2016-04-02 18:00:47 +02:00
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/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <dirent.h>
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#include <unistd.h>
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#include "ListGenerator.hpp"
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#include "cache.hpp"
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#include "channel/channels.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gui/coverflow.hpp"
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#include "gui/text.hpp"
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-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
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#include "loader/sys.h"
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2016-04-02 18:00:47 +02:00
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2016-06-20 23:03:40 +02:00
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ListGenerator m_cacheList;
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2016-04-02 18:00:47 +02:00
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Config CustomTitles;
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GameTDB gameTDB;
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dir_discHdr ListElement;
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void ListGenerator::Init(const char *settingsDir, const char *Language)
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{
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if(settingsDir != NULL)
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{
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gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir);
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CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir);
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}
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if(Language != NULL) gameTDB_Language = Language;
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}
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-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
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void ListGenerator::Clear(void)
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{
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m_cacheList.clear();
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vector<dir_discHdr>().swap(m_cacheList);
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}
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2016-04-02 18:00:47 +02:00
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void ListGenerator::OpenConfigs()
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{
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gameTDB.OpenFile(gameTDB_Path.c_str());
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if(gameTDB.IsLoaded())
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gameTDB.SetLanguageCode(gameTDB_Language.c_str());
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CustomTitles.load(CustomTitlesPath.c_str());
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}
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void ListGenerator::CloseConfigs()
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{
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if(gameTDB.IsLoaded())
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gameTDB.CloseFile();
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if(CustomTitles.loaded())
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CustomTitles.unload();
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}
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/*
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static const u32 LIST_TMP_SIZE = 5000;
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dir_discHdr *tmpList = NULL;
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u32 tmpListPos = 0;
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static void AddToList(const dir_discHdr *element)
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{
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}
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*/
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static void AddISO(const char *GameID, const char *GameTitle, const char *GamePath,
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u32 GameColor, u8 Type)
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{
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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2016-06-20 23:03:40 +02:00
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ListElement.index = m_cacheList.size();
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2016-04-02 18:00:47 +02:00
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if(GameID != NULL) strncpy(ListElement.id, GameID, 6);
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if(GamePath != NULL) strncpy(ListElement.path, GamePath, sizeof(ListElement.path) - 1);
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ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
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const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
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if(gameTDB.IsLoaded())
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{
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if(ListElement.casecolor == GameColor)
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ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
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ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
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ListElement.players = gameTDB.GetPlayers(ListElement.id);
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if(CustomTitle == NULL || CustomTitle[0] == '\0')
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gameTDB.GetTitle(ListElement.id, CustomTitle);
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}
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if(!ValidColor(ListElement.casecolor))
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ListElement.casecolor = CoverFlow.InternalCoverColor(ListElement.id, GameColor);
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if(CustomTitle != NULL && CustomTitle[0] != '\0')
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mbstowcs(ListElement.title, CustomTitle, 63);
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else if(GameTitle != NULL)
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mbstowcs(ListElement.title, GameTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = Type;
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2016-06-20 23:03:40 +02:00
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m_cacheList.push_back(ListElement);
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2016-04-02 18:00:47 +02:00
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}
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static void Create_Wii_WBFS_List(wbfs_t *handle)
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{
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for(u32 i = 0; i < wbfs_count_discs(handle); i++)
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{
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memset((void*)&wii_hdr, 0, sizeof(discHdr));
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s32 ret = wbfs_get_disc_info(handle, i, (u8*)&wii_hdr, sizeof(discHdr), NULL);
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if(ret == 0 && wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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NULL, 0xFFFFFF, TYPE_WII_GAME);
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}
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}
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static void Create_Wii_EXT_List(char *FullPath)
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{
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FILE *fp = fopen(FullPath, "rb");
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if(fp)
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{
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fseek(fp, strcasestr(FullPath, ".wbfs") != NULL ? 512 : 0, SEEK_SET);
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fread((void*)&wii_hdr, 1, sizeof(discHdr), fp);
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if(wii_hdr.magic == WII_MAGIC)
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AddISO((const char*)wii_hdr.id, (const char*)wii_hdr.title,
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FullPath, 0xFFFFFF, TYPE_WII_GAME);
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fclose(fp);
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}
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}
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u8 gc_disc[1];
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const char *FST_APPEND = "sys/boot.bin";
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const u8 FST_APPEND_SIZE = strlen(FST_APPEND);
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2017-09-22 00:03:41 +02:00
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static const u8 CISO_MAGIC[8] = {'C','I','S','O',0x00,0x00,0x20,0x00};
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2016-04-02 18:00:47 +02:00
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static void Create_GC_List(char *FullPath)
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{
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2017-09-22 00:03:41 +02:00
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u32 hdr_offset = 0x00;
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2016-04-02 18:00:47 +02:00
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FILE *fp = fopen(FullPath, "rb");
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if(!fp && strstr(FullPath, "/root") != NULL) //fst folder
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{
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*(strstr(FullPath, "/root") + 1) = '\0';
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if(strlen(FullPath) + FST_APPEND_SIZE < MAX_MSG_SIZE) strcat(FullPath, FST_APPEND);
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fp = fopen(FullPath, "rb");
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}
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if(fp)
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{
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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2017-09-22 00:03:41 +02:00
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//check for CISO disc image and change offset to read the true header
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if(!memcmp((void*)&gc_hdr, CISO_MAGIC, sizeof(CISO_MAGIC)))
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{
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hdr_offset = 0x8000;
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fseek(fp, hdr_offset, SEEK_SET);
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fread((void*)&gc_hdr, 1, sizeof(gc_discHdr), fp);
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}
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2016-04-02 18:00:47 +02:00
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if(gc_hdr.magic == GC_MAGIC)
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{
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AddISO((const char*)gc_hdr.id, (const char*)gc_hdr.title,
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FullPath, 0x000000, TYPE_GC_GAME);
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/* Check for disc 2 */
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2017-09-22 00:03:41 +02:00
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fseek(fp, hdr_offset + 0x06, SEEK_SET);
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2016-04-02 18:00:47 +02:00
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fread(gc_disc, 1, 1, fp);
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if(gc_disc[0])
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{
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2016-06-20 23:03:40 +02:00
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wcslcat(m_cacheList.back().title, L" disc 2", 63);
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m_cacheList.back().settings[0] = 1;
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2016-04-02 18:00:47 +02:00
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}
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}
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fclose(fp);
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}
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}
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const char *FolderTitle = NULL;
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static void Create_Plugin_List(char *FullPath)
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{
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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strncpy(ListElement.id, "PLUGIN", 6);
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FolderTitle = strrchr(FullPath, '/') + 1;
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*strrchr(FolderTitle, '.') = '\0';
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char PluginMagicWord[9];
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memset(PluginMagicWord, 0, sizeof(PluginMagicWord));
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2016-06-20 23:03:40 +02:00
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strncpy(PluginMagicWord, fmt("%08x", m_cacheList.Magic), 8);
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2016-04-02 18:00:47 +02:00
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const char *CustomTitle = CustomTitles.getString(PluginMagicWord, FolderTitle).c_str();
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if(CustomTitle != NULL && CustomTitle[0] != '\0')
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mbstowcs(ListElement.title, CustomTitle, 63);
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else
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mbstowcs(ListElement.title, FolderTitle, 63);
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Asciify(ListElement.title);
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2016-06-20 23:03:40 +02:00
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ListElement.settings[0] = m_cacheList.Magic; //Plugin magic
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ListElement.casecolor = m_cacheList.Color;
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2016-04-02 18:00:47 +02:00
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ListElement.type = TYPE_PLUGIN;
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2016-06-20 23:03:40 +02:00
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m_cacheList.push_back(ListElement);
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2016-04-02 18:00:47 +02:00
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}
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static void Create_Homebrew_List(char *FullPath)
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{
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if(strcasestr(FullPath, "boot.") == NULL)
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return;
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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2016-06-20 23:03:40 +02:00
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ListElement.index = m_cacheList.size();
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2016-04-02 18:00:47 +02:00
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*strrchr(FullPath, '/') = '\0';
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strncpy(ListElement.path, FullPath, sizeof(ListElement.path) - 1);
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strncpy(ListElement.id, "HB_APP", 6);
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FolderTitle = strrchr(FullPath, '/') + 1;
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ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle, 0xFFFFFF).intVal();
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const string &CustomTitle = CustomTitles.getString("TITLES", FolderTitle);
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if(CustomTitle.size() > 0)
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mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
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else
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mbstowcs(ListElement.title, FolderTitle, 63);
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Asciify(ListElement.title);
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ListElement.type = TYPE_HOMEBREW;
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2016-06-20 23:03:40 +02:00
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m_cacheList.push_back(ListElement);
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2016-04-02 18:00:47 +02:00
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}
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Channel *chan = NULL;
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2016-06-20 23:03:40 +02:00
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static void Create_Channel_List(bool realNAND)
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2016-04-02 18:00:47 +02:00
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{
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for(u32 i = 0; i < ChannelHandle.Count(); i++)
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{
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chan = ChannelHandle.GetChannel(i);
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if(chan->id == NULL)
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continue; // Skip invalid channels
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memset((void*)&ListElement, 0, sizeof(dir_discHdr));
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2016-06-20 23:03:40 +02:00
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ListElement.index = m_cacheList.size();
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2016-04-02 18:00:47 +02:00
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ListElement.settings[0] = TITLE_UPPER(chan->title);
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ListElement.settings[1] = TITLE_LOWER(chan->title);
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-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
|
|
|
if(chan->title == HBC_108)
|
|
|
|
strncpy(ListElement.id, "JODI", 4);
|
|
|
|
else
|
|
|
|
strncpy(ListElement.id, chan->id, 4);
|
2016-04-02 18:00:47 +02:00
|
|
|
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, 0xFFFFFF).intVal();
|
|
|
|
const char *CustomTitle = CustomTitles.getString("TITLES", ListElement.id).c_str();
|
|
|
|
if(gameTDB.IsLoaded())
|
|
|
|
{
|
|
|
|
if(ListElement.casecolor == 0xFFFFFF)
|
|
|
|
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
|
|
|
|
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
|
|
|
|
ListElement.players = gameTDB.GetPlayers(ListElement.id);
|
|
|
|
if(CustomTitle == NULL || CustomTitle[0] == '\0')
|
|
|
|
gameTDB.GetTitle(ListElement.id, CustomTitle);
|
|
|
|
}
|
|
|
|
if(CustomTitle != NULL && CustomTitle[0] != '\0')
|
|
|
|
mbstowcs(ListElement.title, CustomTitle, 63);
|
|
|
|
else
|
|
|
|
wcsncpy(ListElement.title, chan->name, 64);
|
2016-06-20 23:03:40 +02:00
|
|
|
if(realNAND)
|
|
|
|
ListElement.type = TYPE_CHANNEL;
|
|
|
|
else
|
|
|
|
ListElement.type = TYPE_EMUCHANNEL;
|
|
|
|
m_cacheList.push_back(ListElement);
|
2016-04-02 18:00:47 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
|
|
|
|
const string& DBName, bool UpdateCache)
|
|
|
|
{
|
-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
|
|
|
Clear();
|
2016-04-02 18:00:47 +02:00
|
|
|
if(!DBName.empty())
|
|
|
|
{
|
|
|
|
if(UpdateCache)
|
|
|
|
fsop_deleteFile(DBName.c_str());
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCache(*this, DBName, LOAD);
|
|
|
|
if(!this->empty())
|
|
|
|
return;
|
|
|
|
fsop_deleteFile(DBName.c_str());
|
|
|
|
}
|
|
|
|
}
|
-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
|
|
|
OpenConfigs();
|
2016-04-02 18:00:47 +02:00
|
|
|
if(Flow == COVERFLOW_WII)
|
|
|
|
{
|
|
|
|
if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
|
|
|
|
Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
|
|
|
|
else
|
|
|
|
GetFiles(Path.c_str(), FileTypes, Create_Wii_EXT_List, false);
|
|
|
|
}
|
|
|
|
else if(Flow == COVERFLOW_CHANNEL)
|
|
|
|
{
|
|
|
|
ChannelHandle.Init(gameTDB_Language);
|
2016-06-20 23:03:40 +02:00
|
|
|
if(Device == 9)
|
|
|
|
Create_Channel_List(true);
|
|
|
|
else
|
|
|
|
Create_Channel_List(false);
|
2016-04-02 18:00:47 +02:00
|
|
|
}
|
|
|
|
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
|
|
|
|
{
|
|
|
|
if(Flow == COVERFLOW_GAMECUBE)
|
2016-04-03 02:31:02 +02:00
|
|
|
GetFiles(Path.c_str(), FileTypes, Create_GC_List, true);//the only one that looks for a folder (/root)
|
2016-04-02 18:00:47 +02:00
|
|
|
else if(Flow == COVERFLOW_PLUGIN)
|
2016-04-03 02:31:02 +02:00
|
|
|
GetFiles(Path.c_str(), FileTypes, Create_Plugin_List, false, 30);//wow 30 subfolders! really?
|
2016-04-02 18:00:47 +02:00
|
|
|
else if(Flow == COVERFLOW_HOMEBREW)
|
|
|
|
GetFiles(Path.c_str(), FileTypes, Create_Homebrew_List, false);
|
|
|
|
}
|
|
|
|
CloseConfigs();
|
|
|
|
if(!this->empty() && !DBName.empty()) /* Write a new Cache */
|
|
|
|
CCache(*this, DBName, SAVE);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool IsFileSupported(const char *File, const vector<string>& FileTypes)
|
|
|
|
{
|
|
|
|
for(vector<string>::const_iterator cmp = FileTypes.begin(); cmp != FileTypes.end(); ++cmp)
|
|
|
|
{
|
|
|
|
if(strcasecmp(File, cmp->c_str()) == 0)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *NewFileName = NULL;
|
|
|
|
char *FullPathChar = NULL;
|
|
|
|
dirent *pent = NULL;
|
|
|
|
DIR *pdir = NULL;
|
|
|
|
void GetFiles(const char *Path, const vector<string>& FileTypes,
|
|
|
|
FileAdder AddFile, bool CompareFolders, u32 max_depth, u32 depth)
|
|
|
|
{
|
|
|
|
vector<string> SubPaths;
|
|
|
|
|
|
|
|
pdir = opendir(Path);
|
|
|
|
if(pdir == NULL)
|
|
|
|
return;
|
|
|
|
while((pent = readdir(pdir)) != NULL)
|
|
|
|
{
|
|
|
|
if(pent->d_name[0] == '.')
|
|
|
|
continue;
|
|
|
|
FullPathChar = fmt("%s/%s", Path, pent->d_name);
|
|
|
|
if(pent->d_type == DT_DIR)
|
|
|
|
{
|
2016-04-03 02:31:02 +02:00
|
|
|
if(CompareFolders && IsFileSupported(pent->d_name, FileTypes))//if root folder for extracted gc games
|
2016-04-02 18:00:47 +02:00
|
|
|
{
|
|
|
|
AddFile(FullPathChar);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if(depth < max_depth) //thanks libntfs (fail opendir) and thanks seekdir (slowass speed)
|
|
|
|
SubPaths.push_back(FullPathChar);
|
|
|
|
}
|
|
|
|
else if(pent->d_type == DT_REG)
|
|
|
|
{
|
2016-04-03 02:31:02 +02:00
|
|
|
NewFileName = strrchr(pent->d_name, '.');//the extension
|
2016-04-02 18:00:47 +02:00
|
|
|
if(NewFileName == NULL) NewFileName = pent->d_name;
|
|
|
|
if(IsFileSupported(NewFileName, FileTypes))
|
|
|
|
{
|
|
|
|
AddFile(FullPathChar);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
closedir(pdir);
|
|
|
|
for(vector<string>::const_iterator p = SubPaths.begin(); p != SubPaths.end(); ++p)
|
|
|
|
GetFiles(p->c_str(), FileTypes, AddFile, CompareFolders, max_depth, depth + 1);
|
|
|
|
SubPaths.clear();
|
|
|
|
}
|
2016-04-03 03:12:11 +02:00
|
|
|
|
2016-11-07 16:06:00 +01:00
|
|
|
void ListGenerator::createSFList(u8 maxBtns, Config &m_sourceMenuCfg, const string& sourceDir)
|
2016-04-03 03:12:11 +02:00
|
|
|
{
|
-updating wiiflow lite to beta 4.3.0
-fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever.
-fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc)
-fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back.
-favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized.
-only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1.
-now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time.
-fixed scrolling for game_info synopsis, credits, and help text.
-made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better.
-display music info now defaults to off
-screensaver_disabled now defaults to yes
-show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work.
-removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show.
-dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels.
-sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view.
-now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins)
-removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it.
-now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game.
-removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'.
-made the speed at which cover titles fade in/out almost instantly.
-removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now.
-removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me.
-disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted.
-removed Btn B and - combo to switch partitions. didn't seem useful anymore.
-redid nand emulation settings menu. looks like this now:
pg1
Select EmuNAND
EmuNAND Enulation
Select SaveNAND
SaveNAND Emulation
pg2
Extract Saves All
Missing
Extract NAND
Select Saves Partition
-no longer blocking Select Plugin menu and View icons when using source menu combined view
-now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first
-now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
|
|
|
Clear();
|
2016-04-03 03:12:11 +02:00
|
|
|
char btn_selected[256];
|
|
|
|
for(u8 i = 0; i < maxBtns; i++)
|
|
|
|
{
|
|
|
|
memset(btn_selected, 0, 256);
|
|
|
|
strncpy(btn_selected, fmt("BUTTON_%i", i), 255);
|
2016-11-07 16:06:00 +01:00
|
|
|
const char *source = m_sourceMenuCfg.getString(btn_selected, "source","").c_str();
|
|
|
|
if(source == NULL)
|
2016-04-03 03:12:11 +02:00
|
|
|
continue;
|
|
|
|
const char *path = fmt("%s/%s", sourceDir.c_str(), m_sourceMenuCfg.getString(btn_selected, "image", "").c_str());
|
2016-11-07 16:06:00 +01:00
|
|
|
|
2016-04-03 03:12:11 +02:00
|
|
|
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
|
2016-06-20 23:03:40 +02:00
|
|
|
ListElement.index = m_cacheList.size();
|
2016-04-03 03:12:11 +02:00
|
|
|
strncpy(ListElement.id, "SOURCE", 6);
|
|
|
|
strncpy(ListElement.path, path, sizeof(ListElement.path) - 1);
|
|
|
|
ListElement.casecolor = 0xFFFFFF;
|
|
|
|
ListElement.type = TYPE_SOURCE;
|
|
|
|
ListElement.settings[0] = i;
|
|
|
|
const char *title = m_sourceMenuCfg.getString(btn_selected, "title", fmt("title_%i", i)).c_str();
|
|
|
|
mbstowcs(ListElement.title, title, 63);
|
|
|
|
Asciify(ListElement.title);
|
2016-06-20 23:03:40 +02:00
|
|
|
m_cacheList.push_back(ListElement);
|
2016-04-03 03:12:11 +02:00
|
|
|
}
|
|
|
|
}
|