WiiFlow_Lite/source/plugin/plugin.hpp

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//============================================================================
// Name : plugin.hpp
// Copyright : 2012 FIX94
//============================================================================
#ifndef _PLUGIN_HPP_
#define _PLUGIN_HPP_
#include <fstream>
#include <iostream>
#include <string>
#include "config/config.hpp"
#include "safe_vector.hpp"
#include "loader/disc.h"
using namespace std;
struct PluginOptions
{
u8 *BannerSound;
u32 BannerSoundSize;
u32 magicWord;
string DolName;
string coverFolder;
u32 caseColor;
bool ReturnLoader;
};
class Plugin
{
public:
bool AddPlugin(Config &plugin);
u8* GetBannerSound(u32 magic);
u32 GetBannerSoundSize();
char* GetDolName(u32 magic);
char* GetCoverFolderName(u32 magic);
bool UseReturnLoader(u32 magic);
void init(string);
void Cleanup();
void EndAdd();
safe_vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
private:
safe_vector<PluginOptions> Plugins;
u8 banner_pos;
string pluginsDir;
bool adding;
};
#endif