WiiFlow_Lite/source/memory/memory.h

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#ifndef __MEMORY_H_
#define __MEMORY_H_
#define Disc_ID ((vu32*)0x80000000)
#define Disc_Region ((vu32*)0x80000003)
#define Disc_Magic ((vu32*)0x80000018)
#define Sys_Magic ((vu32*)0x80000020)
#define Sys_Version ((vu32*)0x80000024)
#define Mem_Size ((vu32*)0x80000028)
#define Board_Model ((vu32*)0x8000002C)
#define Arena_L ((vu32*)0x80000030)
#define Arena_H ((vu32*)0x80000034)
#define FST ((vu32*)0x80000038)
#define Max_FST ((vu32*)0x8000003C)
#define Assembler ((vu32*)0x80000060)
#define Video_Mode ((vu32*)0x800000CC)
#define OS_Thread ((vu32*)0x800000E4)
#define Dev_Debugger ((vu32*)0x800000EC)
#define Simulated_Mem ((vu32*)0x800000F0)
#define BI2 ((vu32*)0x800000F4)
#define Bus_Speed ((vu32*)0x800000F8)
#define CPU_Speed ((vu32*)0x800000FC)
#define Current_IOS ((vu32*)0x80003140)
#define Online_Check ((vu32*)0x80003180)
#define GameID_Address ((vu32*)0x80003184)
#define Apploader_IOS ((vu32*)0x80003188)
#define Priiloader_CFG1 ((vu32*)0x8132FFFB)
#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
#define HW_GPIO_OUT ((vu32*)0xCD8000E0)
#define HW_GPIOB_OUT ((vu32*)0xCD8000C0)
#define HW_AHBPROT ((vu32*)0xCD800064)
#define MEM_PROT ((vu32)0xCD8B420A)
#endif