WiiFlow_Lite/source/menu/menu_download.cpp

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#include <network.h>
#include <ogc/lwp_watchdog.h>
#include <time.h>
#include <fstream>
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#include "menu.hpp"
#include "svnrev.h"
#include "types.h"
#include "lockMutex.hpp"
#include "channel/nand.hpp"
#include "devicemounter/usbstorage.h"
#include "gui/GameTDB.hpp"
#include "gui/pngu.h"
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#include "loader/fs.h"
#include "loader/wbfs.h"
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#include "loader/wdvd.h"
#include "network/http.h"
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#include "unzip/ZipFile.h"
#define TAG_GAME_ID "{gameid}"
#define TAG_LOC "{loc}"
#define TAG_CONSOLE "{console}"
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
//#define TITLES_URL "http://www.gametdb.com/titles.txt?LANG=%s"
#define GAMETDB_URL "http://www.gametdb.com/wiitdb.zip?LANG=%s&FALLBACK=TRUE&WIIWARE=TRUE&GAMECUBE=TRUE"
#define UPDATE_URL_VERSION "http://nintendont.gxarena.com/banners/versions.txt"
#define CUSTOM_BANNER_URL "http://nintendont.gxarena.com/banners/{gameid}.bnr"
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static const char FMT_BPIC_URL[] = "http://art.gametdb.com/{console}/coverfullHQ/{loc}/{gameid}.png"\
"|http://art.gametdb.com/{console}/coverfull/{loc}/{gameid}.png";
static const char FMT_PIC_URL[] = "http://art.gametdb.com/{console}/cover/{loc}/{gameid}.png";
static const char FMT_CBPIC_URL[] = "http://art.gametdb.com/{console}/coverfullHQ2/{loc}/{gameid}.png";
static const char FMT_CPIC_URL[] = "http://art.gametdb.com/{console}/cover2/{loc}/{gameid}.png";
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static block download = { 0, 0 };
static bool settingsmenu = false;
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static string countryCode(const string &gameId)
{
switch (gameId[3])
{
case 'E':
return "US";
case 'J':
return "JA";
case 'W':
return "ZH";
case 'K':
return "KO";
case 'R':
return "RU";
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'X':
case 'Y':
case 'Z':
switch (CONF_GetArea())
{
case CONF_AREA_BRA:
return "PT";
case CONF_AREA_AUS:
return "AU";
}
switch (CONF_GetLanguage())
{
case CONF_LANG_ENGLISH:
return "EN";
case CONF_LANG_GERMAN:
return "DE";
case CONF_LANG_FRENCH:
return "FR";
case CONF_LANG_SPANISH:
return "ES";
case CONF_LANG_ITALIAN:
return "IT";
case CONF_LANG_DUTCH:
return "NL";
}
case 'A':
switch (CONF_GetArea())
{
case CONF_AREA_USA:
return "US";
case CONF_AREA_JPN:
return "JA";
case CONF_AREA_CHN:
case CONF_AREA_HKG:
case CONF_AREA_TWN:
return "ZH";
case CONF_AREA_KOR:
return "KO";
case CONF_AREA_BRA:
return "PT";
case CONF_AREA_AUS:
return "AU";
}
switch (CONF_GetLanguage())
{
case CONF_LANG_ENGLISH:
return "EN";
case CONF_LANG_GERMAN:
return "DE";
case CONF_LANG_FRENCH:
return "FR";
case CONF_LANG_SPANISH:
return "ES";
case CONF_LANG_ITALIAN:
return "IT";
case CONF_LANG_DUTCH:
return "NL";
}
}
return "other";
}
static string makeURL(const string format, const string gameId, const string country)
{
string url = format;
if(url.find(TAG_LOC) != url.npos)
url.replace(url.find(TAG_LOC), strlen(TAG_LOC), country.c_str());
if(url.find(TAG_CONSOLE) != url.npos)
url.replace(url.find(TAG_CONSOLE), strlen(TAG_CONSOLE), "wii");
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url.replace(url.find(TAG_GAME_ID), strlen(TAG_GAME_ID), gameId.c_str());
return url;
}
void CMenu::_hideSettings(bool instant)
{
m_btnMgr.hide(m_downloadLblSetTitle, instant);
m_btnMgr.hide(m_downloadLblCoverPrio, instant);
m_btnMgr.hide(m_downloadLblPrio, instant);
m_btnMgr.hide(m_downloadBtnPrioM, instant);
m_btnMgr.hide(m_downloadBtnPrioP, instant);
m_btnMgr.hide(m_downloadLblRegion, instant);
m_btnMgr.hide(m_downloadBtnEN, instant);
m_btnMgr.hide(m_downloadBtnJA, instant);
m_btnMgr.hide(m_downloadBtnFR, instant);
m_btnMgr.hide(m_downloadBtnDE, instant);
m_btnMgr.hide(m_downloadBtnES, instant);
m_btnMgr.hide(m_downloadBtnIT, instant);
m_btnMgr.hide(m_downloadBtnNL, instant);
m_btnMgr.hide(m_downloadBtnPT, instant);
m_btnMgr.hide(m_downloadBtnRU, instant);
m_btnMgr.hide(m_downloadBtnKO, instant);
m_btnMgr.hide(m_downloadBtnZHCN, instant);
m_btnMgr.hide(m_downloadBtnAU, instant);
m_btnMgr.hide(m_downloadBtnENs, instant);
m_btnMgr.hide(m_downloadBtnJAs, instant);
m_btnMgr.hide(m_downloadBtnFRs, instant);
m_btnMgr.hide(m_downloadBtnDEs, instant);
m_btnMgr.hide(m_downloadBtnESs, instant);
m_btnMgr.hide(m_downloadBtnITs, instant);
m_btnMgr.hide(m_downloadBtnNLs, instant);
m_btnMgr.hide(m_downloadBtnPTs, instant);
m_btnMgr.hide(m_downloadBtnRUs, instant);
m_btnMgr.hide(m_downloadBtnKOs, instant);
m_btnMgr.hide(m_downloadBtnZHCNs, instant);
m_btnMgr.hide(m_downloadBtnAUs, instant);
m_btnMgr.hide(m_downloadBtnBack, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_downloadLblUser); ++i)
if(m_downloadLblUser[i] != -1)
m_btnMgr.hide(m_downloadLblUser[i], instant);
}
void CMenu::_showSettings()
{
_hideDownload();
for(u8 i = 0; i < ARRAY_SIZE(m_downloadLblUser); ++i)
if(m_downloadLblUser[i] != -1)
m_btnMgr.show(m_downloadLblUser[i]);
m_btnMgr.show(m_downloadLblSetTitle);
m_btnMgr.show(m_downloadLblCoverPrio);
m_btnMgr.show(m_downloadLblPrio);
m_btnMgr.show(m_downloadBtnPrioM);
m_btnMgr.show(m_downloadBtnPrioP);
m_btnMgr.show(m_downloadLblRegion);
if( m_downloadPrioVal&C_TYPE_EN )
m_btnMgr.show(m_downloadBtnENs);
else
m_btnMgr.show(m_downloadBtnEN);
if( m_downloadPrioVal&C_TYPE_JA )
m_btnMgr.show(m_downloadBtnJAs);
else
m_btnMgr.show(m_downloadBtnJA);
if( m_downloadPrioVal&C_TYPE_FR )
m_btnMgr.show(m_downloadBtnFRs);
else
m_btnMgr.show(m_downloadBtnFR);
if( m_downloadPrioVal&C_TYPE_DE )
m_btnMgr.show(m_downloadBtnDEs);
else
m_btnMgr.show(m_downloadBtnDE);
if( m_downloadPrioVal&C_TYPE_ES )
m_btnMgr.show(m_downloadBtnESs);
else
m_btnMgr.show(m_downloadBtnES);
if( m_downloadPrioVal&C_TYPE_IT )
m_btnMgr.show(m_downloadBtnITs);
else
m_btnMgr.show(m_downloadBtnIT);
if( m_downloadPrioVal&C_TYPE_NL )
m_btnMgr.show(m_downloadBtnNLs);
else
m_btnMgr.show(m_downloadBtnNL);
if( m_downloadPrioVal&C_TYPE_PT )
m_btnMgr.show(m_downloadBtnPTs);
else
m_btnMgr.show(m_downloadBtnPT);
if( m_downloadPrioVal&C_TYPE_RU )
m_btnMgr.show(m_downloadBtnRUs);
else
m_btnMgr.show(m_downloadBtnRU);
if( m_downloadPrioVal&C_TYPE_KO )
m_btnMgr.show(m_downloadBtnKOs);
else
m_btnMgr.show(m_downloadBtnKO);
if( m_downloadPrioVal&C_TYPE_ZHCN )
m_btnMgr.show(m_downloadBtnZHCNs);
else
m_btnMgr.show(m_downloadBtnZHCN);
if( m_downloadPrioVal&C_TYPE_AU )
m_btnMgr.show(m_downloadBtnAUs);
else
m_btnMgr.show(m_downloadBtnAU);
m_btnMgr.show(m_downloadBtnBack);
if( m_downloadPrioVal&C_TYPE_ONOR )
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl24", L"Custom only"));
}
else
{
if( m_downloadPrioVal&C_TYPE_ONCU )
{
if( m_downloadPrioVal&C_TYPE_PRIOA )
{
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl23", L"Custom/Custom"));
}
else
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl22", L"Custom/Original"));
}
}
else
{
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl21", L"Original/Custom"));
}
else
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl20", L"Original/Original"));
}
}
}
else
{
m_btnMgr.setText(m_downloadLblPrio, _t("dl19", L"Original only"));
}
}
}
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void CMenu::_hideDownload(bool instant)
{
m_btnMgr.hide(m_downloadLblTitle, instant);
m_btnMgr.hide(m_downloadBtnCancel, instant);
m_btnMgr.hide(m_downloadBtnAll, instant);
m_btnMgr.hide(m_downloadBtnMissing, instant);
m_btnMgr.hide(m_downloadLblCoverSet, instant);
m_btnMgr.hide(m_downloadBtnCoverSet, instant);
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m_btnMgr.hide(m_downloadBtnGameTDBDownload, instant);
m_btnMgr.hide(m_downloadPBar, instant);
m_btnMgr.hide(m_downloadLblMessage[0], 0, 0, -2.f, 0.f, instant);
m_btnMgr.hide(m_downloadLblMessage[1], 0, 0, -2.f, 0.f, instant);
m_btnMgr.hide(m_downloadLblCovers, instant);
m_btnMgr.hide(m_downloadLblGameTDBDownload, instant);
m_btnMgr.hide(m_downloadLblGameTDB, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_downloadLblUser); ++i)
if(m_downloadLblUser[i] != -1)
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m_btnMgr.hide(m_downloadLblUser[i], instant);
}
void CMenu::_showDownload(void)
{
_hideSettings();
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_setBg(m_downloadBg, m_downloadBg);
m_btnMgr.show(m_downloadLblGameTDB);
m_btnMgr.show(m_downloadLblTitle);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
m_btnMgr.show(m_downloadBtnBack);
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
m_btnMgr.show(m_downloadLblCovers);
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m_btnMgr.show(m_downloadBtnAll);
m_btnMgr.show(m_downloadBtnMissing);
m_btnMgr.show(m_downloadLblCoverSet);
m_btnMgr.show(m_downloadBtnCoverSet);
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
m_btnMgr.show(m_downloadLblGameTDBDownload);
m_btnMgr.show(m_downloadBtnGameTDBDownload);
for(u8 i = 0; i < ARRAY_SIZE(m_downloadLblUser); ++i)
if(m_downloadLblUser[i] != -1)
m_btnMgr.show(m_downloadLblUser[i]);
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}
void CMenu::_setThrdMsg(const wstringEx &msg, float progress)
{
if (m_thrdStop) return;
if (msg != L"...") m_thrdMessage = msg;
m_thrdMessageAdded = true;
m_thrdProgress = progress;
}
bool CMenu::_downloadProgress(void *obj, int size, int position)
{
CMenu *m = (CMenu *)obj;
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(L"...", m->m_thrdStep + m->m_thrdStepLen * ((float)position / (float)size));
LWP_MutexUnlock(m->m_mutex);
return !m->m_thrdStop;
}
int CMenu::_coverDownloaderAll(CMenu *m)
{
if (!m->m_thrdWorking) return 0;
m->_coverDownloader(false);
m->m_thrdWorking = false;
return 0;
}
int CMenu::_coverDownloaderMissing(CMenu *m)
{
if (!m->m_thrdWorking) return 0;
m->_coverDownloader(true);
m->m_thrdWorking = false;
return 0;
}
static bool checkPNGBuf(u8 *data)
{
if(data == NULL)
return false;
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PNGUPROP imgProp;
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IMGCTX ctx = PNGU_SelectImageFromBuffer(data);
if (ctx == NULL)
return false;
int ret = PNGU_GetImageProperties(ctx, &imgProp);
PNGU_ReleaseImageContext(ctx);
return ret == PNGU_OK;
}
static bool checkPNGFile(const char *filename)
{
u32 fileSize = 0;
u8 *buffer = fsop_ReadFile(filename, &fileSize);
bool ret = false;
if(buffer != NULL)
{
ret = checkPNGBuf(buffer);
MEM2_free(buffer);
}
return ret;
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}
void CMenu::_initAsyncNetwork()
{
if (!_isNetworkAvailable()) return;
m_thrdNetwork = true;
net_init_async(_networkComplete, this);
}
bool CMenu::_isNetworkAvailable()
{
bool retval = false;
u32 size;
char ISFS_Filepath[32] ATTRIBUTE_ALIGN(32);
strcpy(ISFS_Filepath, "/shared2/sys/net/02/config.dat");
u8 *buf = ISFS_GetFile(ISFS_Filepath, &size, -1);
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if (buf && size > 4)
{
retval = buf[4] > 0; // There is a valid connection defined.
free(buf);
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}
return retval;
}
s32 CMenu::_networkComplete(s32 ok, void *usrData)
{
CMenu *m = (CMenu *) usrData;
networkInit = ok == 0;
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m->m_thrdNetwork = false;
gprintf("NET: Network init complete, enabled wifi_gecko: %s\n", m->m_use_wifi_gecko ? "yes" : "no");
if(m->m_use_wifi_gecko)
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{
const string &ip = m->m_cfg.getString("DEBUG", "wifi_gecko_ip");
u16 port = m->m_cfg.getInt("DEBUG", "wifi_gecko_port", 4405);
if(ip.size() > 0 && port != 0)
WiFiDebugger.Init(ip.c_str(), port);
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}
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return 0;
}
int CMenu::_initNetwork()
{
while (net_get_status() == -EBUSY && m_thrdNetwork == true) { usleep(100); }; // Async initialization may be busy, wait to see if it succeeds.
if (networkInit) return 0;
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if (!_isNetworkAvailable()) return -2;
char ip[16];
int val = if_config(ip, NULL, NULL, true);
networkInit = !val;
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return val;
}
int CMenu::_coverDownloader(bool missingOnly)
{
vector<string> coverList;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
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//vector<dir_discHdr> pluginCoverList;
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int count = 0, countFlat = 0;
float listWeight = missingOnly ? 0.125f : 0.f; // 1/8 of the progress bar for testing the PNGs we already have
float dlWeight = 1.f - listWeight;
u32 bufferSize = 0x280000; // Maximum download size 2 MB
u8 *buffer = (u8*)MEM2_alloc(bufferSize);
if(buffer == NULL)
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{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg27", L"Not enough memory!"), 1.f);
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LWP_MutexUnlock(m_mutex);
m_thrdWorking = false;
return 0;
}
bool savePNG = m_cfg.getBool("GENERAL", "keep_png", true);
vector<string> fmtURLBox = stringToVector(m_cfg.getString("GENERAL", "url_full_covers", FMT_BPIC_URL), '|');
vector<string> fmtURLFlat = stringToVector(m_cfg.getString("GENERAL", "url_flat_covers", FMT_PIC_URL), '|');
vector<string> fmtURLCBox = stringToVector(m_cfg.getString("GENERAL", "url_custom_full_covers", FMT_CBPIC_URL), '|');
vector<string> fmtURLCFlat = stringToVector(m_cfg.getString("GENERAL", "url_custom_flat_covers", FMT_CPIC_URL), '|');
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u32 nbSteps = m_gameList.size();
u32 step = 0;
GameTDB c_gameTDB;
if (m_settingsDir.size() > 0)
{
c_gameTDB.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
c_gameTDB.SetLanguageCode(m_curLanguage.c_str());
}
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
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//Config m_checksums;
//m_checksums.load(fmt("%s/%s", m_settingsDir.c_str(), PLUGIN_CRCS_FILENAME));
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if (m_coverDLGameId.empty())
{
coverList.reserve(m_gameList.size());
for (u32 i = 0; i < m_gameList.size() && !m_thrdStop; ++i)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg7", L"Listing covers to download..."), listWeight * (float)step / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
++step;
char *path = NULL;
const char *id = NULL;
if(m_gameList[i].type == TYPE_PLUGIN)
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
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continue;
/* char gamePath[256];
if(strchr(m_gameList[i].path, '/') != NULL)
strncpy(gamePath, strrchr(m_gameList[i].path, '/') + 1, sizeof(gamePath));
else
strncpy(gamePath, m_gameList[i].path, sizeof(gamePath));
path = fmt_malloc("%s/%s.png", m_boxPicDir.c_str(), gamePath);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
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id = path;*/
}
else
{
path = fmt_malloc("%s/%s.png", m_boxPicDir.c_str(), m_gameList[i].id);
id = m_gameList[i].id;
}
if(!missingOnly || (id != NULL && !CoverFlow.fullCoverCached(id) && path != NULL && !checkPNGFile(path)))
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
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//if(m_gameList[i].type == TYPE_PLUGIN)
// pluginCoverList.push_back(m_gameList[i]);
if(id != NULL)
coverList.push_back(id);
}
if(path != NULL)
MEM2_free(path);
path = NULL;
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}
}
else
coverList.push_back(m_coverDLGameId);
u32 n = coverList.size();
if (n > 0 && !m_thrdStop)
{
step = 0;
nbSteps = 1 + n * 2;
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg1", L"Initializing network..."), listWeight + dlWeight * (float)step / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
if (_initNetwork() < 0)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg2", L"Network initialization failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
m_thrdWorking = false;
free(buffer);
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return 0;
}
m_thrdStepLen = dlWeight / (float)nbSteps;
Config m_newID;
m_newID.load(fmt("%s/newid.ini", m_settingsDir.c_str()));
m_newID.setString("CHANNELS", "WFSF", "DWFA");
u32 CoverType = 0;
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for(u32 i = 0; i < coverList.size() && !m_thrdStop; ++i)
2012-01-21 21:57:41 +01:00
{
string url;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
const char *domain = "NEWID";
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bool success = false;
bool original = true;
bool custom = false;
int c_altCase = 0;
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const string &newID = m_newID.getString(domain, coverList[i], coverList[i]);
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if(!newID.empty() && strncasecmp(newID.c_str(), coverList[i].c_str(), coverList[i].length()) == 0)
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m_newID.remove(domain, coverList[i]);
else if(!newID.empty())
{
gprintf("old id = %s\nnew id = %s\n", coverList[i].c_str(), newID.c_str());
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}
for( int p = 0; p < 4; ++p )
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{
switch(p)
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{
case 0:
CoverType = m_downloadPrioVal&C_TYPE_PRIOA ? CBOX : BOX;
break;
case 1:
CoverType = m_downloadPrioVal&C_TYPE_PRIOA ? ( m_downloadPrioVal&C_TYPE_PRIOB ? CFLAT : BOX ) : ( m_downloadPrioVal&C_TYPE_PRIOB ? CBOX : FLAT );
break;
case 2:
CoverType = m_downloadPrioVal&C_TYPE_PRIOA ? ( m_downloadPrioVal&C_TYPE_PRIOB ? BOX : CFLAT ) : ( m_downloadPrioVal&C_TYPE_PRIOB ? FLAT : CBOX );
break;
case 3:
CoverType = m_downloadPrioVal&C_TYPE_PRIOA ? FLAT : CFLAT;
break;
}
switch( CoverType )
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{
case BOX:
if( m_downloadPrioVal&C_TYPE_ONOR )
original = false;
if (!success && !m_thrdStop && original)
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{
char *path = fmt_malloc("%s/%s.png", m_boxPicDir.c_str(), coverList[i].c_str());
if(path != NULL && !checkPNGFile(path))
{
for (u32 j = 0; !success && j < fmtURLBox.size() && !m_thrdStop; ++j)
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
/*if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
url = m_plugin.GenerateCoverLink(pluginCoverList[i], fmtURLBox[j], m_checksums);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
else*/
url = makeURL(fmtURLBox[j], newID, countryCode(newID));
if (j == 0) ++step;
m_thrdStep = listWeight + dlWeight * (float)step / (float)nbSteps;
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
for( int o = 0; o < 12; ++o )
{
bool tdl = false;
if(download.data != NULL && download.size > 0 && checkPNGBuf(download.data))
break;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
//if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
// break;
switch( o )
{
case EN:
if(( newID[3] == 'E' || newID[3] == 'X' || newID[3] == 'Y' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_EN )
url = makeURL(fmtURLBox[j], newID, "EN");
tdl = true;
break;
case JA:
if(newID[3] == 'J' && m_downloadPrioVal&C_TYPE_JA)
{
url = makeURL(fmtURLBox[j], newID, "JA");
tdl = true;
}
break;
case FR:
if((newID[3] == 'F' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_FR)
{
url = makeURL(fmtURLBox[j], newID, "FR");
tdl = true;
}
break;
case DE:
if((newID[3] == 'D' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_DE)
{
url = makeURL(fmtURLBox[j], newID, "DE");
tdl = true;
}
break;
case ES:
if((newID[3] == 'S' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_ES)
{
url = makeURL(fmtURLBox[j], newID, "ES");
tdl = true;
}
break;
case IT:
if((newID[3] == 'I' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_IT)
{
url = makeURL(fmtURLBox[j], newID, "IT");
tdl = true;
}
break;
case NL:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_NL)
{
url = makeURL(fmtURLBox[j], newID, "NL");
tdl = true;
}
break;
case PT:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_PT)
{
url = makeURL(fmtURLBox[j], newID, "PT");
tdl = true;
}
break;
case RU:
if((newID[3] == 'R' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_RU)
{
url = makeURL(fmtURLBox[j], newID, "RU");
tdl = true;
}
break;
case KO:
if(newID[3] == 'K' && m_downloadPrioVal&C_TYPE_KO)
{
url = makeURL(fmtURLBox[j], newID, "KO");
tdl = true;
}
break;
case AU:
if(newID[3] == 'W' && m_downloadPrioVal&C_TYPE_ZHCN)
{
url = makeURL(fmtURLBox[j], newID, "ZH");
tdl = true;
}
break;
case ZHCN:
break;
}
if ( tdl )
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
}
}
if(download.data == NULL || download.size == 0 || !checkPNGBuf(download.data))
continue;
if (savePNG)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg4", L"Saving %s"), path), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
fsop_WriteFile(path, download.data, download.size);
}
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg10", L"Making %s"), sfmt("%s.wfc", coverList[i].c_str()).c_str()), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
if (CoverFlow.preCacheCover(coverList[i].c_str(), download.data, true))
{
++count;
success = true;
}
}
}
if(path != NULL)
MEM2_free(path);
path = NULL;
2012-01-21 21:57:41 +01:00
}
break;
case CBOX:
if( m_downloadPrioVal&C_TYPE_ONCU )
custom = true;
c_altCase = c_gameTDB.GetCaseVersions( coverList[i].c_str() );
if(!success && !m_thrdStop && c_gameTDB.IsLoaded() && c_altCase > 1 && custom)
{
char *path = fmt_malloc("%s/%s.png", m_boxPicDir.c_str(), coverList[i].c_str());
if(path != NULL && !checkPNGFile(path))
{
for (u32 j = 0; !success && j < fmtURLCBox.size() && !m_thrdStop; ++j)
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
/*if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
url = m_plugin.GenerateCoverLink(pluginCoverList[i], fmtURLCBox[j], m_checksums);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
else*/
url = makeURL(fmtURLCBox[j], newID, countryCode(newID));
if (j == 0) ++step;
m_thrdStep = listWeight + dlWeight * (float)step / (float)nbSteps;
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
for( int o = 0; o < 12; ++o )
{
bool tdl = false;
if(download.data != NULL && download.size > 0 && checkPNGBuf(download.data))
break;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
//if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
// break;
switch( o )
{
case EN:
if(( newID[3] == 'E' || newID[3] == 'X' || newID[3] == 'Y' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_EN )
{
url = makeURL(fmtURLCBox[j], newID, "EN");
tdl = true;
}
break;
case JA:
if(newID[3] == 'J' && m_downloadPrioVal&C_TYPE_JA)
{
url = makeURL(fmtURLCBox[j], newID, "JA");
tdl = true;
}
break;
case FR:
if((newID[3] == 'F' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_FR)
{
url = makeURL(fmtURLCBox[j], newID, "FR");
tdl = true;
}
break;
case DE:
if((newID[3] == 'D' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_DE)
{
url = makeURL(fmtURLCBox[j], newID, "DE");
tdl = true;
}
break;
case ES:
if((newID[3] == 'S' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_ES)
{
url = makeURL(fmtURLCBox[j], newID, "ES");
tdl = true;
}
break;
case IT:
if((newID[3] == 'I' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_IT)
{
url = makeURL(fmtURLCBox[j], newID, "IT");
tdl = true;
}
break;
case NL:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_NL)
{
url = makeURL(fmtURLCBox[j], newID, "NL");
tdl = true;
}
break;
case PT:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_PT)
{
url = makeURL(fmtURLCBox[j], newID, "PT");
tdl = true;
}
break;
case RU:
if((newID[3] == 'R' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_RU)
{
url = makeURL(fmtURLCBox[j], newID, "RU");
tdl = true;
}
break;
case KO:
if(newID[3] == 'K' && m_downloadPrioVal&C_TYPE_KO)
{
url = makeURL(fmtURLCBox[j], newID, "KO");
tdl = true;
}
break;
case AU:
if(newID[3] == 'W' && m_downloadPrioVal&C_TYPE_ZHCN)
{
url = makeURL(fmtURLCBox[j], newID, "ZH");
tdl = true;
}
break;
case ZHCN:
break;
}
if ( tdl )
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
}
}
if(download.data == NULL || download.size == 0 || !checkPNGBuf(download.data))
continue;
if (savePNG)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg4", L"Saving %s"), path), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
fsop_WriteFile(path, download.data, download.size);
}
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg10", L"Making %s"), sfmt("%s.wfc", coverList[i].c_str()).c_str()), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
if (CoverFlow.preCacheCover(coverList[i].c_str(), download.data, true))
{
++count;
success = true;
}
}
}
if(path != NULL)
MEM2_free(path);
path = NULL;
2012-01-21 21:57:41 +01:00
}
break;
case FLAT:
if( m_downloadPrioVal&C_TYPE_ONOR )
original = false;
if(!success && !m_thrdStop && original)
2012-01-21 21:57:41 +01:00
{
char *path = fmt_malloc("%s/%s.png", m_picDir.c_str(), coverList[i].c_str());
if(path != NULL && !checkPNGFile(path))
2012-01-21 21:57:41 +01:00
{
// Try to get the front cover
if (m_thrdStop) break;
for (u32 j = 0; !success && j < fmtURLFlat.size() && !m_thrdStop; ++j)
2012-01-21 21:57:41 +01:00
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
/*if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
url = m_plugin.GenerateCoverLink(pluginCoverList[i], fmtURLFlat[j], m_checksums);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
else*/
url = makeURL(fmtURLFlat[j], newID, countryCode(newID));
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg8", L"Full cover not found. Downloading from %s"), url.c_str()), listWeight + dlWeight * (float)step / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
for( int o = 0; o < 12; ++o )
{
bool tdl = false;
if(download.data != NULL && download.size > 0 && checkPNGBuf(download.data))
break;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
//if(pluginCoverList.size() && pluginCoverList[i].type == TYPE_PLUGIN)
// break;
switch( o )
{
case EN:
if(( newID[3] == 'E' || newID[3] == 'X' || newID[3] == 'Y' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_EN )
{
url = makeURL(fmtURLFlat[j], newID, "EN");
tdl = true;
}
break;
case JA:
if(newID[3] == 'J' && m_downloadPrioVal&C_TYPE_JA)
{
url = makeURL(fmtURLFlat[j], newID, "JA");
tdl = true;
}
break;
case FR:
if((newID[3] == 'F' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_FR)
{
url = makeURL(fmtURLFlat[j], newID, "FR");
tdl = true;
}
break;
case DE:
if((newID[3] == 'D' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_DE)
{
url = makeURL(fmtURLFlat[j], newID, "DE");
tdl = true;
}
break;
case ES:
if((newID[3] == 'S' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_ES)
{
url = makeURL(fmtURLFlat[j], newID, "ES");
tdl = true;
}
break;
case IT:
if((newID[3] == 'I' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_IT)
{
url = makeURL(fmtURLFlat[j], newID, "IT");
tdl = true;
}
break;
case NL:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_NL)
{
url = makeURL(fmtURLFlat[j], newID, "NL");
tdl = true;
}
break;
case PT:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_PT)
{
url = makeURL(fmtURLFlat[j], newID, "PT");
tdl = true;
}
break;
case RU:
if((newID[3] == 'R' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_RU)
{
url = makeURL(fmtURLFlat[j], newID, "RU");
tdl = true;
}
break;
case KO:
if(newID[3] == 'K' && m_downloadPrioVal&C_TYPE_KO)
{
url = makeURL(fmtURLFlat[j], newID, "KO");
tdl = true;
}
break;
case AU:
if(newID[3] == 'W' && m_downloadPrioVal&C_TYPE_ZHCN)
{
url = makeURL(fmtURLFlat[j], newID, "ZH");
tdl = true;
}
break;
case ZHCN:
break;
}
if ( tdl )
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
}
}
if(download.data == NULL || download.size == 0 || !checkPNGBuf(download.data))
continue;
if (savePNG)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg4", L"Saving %s"), path), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
fsop_WriteFile(path, download.data, download.size);
}
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg10", L"Making %s"), sfmt("%s.wfc", coverList[i].c_str()).c_str()), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
if (CoverFlow.preCacheCover(coverList[i].c_str(), download.data, false))
{
++countFlat;
success = true;
}
2012-01-21 21:57:41 +01:00
}
}
if(path != NULL)
MEM2_free(path);
path = NULL;
}
break;
case CFLAT:
if( m_downloadPrioVal&C_TYPE_ONCU )
custom = true;
if(!success && !m_thrdStop && c_gameTDB.IsLoaded() && c_altCase > 1 && custom)
{
char *path = fmt_malloc("%s/%s.png", m_picDir.c_str(), coverList[i].c_str());
if(path != NULL && !checkPNGFile(path))
2012-01-21 21:57:41 +01:00
{
// Try to get the front cover
if (m_thrdStop) break;
for (u32 j = 0; !success && j < fmtURLCFlat.size() && !m_thrdStop; ++j)
{
url = makeURL(fmtURLCFlat[j], newID, countryCode(newID));
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg8", L"Full cover not found. Downloading from %s"), url.c_str()), listWeight + dlWeight * (float)step / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
for( int o = 0; o < 12; ++o )
{
bool tdl = false;
if(download.data != NULL && download.size > 0 && checkPNGBuf(download.data))
break;
switch( o )
{
case EN:
if(( newID[3] == 'E' || newID[3] == 'X' || newID[3] == 'Y' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_EN )
{
url = makeURL(fmtURLCFlat[j], newID, "EN");
tdl = true;
}
break;
case JA:
if(newID[3] == 'J' && m_downloadPrioVal&C_TYPE_JA)
{
url = makeURL(fmtURLCFlat[j], newID, "JA");
tdl = true;
}
break;
case FR:
if((newID[3] == 'F' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_FR)
{
url = makeURL(fmtURLCFlat[j], newID, "FR");
tdl = true;
}
break;
case DE:
if((newID[3] == 'D' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_DE)
{
url = makeURL(fmtURLCFlat[j], newID, "DE");
tdl = true;
}
break;
case ES:
if((newID[3] == 'S' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_ES)
{
url = makeURL(fmtURLCFlat[j], newID, "ES");
tdl = true;
}
break;
case IT:
if((newID[3] == 'I' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_IT)
{
url = makeURL(fmtURLCFlat[j], newID, "IT");
tdl = true;
}
break;
case NL:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_NL)
{
url = makeURL(fmtURLCFlat[j], newID, "NL");
tdl = true;
}
break;
case PT:
if(newID[3] == 'P' && m_downloadPrioVal&C_TYPE_PT)
{
url = makeURL(fmtURLCFlat[j], newID, "PT");
tdl = true;
}
break;
case RU:
if((newID[3] == 'R' || newID[3] == 'P') && m_downloadPrioVal&C_TYPE_RU)
{
url = makeURL(fmtURLCFlat[j], newID, "RU");
tdl = true;
}
break;
case KO:
if(newID[3] == 'K' && m_downloadPrioVal&C_TYPE_KO)
{
url = makeURL(fmtURLCFlat[j], newID, "KO");
tdl = true;
}
break;
case AU:
if((newID[3] == 'P' || newID[3] == 'Y' || newID[3] == 'X') && m_downloadPrioVal&C_TYPE_ZHCN)
{
url = makeURL(fmtURLCFlat[j], newID, "ZH");
tdl = true;
}
break;
case ZHCN:
break;
}
if ( tdl )
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg3", L"Downloading from %s"), url.c_str()), m_thrdStep);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, url.c_str(), CMenu::_downloadProgress, this);
}
}
if(download.data == NULL || download.size == 0 || !checkPNGBuf(download.data))
continue;
if(savePNG)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg4", L"Saving %s"), path), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
fsop_WriteFile(path, download.data, download.size);
}
LWP_MutexLock(m_mutex);
_setThrdMsg(wfmt(_fmt("dlmsg10", L"Making %s"), sfmt("%s.wfc", coverList[i].c_str()).c_str()), listWeight + dlWeight * (float)(step + 1) / (float)nbSteps);
LWP_MutexUnlock(m_mutex);
if (CoverFlow.preCacheCover(coverList[i].c_str(), download.data, false))
{
++countFlat;
success = true;
}
}
2012-01-21 21:57:41 +01:00
}
if(path != NULL)
MEM2_free(path);
path = NULL;
2012-01-21 21:57:41 +01:00
}
break;
}
}
2012-01-21 21:57:41 +01:00
++step;
}
if(c_gameTDB.IsLoaded())
c_gameTDB.CloseFile();
2012-01-21 21:57:41 +01:00
coverList.clear();
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
//m_checksums.unload();
2012-01-21 21:57:41 +01:00
m_newID.unload();
}
LWP_MutexLock(m_mutex);
if (countFlat == 0)
_setThrdMsg(wfmt(_fmt("dlmsg5", L"%i/%i files downloaded."), count, n), 1.f);
else
_setThrdMsg(wfmt(_fmt("dlmsg9", L"%i/%i files downloaded. %i are front covers only."), count + countFlat, n, countFlat), 1.f);
LWP_MutexUnlock(m_mutex);
m_thrdWorking = false;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
//pluginCoverList.clear();
free(buffer);
2012-01-21 21:57:41 +01:00
return 0;
}
void CMenu::_download(string gameId)
{
lwp_t thread = LWP_THREAD_NULL;
int msg = 0;
wstringEx prevMsg;
2012-01-21 21:57:41 +01:00
bool _updateGametdb = false;
SetupInput();
_showDownload();
m_btnMgr.setText(m_downloadBtnCancel, _t("dl1", L"Cancel"));
m_thrdStop = false;
m_thrdMessageAdded = false;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
/*if(gameId.size() && CoverFlow.getHdr()->type == TYPE_PLUGIN)
{
char gamePath[256];
if(strchr(CoverFlow.getHdr()->path, '/') != NULL)
strncpy(gamePath, strrchr(CoverFlow.getHdr()->path, '/') + 1, sizeof(gamePath));
else
strncpy(gamePath, CoverFlow.getHdr()->path, sizeof(gamePath));
m_coverDLGameId = gamePath;
}
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
else*/
m_coverDLGameId = gameId;
2012-09-09 20:35:15 +02:00
while(!m_exit)
2012-01-21 21:57:41 +01:00
{
2012-09-09 20:35:15 +02:00
_mainLoopCommon();
2012-01-21 21:57:41 +01:00
if ((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
{
if(settingsmenu)
{
settingsmenu = false;
_hideSettings();
_showDownload();
}
else
break;
}
2012-01-21 21:57:41 +01:00
else if (BTN_UP_PRESSED)
m_btnMgr.up();
else if (BTN_DOWN_PRESSED)
m_btnMgr.down();
if ((BTN_A_PRESSED || !gameId.empty()) && !(m_thrdWorking && m_thrdStop))
{
if ((m_btnMgr.selected(m_downloadBtnAll) || m_btnMgr.selected(m_downloadBtnMissing) || !gameId.empty()) && !m_thrdWorking)
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
m_refreshGameList = true;
2012-01-21 21:57:41 +01:00
bool dlAll = m_btnMgr.selected(m_downloadBtnAll);
m_btnMgr.show(m_downloadPBar);
m_btnMgr.setProgress(m_downloadPBar, 0.f);
_hideSettings();
2012-01-21 21:57:41 +01:00
m_btnMgr.hide(m_downloadBtnAll);
m_btnMgr.hide(m_downloadBtnMissing);
m_btnMgr.hide(m_downloadBtnGameTDBDownload);
m_btnMgr.hide(m_downloadLblCovers);
m_btnMgr.hide(m_downloadLblGameTDBDownload);
m_btnMgr.hide(m_downloadLblCoverSet);
m_btnMgr.hide(m_downloadBtnCoverSet);
2012-01-21 21:57:41 +01:00
m_thrdStop = false;
m_thrdWorking = true;
gameId.clear();
if (dlAll)
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_coverDownloaderAll,
(void *)this, downloadStack, downloadStackSize, 40);
2012-01-21 21:57:41 +01:00
else
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_coverDownloaderMissing,
(void *)this, downloadStack, downloadStackSize, 40);
2012-01-21 21:57:41 +01:00
}
else if (m_btnMgr.selected(m_downloadBtnPrioM) && !m_thrdWorking)
{
if( m_downloadPrioVal&C_TYPE_ONOR )
{
m_downloadPrioVal ^= C_TYPE_ONOR;
}
else
{
if( m_downloadPrioVal&C_TYPE_ONCU )
{
if( m_downloadPrioVal&C_TYPE_PRIOA )
{
2012-02-12 11:56:18 +01:00
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
2012-02-12 11:56:18 +01:00
else
{
m_downloadPrioVal ^= C_TYPE_PRIOA;
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
}
else
{
2012-02-12 11:56:18 +01:00
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
2012-02-12 11:56:18 +01:00
else
{
m_downloadPrioVal ^= C_TYPE_ONCU;
}
}
}
else
{
m_downloadPrioVal ^= C_TYPE_ONOR;
m_downloadPrioVal ^= C_TYPE_ONCU;
m_downloadPrioVal ^= C_TYPE_PRIOA;
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
}
_hideSettings();
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if (m_btnMgr.selected(m_downloadBtnPrioP) && !m_thrdWorking)
{
if( m_downloadPrioVal&C_TYPE_ONOR )
{
m_downloadPrioVal ^= C_TYPE_ONOR;
m_downloadPrioVal ^= C_TYPE_ONCU;
m_downloadPrioVal ^= C_TYPE_PRIOA;
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
else
{
if( m_downloadPrioVal&C_TYPE_ONCU )
{
if( m_downloadPrioVal&C_TYPE_PRIOA )
{
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_downloadPrioVal ^= C_TYPE_ONOR;
}
else
{
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
}
else
{
if(m_downloadPrioVal&C_TYPE_PRIOB )
{
m_downloadPrioVal ^= C_TYPE_PRIOA;
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
else
{
m_downloadPrioVal ^= C_TYPE_PRIOB;
}
}
}
else
{
m_downloadPrioVal ^= C_TYPE_ONCU;
}
}
_hideSettings();
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if (m_btnMgr.selected(m_downloadBtnCoverSet) && !m_thrdWorking)
{
settingsmenu = true;
_showSettings();
}
else if (m_btnMgr.selected(m_downloadBtnBack) && !m_thrdWorking)
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(settingsmenu)
{
settingsmenu = false;
_hideSettings();
_showDownload();
}
else
break;
}
else if ((m_btnMgr.selected(m_downloadBtnEN) || m_btnMgr.selected(m_downloadBtnENs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_EN;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnJA) || m_btnMgr.selected(m_downloadBtnJAs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_JA;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnFR) || m_btnMgr.selected(m_downloadBtnFRs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_FR;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnDE) || m_btnMgr.selected(m_downloadBtnDEs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_DE;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnES) || m_btnMgr.selected(m_downloadBtnESs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_ES;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnIT) || m_btnMgr.selected(m_downloadBtnITs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_IT;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnNL) || m_btnMgr.selected(m_downloadBtnNLs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_NL;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnPT) || m_btnMgr.selected(m_downloadBtnPTs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_PT;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnRU) || m_btnMgr.selected(m_downloadBtnRUs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_RU;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnKO) || m_btnMgr.selected(m_downloadBtnKOs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_KO;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnZHCN) || m_btnMgr.selected(m_downloadBtnZHCNs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_ZHCN;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
else if ((m_btnMgr.selected(m_downloadBtnAU) || m_btnMgr.selected(m_downloadBtnAUs)) && !m_thrdWorking)
{
_hideSettings();
m_downloadPrioVal ^= C_TYPE_AU;
m_cfg.setUInt( "GENERAL", "cover_prio", m_downloadPrioVal );
m_cfg.save();
_showSettings();
}
2012-01-21 21:57:41 +01:00
else if (m_btnMgr.selected(m_downloadBtnGameTDBDownload) && !m_thrdWorking)
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
m_refreshGameList = true;
2012-01-21 21:57:41 +01:00
m_btnMgr.show(m_downloadPBar);
m_btnMgr.setProgress(m_downloadPBar, 0.f);
_hideSettings();
2012-01-21 21:57:41 +01:00
m_btnMgr.hide(m_downloadBtnAll);
m_btnMgr.hide(m_downloadBtnMissing);
m_btnMgr.hide(m_downloadBtnGameTDBDownload);
m_btnMgr.hide(m_downloadLblCovers);
m_btnMgr.hide(m_downloadLblGameTDBDownload);
2012-02-12 11:56:18 +01:00
m_btnMgr.hide(m_downloadLblCoverSet);
m_btnMgr.hide(m_downloadBtnCoverSet);
2012-01-21 21:57:41 +01:00
m_thrdStop = false;
m_thrdWorking = true;
2012-01-21 21:57:41 +01:00
_updateGametdb = true;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_gametdbDownloader,
(void *)this, downloadStack, downloadStackSize, 40);
2012-01-21 21:57:41 +01:00
}
else if (m_btnMgr.selected(m_downloadBtnCancel))
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
}
}
if (Sys_Exiting())
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
m_thrdWorking = false;
}
2012-01-21 21:57:41 +01:00
if (m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
m_btnMgr.setProgress(m_downloadPBar, m_thrdProgress);
if (m_thrdProgress == 1.f)
{
if (_updateGametdb)
break;
m_btnMgr.setText(m_downloadBtnCancel, _t("dl2", L"Back"));
}
if (prevMsg != m_thrdMessage)
{
prevMsg = m_thrdMessage;
m_btnMgr.setText(m_downloadLblMessage[msg], m_thrdMessage, false);
m_btnMgr.hide(m_downloadLblMessage[msg], 0, 0, -1.f, -1.f, true);
m_btnMgr.show(m_downloadLblMessage[msg]);
msg ^= 1;
m_btnMgr.hide(m_downloadLblMessage[msg], 0, 0, -1.f, -1.f);
}
}
if (m_thrdStop && !m_thrdWorking)
break;
}
if (thread != LWP_THREAD_NULL)
{
LWP_JoinThread(thread, NULL);
thread = LWP_THREAD_NULL;
}
_hideDownload();
_hideSettings();
2012-01-21 21:57:41 +01:00
}
void CMenu::_initDownloadMenu()
2012-01-21 21:57:41 +01:00
{
// Download menu
_addUserLabels(m_downloadLblUser, ARRAY_SIZE(m_downloadLblUser), "DOWNLOAD");
m_downloadBg = _texture("DOWNLOAD/BG", "texture", theme.bg, false);
m_downloadLblTitle = _addTitle("DOWNLOAD/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_downloadPBar = _addProgressBar("DOWNLOAD/PROGRESS_BAR", 40, 200, 560, 20);
m_downloadBtnCancel = _addButton("DOWNLOAD/CANCEL_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_downloadLblCovers = _addLabel("DOWNLOAD/COVERS", theme.btnFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadBtnAll = _addButton("DOWNLOAD/ALL_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_downloadBtnMissing = _addButton("DOWNLOAD/MISSING_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_downloadLblCoverSet = _addLabel("DOWNLOAD/COVERSSET", theme.btnFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadBtnCoverSet = _addButton("DOWNLOAD/COVERSET_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_downloadLblGameTDBDownload = _addLabel("DOWNLOAD/GAMETDB_DOWNLOAD", theme.btnFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadBtnGameTDBDownload = _addButton("DOWNLOAD/GAMETDB_DOWNLOAD_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
m_downloadLblGameTDB = _addLabel("DOWNLOAD/GAMETDB", theme.lblFont, L"", 20, 390, 370, 60, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadLblMessage[0] = _addLabel("DOWNLOAD/MESSAGE1", theme.lblFont, L"", 40, 228, 560, 100, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_downloadLblMessage[1] = _addLabel("DOWNLOAD/MESSAGE2", theme.lblFont, L"", 40, 228, 560, 100, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
// Cover settings
m_downloadLblSetTitle = _addTitle("DOWNLOAD/SETTITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_downloadLblCoverPrio = _addLabel("DOWNLOAD/COVERPRIO", theme.lblFont, L"", 20, 110, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadLblPrio = _addLabel("DOWNLOAD/PRIO_BTN", theme.btnFont, L"", 394, 110, 178, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_downloadBtnPrioM = _addPicButton("DOWNLOAD/PRIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 346, 110, 48, 48);
m_downloadBtnPrioP = _addPicButton("DOWNLOAD/PRIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 110, 48, 48);
m_downloadLblRegion = _addLabel("DOWNLOAD/REGION", theme.lblFont, L"", 20, 160, 600, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_downloadBtnEN = _addPicButton("DOWNLOAD/EN", theme.btnENOff, theme.btnENOffs, 20, 215, 80, 80);
m_downloadBtnJA = _addPicButton("DOWNLOAD/JA", theme.btnJAOff, theme.btnJAOffs, 330, 300, 80, 80);
m_downloadBtnFR = _addPicButton("DOWNLOAD/FR", theme.btnFROff, theme.btnFROffs, 130, 215, 80, 80);
m_downloadBtnDE = _addPicButton("DOWNLOAD/DE", theme.btnDEOff, theme.btnDEOffs, 230, 215, 80, 80);
m_downloadBtnES = _addPicButton("DOWNLOAD/ES", theme.btnESOff, theme.btnESOffs, 430, 215, 80, 80);
m_downloadBtnIT = _addPicButton("DOWNLOAD/IT", theme.btnITOff, theme.btnITOffs, 530, 215, 80, 80);
m_downloadBtnNL = _addPicButton("DOWNLOAD/NL", theme.btnNLOff, theme.btnNLOffs, 30, 300, 80, 80);
m_downloadBtnPT = _addPicButton("DOWNLOAD/PT", theme.btnPTOff, theme.btnPTOffs, 130, 300, 80, 80);
m_downloadBtnRU = _addPicButton("DOWNLOAD/RU", theme.btnRUOff, theme.btnRUOffs, 430, 300, 80, 80);
m_downloadBtnKO = _addPicButton("DOWNLOAD/KO", theme.btnKOOff, theme.btnKOOffs, 230, 300, 80, 80);
m_downloadBtnZHCN = _addPicButton("DOWNLOAD/ZHCN", theme.btnZHCNOff, theme.btnZHCNOffs, 530, 300, 80, 80);
m_downloadBtnAU = _addPicButton("DOWNLOAD/AU", theme.btnAUOff, theme.btnAUOffs, 330, 215, 80, 80);
m_downloadBtnENs = _addPicButton("DOWNLOAD/ENS", theme.btnENOn, theme.btnENOns, 20, 215, 80, 80);
m_downloadBtnJAs = _addPicButton("DOWNLOAD/JAS", theme.btnJAOn, theme.btnJAOns, 330, 300, 80, 80);
m_downloadBtnFRs = _addPicButton("DOWNLOAD/FRS", theme.btnFROn, theme.btnFROns, 130, 215, 80, 80);
m_downloadBtnDEs = _addPicButton("DOWNLOAD/DES", theme.btnDEOn, theme.btnDEOns, 230, 215, 80, 80);
m_downloadBtnESs = _addPicButton("DOWNLOAD/ESS", theme.btnESOn, theme.btnESOns, 430, 215, 80, 80);
m_downloadBtnITs = _addPicButton("DOWNLOAD/ITS", theme.btnITOn, theme.btnITOns, 530, 215, 80, 80);
m_downloadBtnNLs = _addPicButton("DOWNLOAD/NLS", theme.btnNLOn, theme.btnNLOns, 30, 300, 80, 80);
m_downloadBtnPTs = _addPicButton("DOWNLOAD/PTS", theme.btnPTOn, theme.btnPTOns, 130, 300, 80, 80);
m_downloadBtnRUs = _addPicButton("DOWNLOAD/RUS", theme.btnRUOn, theme.btnRUOns, 430, 300, 80, 80);
m_downloadBtnKOs = _addPicButton("DOWNLOAD/KOS", theme.btnKOOn, theme.btnKOOns, 230, 300, 80, 80);
m_downloadBtnZHCNs = _addPicButton("DOWNLOAD/ZHCNS", theme.btnZHCNOn, theme.btnZHCNOns, 530, 300, 80, 80);
m_downloadBtnAUs = _addPicButton("DOWNLOAD/AUS", theme.btnAUOn, theme.btnAUOns, 330, 215, 80, 80);
m_downloadBtnBack = _addButton("DOWNLOAD/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
// Download menu
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_setHideAnim(m_downloadLblTitle, "DOWNLOAD/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadPBar, "DOWNLOAD/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadLblCovers, "DOWNLOAD/COVERS", 50, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnCancel, "DOWNLOAD/CANCEL_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_downloadBtnAll, "DOWNLOAD/ALL_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadBtnMissing, "DOWNLOAD/MISSING_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadLblCoverSet, "DOWNLOAD/COVERSSET", 50, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnCoverSet, "DOWNLOAD/COVERSET_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadLblGameTDBDownload, "DOWNLOAD/GAMETDB_DOWNLOAD", 50, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnGameTDBDownload, "DOWNLOAD/GAMETDB_DOWNLOAD_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadLblGameTDB, "DOWNLOAD/GAMETDB", 50, 0, -2.f, 0.f);
// Cover settings
_setHideAnim(m_downloadLblSetTitle, "DOWNLOAD/SETTITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadLblCoverPrio, "DOWNLOAD/COVERPRIO", 50, 0, -2.f, 0.f);
_setHideAnim(m_downloadLblPrio, "DOWNLOAD/PRIO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadBtnPrioM, "DOWNLOAD/PRIO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadBtnPrioP, "DOWNLOAD/PRIO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_downloadLblRegion, "DOWNLOAD/REGION", 50, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnEN, "DOWNLOAD/EN", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnJA, "DOWNLOAD/JA", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnFR, "DOWNLOAD/FR", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnDE, "DOWNLOAD/DE", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnES, "DOWNLOAD/ES", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnIT, "DOWNLOAD/IT", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnNL, "DOWNLOAD/NL", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnPT, "DOWNLOAD/PT", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnRU, "DOWNLOAD/RU", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnKO, "DOWNLOAD/KO", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnZHCN, "DOWNLOAD/ZHCN", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnAU, "DOWNLOAD/AU", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnENs, "DOWNLOAD/ENS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnJAs, "DOWNLOAD/JAS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnFRs, "DOWNLOAD/FRS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnDEs, "DOWNLOAD/DES", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnESs, "DOWNLOAD/ESS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnITs, "DOWNLOAD/ITS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnNLs, "DOWNLOAD/NLS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnPTs, "DOWNLOAD/PTS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnRUs, "DOWNLOAD/RUS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnKOs, "DOWNLOAD/KOS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnZHCNs, "DOWNLOAD/ZHCNS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnAUs, "DOWNLOAD/AUS", 0, 0, -2.f, 0.f);
_setHideAnim(m_downloadBtnBack, "DOWNLOAD/BACK_BTN", 0, 0, 1.f, -1.f);
m_downloadPrioVal = m_cfg.getUInt("GENERAL", "cover_prio", 0);
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_hideDownload(true);
_textDownload();
}
void CMenu::_textDownload(void)
{
m_btnMgr.setText(m_downloadLblTitle, _t("dl5", L"Download"));
m_btnMgr.setText(m_downloadLblCovers, _t("dl8", L"Covers"));
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
m_btnMgr.setText(m_downloadBtnAll, _t("dl3", L"All"));
m_btnMgr.setText(m_downloadBtnMissing, _t("dl4", L"Missing"));
m_btnMgr.setText(m_downloadLblCoverSet, _t("dl15", L"Cover download settings"));
m_btnMgr.setText(m_downloadBtnCoverSet, _t("dl16", L"Set"));
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m_btnMgr.setText(m_downloadLblGameTDBDownload, _t("dl12", L"GameTDB"));
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
m_btnMgr.setText(m_downloadBtnGameTDBDownload, _t("dl6", L"Download"));
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m_btnMgr.setText(m_downloadLblGameTDB, _t("dl10", L"Please donate\nto GameTDB.com"));
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
m_btnMgr.setText(m_downloadBtnCancel, _t("dl1", L"Cancel"));
m_btnMgr.setText(m_downloadLblSetTitle, _t("dl17", L"Cover Download Settings"));
m_btnMgr.setText(m_downloadLblCoverPrio, _t("dl13", L"Download order"));
m_btnMgr.setText(m_downloadLblRegion, _t("dl14", L"Select regions to check for covers:"));
m_btnMgr.setText(m_downloadBtnBack, _t("dl18", L"Back"));
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}
s8 CMenu::_versionTxtDownloaderInit(CMenu *m) //Handler to download versions txt file
{
if (!m->m_thrdWorking) return 0;
return m->_versionTxtDownloader();
}
s8 CMenu::_versionTxtDownloader() // code to download new version txt file
{
u32 bufferSize = 0x010000; // Maximum download size 64kb
u8 *buffer = (u8*)MEM2_alloc(bufferSize);
if(buffer == NULL)
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{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg27", L"Not enough memory"), 1.f);
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LWP_MutexUnlock(m_mutex);
m_thrdWorking = false;
return 0;
}
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg1", L"Initializing network..."), 0.f);
LWP_MutexUnlock(m_mutex);
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if (_initNetwork() < 0)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg2", L"Network initialization failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
else
{
// DLoad txt file
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg11", L"Downloading..."), 0.2f);
LWP_MutexUnlock(m_mutex);
m_thrdStep = 0.2f;
m_thrdStepLen = 0.9f - 0.2f;
gprintf("TXT update URL: %s\n\n", m_cfg.getString("GENERAL", "updatetxturl", UPDATE_URL_VERSION).c_str());
download = downloadfile(buffer, bufferSize, ("http://nintendont.gxarena.com/banners/versions.txt"),CMenu::_downloadProgress, this);
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if (download.data == 0 || download.size < 19)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg20", L"No version information found."), 1.f); // TODO: Check for 16
LWP_MutexUnlock(m_mutex);
}
else
{
// txt download finished, now save file
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg13", L"Saving..."), 0.9f);
LWP_MutexUnlock(m_mutex);
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bool res = fsop_WriteFile(m_ver.c_str(), download.data, download.size);
if (res == true)
{
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// version file valid, check for version with SVN_REV
int svnrev = atoi(SVN_REV);
gprintf("Installed Version: %d\n", svnrev);
m_version.load(m_ver.c_str());
int rev = m_version.getInt("GENERAL", "version", 0);
gprintf("Latest available Version: %d\n", rev);
if (svnrev < rev)
{
// new version available
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg19", L"New update available!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
else
{
// no new version available
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg17", L"No new updates found."), 1.f);
LWP_MutexUnlock(m_mutex);
}
}
else
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg15", L"Saving failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
}
}
m_thrdWorking = false;
free(buffer);
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return 0;
}
s8 CMenu::_versionDownloaderInit(CMenu *m) //Handler to download new dol
{
if (!m->m_thrdWorking)
return 0;
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return m->_versionDownloader();
}
s8 CMenu::_versionDownloader() // code to download new version
{
bool result = false;
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char dol_backup[33];
strcpy(dol_backup, m_dol.c_str());
strcat(dol_backup, ".backup");
if (m_app_update_size == 0)
m_app_update_size = 0x400000;
if (m_data_update_size == 0)
m_data_update_size = 0x400000;
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// check for existing dol
ifstream filestr;
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gprintf("DOL Path: %s\n", m_dol.c_str());
filestr.open(m_dol.c_str());
if (filestr.fail())
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{
filestr.close();
rename(dol_backup, m_dol.c_str());
filestr.open(m_dol.c_str());
if (filestr.fail())
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg18", L"boot.dol not found at default path!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
filestr.close();
sleep(3);
m_thrdWorking = false;
return 0;
}
filestr.close();
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//u32 bufferSize = max(m_app_update_size, m_data_update_size); // Buffer for size of the biggest file.
u32 bufferSize = 0x400000; /* 4mb max */
u8 *buffer = (u8*)MEM2_alloc(bufferSize);
if(buffer == NULL)
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{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg27", L"Not enough memory!"), 1.f);
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LWP_MutexUnlock(m_mutex);
sleep(3);
m_thrdWorking = false;
return 0;
}
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg1", L"Initializing network..."), 0.f);
LWP_MutexUnlock(m_mutex);
if (_initNetwork() < 0)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg2", L"Network initialization failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
sleep(3);
m_thrdWorking = false;
free(buffer);
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return 0;
}
// Load actual file
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg22", L"Updating application directory..."), 0.2f);
LWP_MutexUnlock(m_mutex);
m_thrdStep = 0.2f;
m_thrdStepLen = 0.9f - 0.2f;
gprintf("App Update URL: %s\n", m_app_update_url);
gprintf("Data Update URL: %s\n", m_data_update_url);
download = downloadfile(buffer, bufferSize, m_app_update_url, CMenu::_downloadProgress, this);
if (download.data == 0)// || download.size < m_app_update_size)
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{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg12", L"Download failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
sleep(3);
m_thrdWorking = false;
free(buffer);
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return 0;
}
2012-01-21 21:57:41 +01:00
// download finished, backup boot.dol and write new files.
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg13", L"Saving..."), 0.8f);
LWP_MutexUnlock(m_mutex);
fsop_deleteFile(dol_backup);
2012-01-21 21:57:41 +01:00
rename(m_dol.c_str(), dol_backup);
fsop_deleteFile(m_app_update_zip.c_str());
result = fsop_WriteFile(m_app_update_zip.c_str(), download.data, download.size);
if (result == true)
2012-01-21 21:57:41 +01:00
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg24", L"Extracting..."), 0.8f);
LWP_MutexUnlock(m_mutex);
ZipFile zFile(m_app_update_zip.c_str());
result = zFile.ExtractAll(m_app_update_drive);
fsop_deleteFile(m_app_update_zip.c_str());
2012-01-21 21:57:41 +01:00
if (!result)
goto fail;
2012-01-21 21:57:41 +01:00
//Update apps dir succeeded, try to update the data dir.
download.data = NULL;
download.size = 0;
memset(buffer, 0, bufferSize); //should we be clearing the buffer of any possible data before downloading?
2012-01-21 21:57:41 +01:00
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg23", L"Updating data directory..."), 0.2f);
LWP_MutexUnlock(m_mutex);
download = downloadfile(buffer, bufferSize, m_data_update_url, CMenu::_downloadProgress, this);
2012-01-21 21:57:41 +01:00
if (download.data == 0 || download.size < m_data_update_size)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg12", L"Download failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
goto success;
}
2012-01-21 21:57:41 +01:00
// download finished, write new files.
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg13", L"Saving..."), 0.9f);
LWP_MutexUnlock(m_mutex);
fsop_deleteFile(m_data_update_zip.c_str());
result = fsop_WriteFile(m_data_update_zip.c_str(), download.data, download.size);
if (result == true)
2012-01-21 21:57:41 +01:00
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg24", L"Extracting..."), 0.8f);
LWP_MutexUnlock(m_mutex);
2012-01-21 21:57:41 +01:00
ZipFile zDataFile(m_data_update_zip.c_str());
result = zDataFile.ExtractAll(m_dataDir.c_str());
fsop_deleteFile(m_data_update_zip.c_str());
2012-01-21 21:57:41 +01:00
if (!result)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg15", L"Saving failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
}
}
else
goto fail;
success:
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg21", L"WiiFlow will now exit to allow the update to take effect."), 1.f);
LWP_MutexUnlock(m_mutex);
filestr.open(m_dol.c_str());
if (filestr.fail())
2012-01-21 21:57:41 +01:00
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg25", L"Extraction must have failed! Renaming the backup to boot.dol"), 1.f);
LWP_MutexUnlock(m_mutex);
rename(dol_backup, m_dol.c_str());
}
else
fsop_deleteFile(dol_backup);
filestr.close();
2012-01-21 21:57:41 +01:00
m_exit = true;
goto out;
fail:
rename(dol_backup, m_dol.c_str());
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg15", L"Saving failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
out:
free(buffer);
2012-01-21 21:57:41 +01:00
sleep(3);
m_thrdWorking = false;
return 0;
}
int CMenu::_gametdbDownloader(CMenu *m)
{
if (!m->m_thrdWorking) return 0;
return m->_gametdbDownloaderAsync();
}
int CMenu::_gametdbDownloaderAsync()
{
u32 bufferSize = 0x800000; // 8 MB
u8 *buffer = (u8*)MEM2_alloc(bufferSize);
if (buffer == NULL)
2012-01-21 21:57:41 +01:00
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg27", L"Not enough memory"), 1.f);
2012-01-21 21:57:41 +01:00
LWP_MutexUnlock(m_mutex);
return 0;
}
const string &langCode = m_loc.getString(m_curLanguage, "gametdb_code", "EN");
2012-01-21 21:57:41 +01:00
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg1", L"Initializing network..."), 0.f);
LWP_MutexUnlock(m_mutex);
if (_initNetwork() < 0)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg2", L"Network initialization failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
else
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg11", L"Downloading..."), 0.0f);
LWP_MutexUnlock(m_mutex);
m_thrdStep = 0.0f;
m_thrdStepLen = 1.0f;
download = downloadfile(buffer, bufferSize, fmt(GAMETDB_URL, langCode.c_str()), CMenu::_downloadProgress, this);
2012-01-21 21:57:41 +01:00
if (download.data == 0)
{
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg12", L"Download failed!"), 1.f);
LWP_MutexUnlock(m_mutex);
}
else
{
bool res = false;
char *zippath = fmt_malloc("%s/wiitdb.zip", m_settingsDir.c_str());
if(zippath != NULL)
{
gprintf("Writing file to '%s'\n", zippath);
fsop_deleteFile(zippath);
_setThrdMsg(wfmt(_fmt("dlmsg4", L"Saving %s"), "wiitdb.zip"), 1.f);
res = fsop_WriteFile(zippath, download.data, download.size);
}
if(res == false)
2012-01-21 21:57:41 +01:00
{
gprintf("Can't save zip file\n");
if(zippath != NULL)
MEM2_free(zippath);
2012-01-21 21:57:41 +01:00
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg15", L"Couldn't save ZIP file"), 1.f);
LWP_MutexUnlock(m_mutex);
}
else
{
gprintf("Extracting zip file: ");
ZipFile zFile(zippath);
2012-01-21 21:57:41 +01:00
bool zres = zFile.ExtractAll(m_settingsDir.c_str());
gprintf(zres ? "success\n" : "failed\n");
// We don't need the zipfile anymore
fsop_deleteFile(zippath);
MEM2_free(zippath);
// We should always remove the offsets file to make sure it's reloaded
fsop_deleteFile(fmt("%s/gametdb_offsets.bin", m_settingsDir.c_str()));
2012-01-21 21:57:41 +01:00
// Update cache
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
//UpdateCache();
m_cfg.setBool(WII_DOMAIN, "update_cache", true);
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
2012-01-21 21:57:41 +01:00
LWP_MutexLock(m_mutex);
_setThrdMsg(_t("dlmsg26", L"Updating cache..."), 0.f);
LWP_MutexUnlock(m_mutex);
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
m_refreshGameList = true;
2012-01-21 21:57:41 +01:00
}
}
}
free(buffer);
2012-01-21 21:57:41 +01:00
m_thrdWorking = false;
return 0;
}
const char *banner_url = NULL;
const char *banner_url_id3 = NULL;
char *banner_location = NULL;
u32 CMenu::_downloadBannerAsync(void *obj)
{
CMenu *m = (CMenu *)obj;
if (!m->m_thrdWorking)
return 0;
m->m_thrdStop = false;
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("cfgbnr7", L"Downloading banner..."), 0);
LWP_MutexUnlock(m->m_mutex);
if (m->_initNetwork() < 0)
{
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("dlmsg2", L"Network initialization failed!"), 1.f);
LWP_MutexUnlock(m->m_mutex);
m->m_thrdWorking = false;
return -1;
}
u32 bufferSize = 0x400000; /* 4mb max */
u8 *buffer = (u8*)MEM2_alloc(bufferSize);
if(buffer == NULL)
{
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("dlmsg27", L"Not enough memory!"), 1.f);
LWP_MutexUnlock(m->m_mutex);
m->m_thrdWorking = false;
return -2;
}
block banner = downloadfile(buffer, bufferSize, banner_url, CMenu::_downloadProgress, m);
if(banner.data == NULL || banner.size < 0x5000)
banner = downloadfile(buffer, bufferSize, banner_url_id3, CMenu::_downloadProgress, m);
/* minimum 50kb */
if (banner.data != NULL && banner.size > 51200 && banner.data[0] != '<')
{
if(banner_location != NULL)
fsop_WriteFile(banner_location, banner.data, banner.size);
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("dlmsg14", L"Done."), 1.f);
LWP_MutexUnlock(m->m_mutex);
free(buffer);
m->m_thrdWorking = false;
return 0;
}
else
{
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("dlmsg12", L"Download failed!"), 1.f);
LWP_MutexUnlock(m->m_mutex);
m->m_thrdWorking = false;
free(buffer);
return -3;
}
}
static const char *GAME_BNR_ID = "{gameid}";
void CMenu::_downloadBnr(const char *gameID)
{
if(gameID == NULL || strlen(gameID) > 6)
return;
string base_url = m_cfg.getString("GENERAL", "custom_banner_url", CUSTOM_BANNER_URL);
if(base_url.size() < 3 || base_url.find(GAME_BNR_ID) == string::npos)
return;
base_url.replace(base_url.find(GAME_BNR_ID), strlen(GAME_BNR_ID), gameID);
banner_url = base_url.c_str();
string base_url_id3 = m_cfg.getString("GENERAL", "custom_banner_url", CUSTOM_BANNER_URL);
base_url_id3.replace(base_url_id3.find(GAME_BNR_ID), strlen(GAME_BNR_ID), gameID, 3);
banner_url_id3 = base_url_id3.c_str();
banner_location = fmt_malloc("%s/%s.bnr", m_customBnrDir.c_str(), gameID);
if(banner_location == NULL)
return;
m_btnMgr.show(m_downloadPBar);
m_btnMgr.setProgress(m_downloadPBar, 0.f);
m_btnMgr.show(m_downloadBtnCancel);
m_btnMgr.setText(m_downloadBtnCancel, _t("dl1", L"Cancel"));
m_thrdStop = false;
m_thrdMessageAdded = false;
m_thrdWorking = true;
lwp_t thread = LWP_THREAD_NULL;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_downloadBannerAsync,
(void *)this, downloadStack, downloadStackSize, 40);
wstringEx prevMsg;
while(m_thrdWorking)
{
_mainLoopCommon();
if ((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
if (BTN_A_PRESSED && !(m_thrdWorking && m_thrdStop))
{
if (m_btnMgr.selected(m_downloadBtnCancel))
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
}
}
if (Sys_Exiting())
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
m_thrdWorking = false;
}
if (m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
m_btnMgr.setProgress(m_downloadPBar, m_thrdProgress);
if (prevMsg != m_thrdMessage)
{
prevMsg = m_thrdMessage;
m_btnMgr.setText(m_downloadLblMessage[0], m_thrdMessage, false);
m_btnMgr.hide(m_downloadLblMessage[0], 0, 0, -1.f, -1.f, true);
m_btnMgr.show(m_downloadLblMessage[0]);
}
}
if (m_thrdStop && !m_thrdWorking)
break;
}
if(banner_location != NULL)
{
MEM2_free(banner_location);
banner_location = NULL;
}
m_btnMgr.setText(m_downloadBtnCancel, _t("gm2", L"Back"));
if (thread != LWP_THREAD_NULL)
{
LWP_JoinThread(thread, NULL);
thread = LWP_THREAD_NULL;
}
while(!m_exit && !m_thrdStop)
{
_mainLoopCommon();
if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_downloadBtnCancel)))
break;
}
m_btnMgr.hide(m_downloadLblMessage[0]);
m_btnMgr.hide(m_downloadPBar);
m_btnMgr.hide(m_downloadBtnCancel);
}
const char *url_dl = NULL;
void CMenu::_downloadUrl(const char *url, u8 **dl_file, u32 *dl_size)
{
m_file = NULL;
m_filesize = 0;
url_dl = url;
m_btnMgr.show(m_downloadPBar);
m_btnMgr.setProgress(m_downloadPBar, 0.f);
m_btnMgr.show(m_downloadBtnCancel);
m_btnMgr.setText(m_downloadBtnCancel, _t("dl1", L"Cancel"));
m_thrdStop = false;
m_thrdMessageAdded = false;
m_thrdWorking = true;
lwp_t thread = LWP_THREAD_NULL;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_downloadUrlAsync,
(void *)this, downloadStack, downloadStackSize, 40);
wstringEx prevMsg;
while(m_thrdWorking)
{
_mainLoopCommon();
if ((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
if (BTN_A_PRESSED && !(m_thrdWorking && m_thrdStop))
{
if (m_btnMgr.selected(m_downloadBtnCancel))
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
}
}
if (Sys_Exiting())
{
LockMutex lock(m_mutex);
m_thrdStop = true;
m_thrdMessageAdded = true;
m_thrdMessage = _t("dlmsg6", L"Canceling...");
m_thrdWorking = false;
}
if (m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
m_btnMgr.setProgress(m_downloadPBar, m_thrdProgress);
if (prevMsg != m_thrdMessage)
{
prevMsg = m_thrdMessage;
m_btnMgr.setText(m_downloadLblMessage[0], m_thrdMessage, false);
m_btnMgr.hide(m_downloadLblMessage[0], 0, 0, -1.f, -1.f, true);
m_btnMgr.show(m_downloadLblMessage[0]);
}
}
if (m_thrdStop && !m_thrdWorking)
break;
}
if (thread != LWP_THREAD_NULL)
{
LWP_JoinThread(thread, NULL);
thread = LWP_THREAD_NULL;
}
m_btnMgr.hide(m_downloadLblMessage[0]);
m_btnMgr.hide(m_downloadPBar);
m_btnMgr.hide(m_downloadBtnCancel);
*dl_file = m_file;
*dl_size = m_filesize;
m_file = NULL;
m_filesize = 0;
url_dl = url;
}
u32 CMenu::_downloadUrlAsync(void *obj)
{
CMenu *m = (CMenu *)obj;
if (!m->m_thrdWorking)
return 0;
m->m_thrdStop = false;
LWP_MutexLock(m->m_mutex);
m->_setThrdMsg(m->_t("dlmsg11", L"Downloading..."), 0);
LWP_MutexUnlock(m->m_mutex);
if(m->_initNetwork() < 0 || url_dl == NULL)
{
m->m_thrdWorking = false;
return -1;
}
u32 bufferSize = 0x400000; /* 4mb max */
m->m_buffer = (u8*)MEM2_alloc(bufferSize);
if(m->m_buffer == NULL)
{
m->m_thrdWorking = false;
return -2;
}
block file = downloadfile(m->m_buffer, bufferSize, url_dl, CMenu::_downloadProgress, m);
DCFlushRange(m->m_buffer, bufferSize);
m->m_file = file.data;
m->m_filesize = file.size;
m->m_thrdWorking = false;
return 0;
}