WiiFlow_Lite/source/loader/sys.c

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#include <stdio.h>
#include <ogcsys.h>
#include <stdlib.h>
#include <wiiuse/wpad.h>
#include "mem2.hpp"
#include <string.h>
#include "sys.h"
#include "gecko.h"
#include <ogc/machine/processor.h>
#include "sha1.h"
#include "fs.h"
#include "mem2.hpp"
/* Variables */
static bool reset = false;
static bool shutdown = false;
bool exiting = false;
static bool return_to_hbc = false;
static bool return_to_menu = false;
static bool return_to_priiloader = false;
static bool return_to_disable = false;
static bool return_to_bootmii = false;
void __Wpad_PowerCallback(s32 chan)
{
/* Poweroff console */
shutdown = 1;
}
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void Open_Inputs(void)
{
/* Initialize Wiimote subsystem */
PAD_Init();
WPAD_Init();
/* Set POWER button callback */
WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetIdleTimeout(60*5); // idle after 5 minutes
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}
void Close_Inputs(void)
{
u32 cnt;
/* Disconnect Wiimotes */
for (cnt = 0; cnt < 4; cnt++)
WPAD_Disconnect(cnt);
/* Shutdown Wiimote subsystem */
WPAD_Shutdown();
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}
bool Sys_Exiting(void)
{
return reset || shutdown || exiting;
}
void Sys_Test(void)
{
if(reset || shutdown) Close_Inputs();
if (reset) SYS_ResetSystem(SYS_RESTART, 0, 0);
else if (shutdown) SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
void Sys_ExitTo(int option)
{
return_to_hbc = option == EXIT_TO_HBC;
return_to_menu = option == EXIT_TO_MENU;
return_to_priiloader = option == EXIT_TO_PRIILOADER;
return_to_disable = option == EXIT_TO_DISABLE;
return_to_bootmii = option == EXIT_TO_BOOTMII;
//magic word to force wii menu in priiloader.
if(return_to_menu)
{
Write32(0x8132fffb, 0x50756e65);
}
else if(return_to_priiloader)
{
Write32(0x8132fffb,0x4461636f);
}
}
void Sys_Exit(void)
{
if(return_to_disable) return;
/* Shutdown Inputs */
Close_Inputs();
if (return_to_menu || return_to_priiloader) Sys_LoadMenu();
else if(return_to_bootmii) IOS_ReloadIOS(254);
if(WII_LaunchTitle(HBC_108)<0)
if(WII_LaunchTitle(HBC_HAXX)<0)
if(WII_LaunchTitle(HBC_JODI)<0)
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void __Sys_ResetCallback(void)
{
reset = true;
}
void __Sys_PowerCallback(void)
{
shutdown = true;
}
void Sys_Init(void)
{
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void Sys_LoadMenu(void)
{
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}