WiiFlow_Lite/source/menu/menu_gameinfo.cpp

695 lines
23 KiB
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#include "menu.hpp"
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#include "gui/GameTDB.hpp"
#include "loader/sys.h"
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extern const u8 wifi1_png[];
extern const u8 wifi2_png[];
extern const u8 wifi4_png[];
extern const u8 wifi8_png[];
extern const u8 wifi10_png[];
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extern const u8 wifi12_png[];
extern const u8 wifi16_png[];
extern const u8 wifi18_png[];
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extern const u8 wifi32_png[];
extern const u8 wiimote1_png[];
extern const u8 wiimote2_png[];
extern const u8 wiimote3_png[];
extern const u8 wiimote4_png[];
extern const u8 wiimote6_png[];
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extern const u8 wiimote8_png[];
extern const u8 guitar_png[];
extern const u8 guitarR_png[];
extern const u8 microphone_png[];
extern const u8 microphoneR_png[];
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extern const u8 gcncontroller_png[];
extern const u8 classiccontroller_png[];
extern const u8 nunchuk_png[];
extern const u8 nunchukR_png[];
extern const u8 dancepad_png[];
extern const u8 dancepadR_png[];
extern const u8 balanceboard_png[];
extern const u8 balanceboardR_png[];
extern const u8 drums_png[];
extern const u8 drumsR_png[];
extern const u8 motionplus_png[];
extern const u8 motionplusR_png[];
extern const u8 udraw_png[];
extern const u8 udrawR_png[];
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extern const u8 wheel_png[];
extern const u8 zapper_png[];
extern const u8 keyboard_png[];
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extern const u8 wiispeak_png[];
//Ratings
extern const u8 norating_jpg[];
extern const u32 norating_jpg_size;
extern const u8 esrb_ec_jpg[];
extern const u32 esrb_ec_jpg_size;
extern const u8 esrb_e_jpg[];
extern const u32 esrb_e_jpg_size;
extern const u8 esrb_eten_jpg[];
extern const u32 esrb_eten_jpg_size;
extern const u8 esrb_t_jpg[];
extern const u32 esrb_t_jpg_size;
extern const u8 esrb_m_jpg[];
extern const u32 esrb_m_jpg_size;
extern const u8 esrb_ao_jpg[];
extern const u32 esrb_ao_jpg_size;
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extern const u8 cero_a_png[];
extern const u8 cero_b_png[];
extern const u8 cero_c_png[];
extern const u8 cero_d_png[];
extern const u8 cero_z_png[];
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extern const u8 grb_a_png[];
extern const u8 grb_12_png[];
extern const u8 grb_15_png[];
extern const u8 grb_18_png[];
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extern const u8 pegi_3_png[];
extern const u8 pegi_7_png[];
extern const u8 pegi_12_png[];
extern const u8 pegi_16_png[];
extern const u8 pegi_18_png[];
wstringEx gameinfo_Synopsis_w;
wstringEx gameinfo_Title_w;
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bool titlecheck = false;
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u8 cnt_controlsreq = 0, cnt_controls = 0;
const int pixels_to_skip = 10;
void CMenu::_gameinfo(void)
{
bool first = true;
SetupInput();
_showGameInfo();
u8 page = 0;
int amount_of_skips = 0;
int synopsis_x = 0, synopsis_y = 0;
u32 synopsis_w = 0, synopsis_h = 0;
do
{
_mainLoopCommon();
if (amount_of_skips == 0)
{
// Check dimensions in the loop, because the animation can have an effect
m_btnMgr.getDimensions(m_gameinfoLblSynopsis, synopsis_x, synopsis_y, synopsis_w, synopsis_h); // Get original dimensions
}
if(first && page == 1)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -1);
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amount_of_skips++;
first = false;
}
if ((BTN_DOWN_PRESSED || BTN_DOWN_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1)
{
if (synopsis_h - (amount_of_skips * pixels_to_skip) > (m_vid.height2D() - (35 + synopsis_y)))
{
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -pixels_to_skip);
amount_of_skips++;
}
}
else if ((BTN_UP_PRESSED || BTN_UP_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1)
{
if (amount_of_skips > 1)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, pixels_to_skip);
amount_of_skips--;
}
}
else if (BTN_RIGHT_PRESSED && !(m_thrdWorking && m_thrdStop) && page == 0 && !gameinfo_Synopsis_w.empty())
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{
page = 1;
amount_of_skips = 0;
m_btnMgr.hide(m_gameinfoLblID, true);
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m_btnMgr.hide(m_gameinfoLblDev, true);
m_btnMgr.hide(m_gameinfoLblRegion, true);
m_btnMgr.hide(m_gameinfoLblPublisher, true);
m_btnMgr.hide(m_gameinfoLblRlsdate, true);
m_btnMgr.hide(m_gameinfoLblGenre, true);
m_btnMgr.hide(m_gameinfoLblRating, true);
m_btnMgr.hide(m_gameinfoLblWifiplayers, true);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControlsReq[i], true);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControls[i], true);
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// When showing synopsis, only show user labels 2 and 3
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
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m_btnMgr.hide(m_gameinfoLblUser[i], true);
else
m_btnMgr.show(m_gameinfoLblUser[i]);
m_btnMgr.reset(m_gameinfoLblSynopsis);
m_btnMgr.show(m_gameinfoLblSynopsis, false);
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}
else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop))
{
page = 0;
first = true;
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m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblWifiplayers);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq)
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m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1 && i < cnt_controls)
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m_btnMgr.show(m_gameinfoLblControls[i]);
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// When showing synopsis, only show user labels 2 and 3
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
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m_btnMgr.show(m_gameinfoLblUser[i]);
else
m_btnMgr.hide(m_gameinfoLblUser[i], true);
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m_btnMgr.hide(m_gameinfoLblSynopsis,true);
}
} while (!BTN_HOME_PRESSED && !BTN_B_PRESSED);
_hideGameInfo(false);
}
void CMenu::_hideGameInfo(bool instant)
{
m_btnMgr.hide(m_gameinfoLblID, instant);
m_btnMgr.hide(m_gameinfoLblTitle, instant);
m_btnMgr.hide(m_gameinfoLblSynopsis, instant);
m_btnMgr.hide(m_gameinfoLblDev, instant);
m_btnMgr.hide(m_gameinfoLblRegion, instant);
m_btnMgr.hide(m_gameinfoLblPublisher, instant);
m_btnMgr.hide(m_gameinfoLblRlsdate, instant);
m_btnMgr.hide(m_gameinfoLblGenre, instant);
m_btnMgr.hide(m_gameinfoLblRating, instant);
m_btnMgr.hide(m_gameinfoLblWifiplayers, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControlsReq[i], instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
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m_btnMgr.hide(m_gameinfoLblUser[i], instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1)
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m_btnMgr.hide(m_gameinfoLblControls[i], instant);
}
void CMenu::_showGameInfo(void)
{
_setBg(m_gameinfoBg, m_gameinfoBg);
_textGameInfo();
if(titlecheck)
{
m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblTitle);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblWifiplayers);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if(i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
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m_btnMgr.show(m_gameinfoLblUser[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if(m_gameinfoLblControlsReq[i] != -1 && i < cnt_controlsreq)
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m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if(m_gameinfoLblControls[i] != -1 && i < cnt_controls)
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m_btnMgr.show(m_gameinfoLblControls[i]);
}
}
void CMenu::_initGameInfoMenu()
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{
STexture emptyTex;
_addUserLabels(m_gameinfoLblUser, 0, 1, "GAMEINFO");
_addUserLabels(m_gameinfoLblUser, 2, 1, "GAMEINFO");
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m_gameinfoBg = _texture("GAMEINFO/BG", "texture", theme.bg, false);
m_gameinfoLblID = _addText("GAMEINFO/GAMEID", theme.txtFont, L"", 40, 110, 420, 75, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblGenre = _addText("GAMEINFO/GENRE", theme.txtFont, L"", 40, 140, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblDev = _addText("GAMEINFO/DEVELOPER", theme.txtFont, L"", 40, 170, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblPublisher = _addText("GAMEINFO/PUBLISHER", theme.txtFont, L"", 40, 200, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRlsdate = _addText("GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRegion = _addText("GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRating = _addLabel("GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating);
m_gameinfoLblSynopsis = _addText("GAMEINFO/SYNOPSIS", theme.txtFont, L"", 40, 120, 560, 280, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblWifiplayers = _addLabel("GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi);
_addUserLabels(m_gameinfoLblUser, 1, 1, "GAMEINFO");
_addUserLabels(m_gameinfoLblUser, 3, 2, "GAMEINFO");
m_gameinfoLblTitle = _addLabel("GAMEINFO/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
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{
string dom(sfmt("GAMEINFO/CONTROLSREQ%i", i + 1));
m_gameinfoLblControlsReq[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 310, 60, 40, theme.txtFontColor, 0, emptyTex);
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_setHideAnim(m_gameinfoLblControlsReq[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
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{
string dom(sfmt("GAMEINFO/CONTROLS%i", i + 1));
m_gameinfoLblControls[i] = _addLabel(dom.c_str(), theme.txtFont, L"", 40 + (i*60), 380, 60, 40, theme.txtFontColor, 0, emptyTex);
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_setHideAnim(m_gameinfoLblControls[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
//
_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f);
_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 700, 1.f, 1.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblRlsdate, "GAMEINFO/RLSDATE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblGenre, "GAMEINFO/GENRE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblWifiplayers, "GAMEINFO/WIFIPLAYERS", 0, -100, 0.f, 0.f);
//
_hideGameInfo(true);
}
void CMenu::_textGameInfo(void)
{
cnt_controlsreq = 0;
cnt_controls = 0;
GameTDB gametdb;
gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
const char *TMP_Char = NULL;
titlecheck = gametdb.IsLoaded();
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if(titlecheck)
{
char GameID[7];
GameID[6] = '\0';
strncpy(GameID, CoverFlow.getId().c_str(), 6);
if(gametdb.GetTitle(GameID, TMP_Char))
{
gameinfo_Title_w.fromUTF8(TMP_Char);
m_btnMgr.setText(m_gameinfoLblTitle, gameinfo_Title_w, true);
}
if(gametdb.GetSynopsis(GameID, TMP_Char))
{
gameinfo_Synopsis_w.fromUTF8(TMP_Char);
m_btnMgr.setText(m_gameinfoLblSynopsis, gameinfo_Synopsis_w);
}
m_btnMgr.setText(m_gameinfoLblID, wfmt(L"GameID: %s", GameID), true);
if(gametdb.GetDeveloper(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), TMP_Char), true);
if(gametdb.GetPublisher(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), TMP_Char), true);
if(gametdb.GetRegion(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), TMP_Char), true);
if(gametdb.GetGenres(GameID, TMP_Char))
m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), TMP_Char), true);
int PublishDate = gametdb.GetPublishDate(GameID);
int year = PublishDate >> 16;
int day = PublishDate & 0xFF;
int month = (PublishDate >> 8) & 0xFF;
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switch(CONF_GetRegion())
{
case 0:
case 4:
case 5:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), year, month, day), true);
break;
case 1:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), month, day, year), true);
break;
case 2:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), day, month, year), true);
break;
}
//Ratings
m_rating.fromJPG(norating_jpg, norating_jpg_size);
const char *RatingValue = NULL;
if(gametdb.GetRatingValue(GameID, RatingValue))
{
switch(gametdb.GetRating(GameID))
{
case GAMETDB_RATING_TYPE_CERO:
if(RatingValue[0] == 'A')
m_rating.fromPNG(cero_a_png);
else if(RatingValue[0] == 'B')
m_rating.fromPNG(cero_b_png);
else if(RatingValue[0] == 'D')
m_rating.fromPNG(cero_d_png);
else if(RatingValue[0] == 'C')
m_rating.fromPNG(cero_c_png);
else if(RatingValue[0] == 'Z')
m_rating.fromPNG(cero_z_png);
break;
case GAMETDB_RATING_TYPE_ESRB:
if(RatingValue[0] == 'E')
m_rating.fromJPG(esrb_e_jpg, esrb_e_jpg_size);
else if(memcmp(RatingValue, "EC", 2) == 0)
m_rating.fromJPG(esrb_ec_jpg, esrb_ec_jpg_size);
else if(memcmp(RatingValue, "E10+", 4) == 0)
m_rating.fromJPG(esrb_eten_jpg, esrb_eten_jpg_size);
else if(RatingValue[0] == 'T')
m_rating.fromJPG(esrb_t_jpg, esrb_t_jpg_size);
else if(RatingValue[0] == 'M')
m_rating.fromJPG(esrb_m_jpg, esrb_m_jpg_size);
else if(memcmp(RatingValue, "AO", 2) == 0)
m_rating.fromJPG(esrb_ao_jpg, esrb_ao_jpg_size);
break;
case GAMETDB_RATING_TYPE_PEGI:
if(RatingValue[0] == '3')
m_rating.fromPNG(pegi_3_png);
else if(RatingValue[0] == '7')
m_rating.fromPNG(pegi_7_png);
else if(memcmp(RatingValue, "12", 2) == 0)
m_rating.fromPNG(pegi_12_png);
else if(memcmp(RatingValue, "16", 2) == 0)
m_rating.fromPNG(pegi_16_png);
else if(memcmp(RatingValue, "18", 2) == 0)
m_rating.fromPNG(pegi_18_png);
break;
case GAMETDB_RATING_TYPE_GRB:
if(RatingValue[0] == 'A')
m_rating.fromPNG(grb_a_png);
else if(memcmp(RatingValue, "12", 2) == 0)
m_rating.fromPNG(grb_12_png);
else if(memcmp(RatingValue, "15", 2) == 0)
m_rating.fromPNG(grb_15_png);
else if(memcmp(RatingValue, "18", 2) == 0)
m_rating.fromPNG(grb_18_png);
break;
default:
break;
}
}
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m_btnMgr.setTexture(m_gameinfoLblRating, m_rating);
//Wifi players
int WifiPlayers = gametdb.GetWifiPlayers(GameID);
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STexture emptyTex;
if(WifiPlayers == 1)
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m_wifi.fromPNG(wifi1_png);
else if(WifiPlayers == 2)
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m_wifi.fromPNG(wifi2_png);
else if(WifiPlayers == 4)
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m_wifi.fromPNG(wifi4_png);
else if(WifiPlayers == 8)
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m_wifi.fromPNG(wifi8_png);
else if(WifiPlayers == 10)
m_wifi.fromPNG(wifi10_png);
else if(WifiPlayers == 12)
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m_wifi.fromPNG(wifi12_png);
else if(WifiPlayers == 16)
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m_wifi.fromPNG(wifi16_png);
else if(WifiPlayers == 18)
m_wifi.fromPNG(wifi18_png);
else if(WifiPlayers == 32)
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m_wifi.fromPNG(wifi32_png);
if(WifiPlayers > 0)
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m_btnMgr.setTexture(m_gameinfoLblWifiplayers, m_wifi);
else
m_btnMgr.setTexture(m_gameinfoLblWifiplayers, emptyTex);
//check required controlls
bool wiimote = false;
bool nunchuk = false;
bool classiccontroller = false;
bool balanceboard = false;
bool dancepad = false;
bool guitar = false;
bool gamecube = false;
bool motionplus = false;
bool drums = false;
bool microphone = false;
bool wheel = false;
bool keyboard = false;
bool udraw = false;
bool zapper = false;
vector<Accessory> Accessories;
gametdb.GetAccessories(GameID, Accessories);
for(vector<Accessory>::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++)
{
if(!acc_itr->Required)
continue;
if(strcmp((acc_itr->Name).c_str(), "wiimote") == 0)
wiimote = true;
else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk = true;
else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar = true;
else if(strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums = true;
else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad = true;
else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus = true;
else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone = true;
else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard = true;
else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = true;
}
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u8 x = 0;
u8 max_controlsReq = ARRAY_SIZE(m_gameinfoLblControlsReq);
if(wiimote && x < max_controlsReq)
{
u8 players = gametdb.GetPlayers(GameID);
if(players >= 10)
players /= 10;
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if(players == 1)
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m_controlsreq[x].fromPNG(wiimote1_png);
else if(players == 2)
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m_controlsreq[x].fromPNG(wiimote2_png);
else if(players == 3)
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m_controlsreq[x].fromPNG(wiimote3_png);
else if(players == 4)
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m_controlsreq[x].fromPNG(wiimote4_png);
else if(players == 6)
m_controlsreq[x].fromPNG(wiimote6_png);
else if(players == 8)
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m_controlsreq[x].fromPNG(wiimote8_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60);
x++;
}
if(nunchuk && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(nunchukR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
if(guitar && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(guitarR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(drums && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(drumsR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(motionplus && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(motionplusR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60);
x++;
}
if(dancepad && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(dancepadR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
if(microphone && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(microphoneR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(balanceboard && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(balanceboardR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(udraw && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(udrawR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
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cnt_controlsreq = x;
//check optional controlls
wiimote = false;
nunchuk = false;
classiccontroller = false;
balanceboard = false;
dancepad = false;
guitar = false;
gamecube = false;
motionplus = false;
drums = false;
microphone = false;
wheel = false;
keyboard = false;
udraw = false;
zapper = false;
for(vector<Accessory>::iterator acc_itr = Accessories.begin(); acc_itr != Accessories.end(); acc_itr++)
{
if(acc_itr->Required)
continue;
if(strcmp((acc_itr->Name).c_str(), "classiccontroller") == 0)
classiccontroller = true;
else if(strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk = true;
else if(strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar = true;
else if(strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums = true;
else if(strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad = true;
else if(strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus = true;
else if(strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard = true;
else if(strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone = true;
else if(strcmp((acc_itr->Name).c_str(), "gamecube") == 0)
gamecube = true;
else if(strcmp((acc_itr->Name).c_str(), "keyboard") == 0)
keyboard = true;
else if(strcmp((acc_itr->Name).c_str(), "zapper") == 0)
zapper = true;
else if(strcmp((acc_itr->Name).c_str(), "wheel") == 0)
wheel = true;
else if(strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = true;
}
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x = 0;
u8 max_controls = ARRAY_SIZE(m_gameinfoLblControls);
if(classiccontroller && x < max_controls)
{
m_controls[x].fromPNG(classiccontroller_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(nunchuk && x < max_controls)
{
m_controls[x].fromPNG(nunchuk_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(guitar && x < max_controls)
{
m_controls[x].fromPNG(guitar_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(drums && x < max_controls)
{
m_controls[x].fromPNG(drums_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(dancepad && x < max_controls)
{
m_controls[x].fromPNG(dancepad_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(motionplus && x < max_controls)
{
m_controls[x].fromPNG(motionplus_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 20, 60);
x++;
}
if(balanceboard && x < max_controls)
{
m_controls[x].fromPNG(balanceboard_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(microphone && x < max_controls)
{
m_controls[x].fromPNG(microphone_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60);
x++;
}
if(gamecube && x < max_controls)
{
m_controls[x].fromPNG(gcncontroller_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60);
x++;
}
if(keyboard && x < max_controls)
{
m_controls[x].fromPNG(keyboard_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(udraw && x < max_controls)
{
m_controls[x].fromPNG(udraw_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(zapper && x < max_controls)
{
m_controls[x].fromPNG(zapper_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 70);
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x++;
}
if(wheel && x < max_controls)
{
m_controls[x].fromPNG(wheel_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
cnt_controls = x;
}
else
m_btnMgr.setText(m_gameinfoLblTitle, wfmt(_fmt("gameinfo6",L"No Gameinfo"), true));
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gametdb.CloseFile();
}