWorking)
|
||||
else if(BTN_A_PRESSED && !m_thrdWorking)
|
||||
{
|
||||
if(m_btnMgr.selected(m_wbfsBtnGo))
|
||||
{
|
||||
|
@ -2,51 +2,19 @@
|
||||
<app version="1">
|
||||
<name> WiiFlow Lite</name>
|
||||
<coder>Fledge68</coder>
|
||||
<version>4.2.2 r1123</version>
|
||||
<release_date>20162006000000</release_date>
|
||||
<short_description>USB Loader / Nand Emulator</short_description>
|
||||
<version>4.4.0 r1130</version>
|
||||
<release_date>20161412000000</release_date>
|
||||
<short_description>USB Loader app</short_description>
|
||||
<long_description>
|
||||
WiiFlow Lite is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
|
||||
Controls:
|
||||
- Main menu (coverflow):
|
||||
-- Up / Down Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
-- A Select game
|
||||
-- B+A Launch game immediately
|
||||
-- B+Home Reload Wiiflow
|
||||
-- Home Exit
|
||||
-- 1 / 2 Previous / next coverflow mode
|
||||
-- B+Left / B+Right Change Song
|
||||
-- B+UP / B+DOWN Alphabetic search
|
||||
-- B+Minus Switch Partition
|
||||
-- B+Plus Sort Games
|
||||
-- Minus+Home Exit to Homebrew Channel
|
||||
-- Plus+Home Exit to System Menu
|
||||
-- 1+Home Exit to Priiloader
|
||||
-- 2+Home Exit to BootMii
|
||||
|
||||
-- Minus+A on Exit Icon Exit to Homebrew Channel
|
||||
-- Plus+A on Exit Icon Exit to System Menu
|
||||
-- 1+A on Exit Icon Exit to Priiloader
|
||||
-- 2+A on Exit Icon Exit to BootMii
|
||||
-- B on View Icon Enable/Disable Nand emulator
|
||||
|
||||
- Game :
|
||||
-- A on box Show the backside
|
||||
-- A out of screen Launch game
|
||||
-- B Back to coverflow
|
||||
-- Minus / Plus Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
|
||||
- Settings menus :
|
||||
-- Minus / Plus Previous / next page
|
||||
-- Left / Right Previous / next page
|
||||
|
||||
- Coverflow settings :
|
||||
-- B+Minus / B+Plus Previous / next page
|
||||
-- B Faster adjustement (B+A instead of just A to click a button)
|
||||
-- B+1 Copy whole coverflow
|
||||
-- B+2 Paste coverflow
|
||||
WiiFlow Lite is a app for loading games from a USB Device, SD card, or an actual Disc.
|
||||
It dispays your games in a coverflow with 3D full box covers.
|
||||
|
||||
Key features:
|
||||
* Emulated NAND support
|
||||
* Plugin system for emu apps
|
||||
* Devolution support
|
||||
* Nintendont support
|
||||
* Neek2o support
|
||||
</long_description>
|
||||
<no_ios_reload/>
|
||||
</app>
|
@ -34,6 +34,7 @@ cfg13=NAND Emulation Settings
|
||||
cfg14=Set
|
||||
cfg15=Plugins
|
||||
cfg16=Select
|
||||
cfg17=Game Partitions
|
||||
cfg3=Download covers & titles
|
||||
cfg4=Download
|
||||
cfg5=Parental control
|
||||
@ -50,6 +51,8 @@ cfgb4=Default game language
|
||||
cfgb5=Default GC video mode
|
||||
cfgb6=Default GC game language
|
||||
cfgb7=Channels Type
|
||||
cfgb8=GameCube Settings
|
||||
cfgb9=GameCube default settings
|
||||
cfgbnr1=Download Cover
|
||||
cfgbnr2=Delete Cover
|
||||
cfgbnr3=Download Custom Banner
|
||||
@ -189,6 +192,8 @@ cfgsm5=Clear Sourceflow Cache
|
||||
cfghb1=Homebrew Settings
|
||||
cfghb2=Coverflow Smallbox
|
||||
cfghb3=Homebrew Partition
|
||||
cfghb4=Box Mode
|
||||
cfghb5=Download Covers
|
||||
ChanReal=Real NAND
|
||||
ChanEmu=Emu NAND
|
||||
ChanBoth=Both
|
||||
@ -357,6 +362,11 @@ NoDVDOff=Disabled
|
||||
NoDVDon=Enabled
|
||||
off=Off
|
||||
on=On
|
||||
part1=Wii Partition
|
||||
part2=GameCube Partition
|
||||
part3=Emu NANDS Partition
|
||||
part4=Plugins Default Partition
|
||||
part5=Partitions Settings
|
||||
players= Players
|
||||
prii=Priiloader
|
||||
real=Real Nand
|
||||
|
@ -1,5 +1,4 @@
|
||||
|
||||
Styring:
|
||||
Styring:
|
||||
- Hoved menu (coverflow):
|
||||
-- Op / Ned = Forrige / næste spil (Lodret)
|
||||
-- Venstre / Højre = Forrige / næste spil (Vandret)
|
||||
|
@ -1,5 +1,4 @@
|
||||
|
||||
Bediening:
|
||||
Bediening:
|
||||
- Hoofd menu (coverflow) :
|
||||
-- Op / Neer = Vorig / volgend spel (verticaal)
|
||||
-- Links / Rechts = Vorig / volgend spel (horizontaal)
|
||||
@ -56,4 +55,4 @@ Als het spel vastloopt met een zwart scherm bij starten, controleer dan of het e
|
||||
(Druk op Plus op het spel scherm) Als het PAL is, verander dan de videomodus van het spel naar "PAL 50Hz" in het instellingen scherm.
|
||||
Er is ook een componenten connectie nodig en verander de WII instellingen naar 480p video modus.
|
||||
|
||||
Als een spel vastloopt, probeer dan het spel opnieuw the starten. Als deze blijft vastlopen, Zet dan de NAND Emulatie "Uit" in het instellingen scherm.
|
||||
Als een spel vastloopt, probeer dan het spel opnieuw the starten. Als deze blijft vastlopen, Zet dan de NAND Emulatie "Uit" in het instellingen scherm.
|
@ -1,5 +1,4 @@
|
||||
|
||||
Commandes :
|
||||
Commandes :
|
||||
- Page principale (Coverflow) :
|
||||
-- Haut/Bas = Jeu précédent/suivant (vertical)
|
||||
-- Gauche/Droite = Jeu précédent/suivant (horizontal)
|
||||
@ -64,4 +63,4 @@ Commandes :
|
||||
-- Bouton 2 = Bouton Jaune
|
||||
|
||||
- Manette GameCube
|
||||
-- Z = Capture d'écran
|
||||
-- Z = Capture d'écran
|
@ -1,5 +1,4 @@
|
||||
|
||||
Bedienung:
|
||||
Bedienung:
|
||||
- Hauptmenü (Coverflow):
|
||||
-- Hoch / Runter = vorheriges / nächstes Spiel (Vertikal)
|
||||
-- Links / Rechts = vorheriges / nächstes Spiel (Horizontal)
|
||||
@ -55,4 +54,4 @@ Falls ein Spiel einfach einfriert und einen schwarzen Bildschirm verursacht stel
|
||||
(gehe in die Spieleinstellungen.) Falls es nicht aus deiner Region kommt, stelle den Videomodus auf die Region des Spiels.
|
||||
Du kannst auch ein Komponentenkabel benutzen und deine Wii auf 480p stellen.
|
||||
|
||||
Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist.
|
||||
Falls ein Spiel abstürzt versuche es einfach erneuert. Falls das nicht helfen sollte, stelle sicher das die Speicherstandemulation auf \"Aus\" in den Spieleinstellugnen gestellt ist.
|
@ -1,5 +1,4 @@
|
||||
|
||||
Comandi:
|
||||
Comandi:
|
||||
- Menu principale (coverflow):
|
||||
-- Su / giù = Precedente / prossimo gioco (verticale)
|
||||
-- Sinistra / destra = Precedente / prossimo gioco (orizzontale)
|
||||
@ -56,4 +55,4 @@ Se il gioco si blocca mostrando una schermata nera all'avvio, controlla se è un
|
||||
(Premi il pulsante "+" sulla schermata del gioco.) Se è PAL, imposta la modalità video a "PAL 50Hz" nelle impostazioni del gioco.
|
||||
Puoi anche usare un cavo component e settare la wii a 480p per risolvere il problema.
|
||||
|
||||
Se un gioco crasha, prova a riavviarlo. Se continua a crashare, imposta la emulazione USB a "OFF" nelle impostazioni del gioco.
|
||||
Se un gioco crasha, prova a riavviarlo. Se continua a crashare, imposta la emulazione USB a "OFF" nelle impostazioni del gioco.
|
@ -1,5 +1,4 @@
|
||||
|
||||
Controles:
|
||||
Controles:
|
||||
- Menú Principal (coverflow) :
|
||||
-- Arriba / Abajo = Previo / próximo juego (vertical)
|
||||
-- Izquierda / Derecha = Previo / próximo Juego (horizontal)
|
||||
@ -56,4 +55,4 @@ Si el juego solo se bloquea con una pantalla en negro en el lanzamiento, comprob
|
||||
(Pulse el botón Más en la pantalla del juego.) Si se trata de PAL, establecer el modo de juego de vídeo a "PAL 50 Hz" en la configuración del juego.
|
||||
Usted tendrá que utilizar una conexión de componentes a la TV y tener tu Wii en modo de vídeo 480p.
|
||||
|
||||
Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego.
|
||||
Si un juego se bloquea, a continuación, intente ejecutar el juego de nuevo. Si se bloquea continuamente, cambie la emulación de USB a "No" en la configuración del juego.
|
Loading…
Reference in New Issue
Block a user