WiiFlow_Lite/source/booter/external_booter.cpp

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/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <ogc/cache.h>
#include "external_booter.hpp"
#include "booter.h"
#include "Config.h"
#include "channel/nand.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gui/text.hpp"
#include "loader/fst.h"
#include "loader/mload.h"
#include "loader/wdvd.h"
#include "homebrew/homebrew.h"
#include "memory/mem2.hpp"
#include "plugin/crc32.h"
typedef void (*entrypoint) (void);
extern "C" { void __exception_closeall(); }
/* External WiiFlow Game Booter */
#define BOOTER_ADDR ((u8 *)0x80B00000)
static the_CFG *BooterConfig = (the_CFG*)0x93100000;
static entrypoint exeEntryPoint = (entrypoint)BOOTER_ADDR;
extern "C" {
u8 configbytes[2];
u32 hooktype;
};
extern u8 *code_buf;
extern u32 code_size;
extern void *codelist;
extern u8 *codelistend;
extern u32 gameconfsize;
extern u32 *gameconf;
u32 cookie;
__argv args;
the_CFG normalCFG;
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
{
normalCFG.vidMode = vidMode;
normalCFG.vipatch = vipatch;
normalCFG.countryString = countryString;
normalCFG.patchVidMode = patchVidMode;
normalCFG.aspectRatio = aspectRatio;
normalCFG.returnTo = returnTo;
normalCFG.configbytes[0] = configbytes[0];
normalCFG.configbytes[1] = configbytes[1];
normalCFG.IOS = CurrentIOS;
normalCFG.codelist = codelist;
normalCFG.codelistend = codelistend;
normalCFG.cheats = code_buf;
normalCFG.cheatSize = code_size;
normalCFG.hooktype = hooktype;
normalCFG.debugger = debuggerselect;
normalCFG.gameconf = gameconf;
normalCFG.gameconfsize = gameconfsize;
normalCFG.BootType = BootType;
ShutdownBeforeExit();
/* Copy CFG into new memory region */
memcpy(BooterConfig, &normalCFG, sizeof(the_CFG));
DCFlushRange(BooterConfig, sizeof(the_CFG));
/* Copy in booter */
memcpy(BOOTER_ADDR, booter, booter_size);
DCFlushRange(BOOTER_ADDR, booter_size);
/* Shutdown IOS subsystems */
__IOS_ShutdownSubsystems();
u32 level = IRQ_Disable();
__lwp_thread_closeall();
__exception_closeall();
/* Boot it */
exeEntryPoint();
/* Fail */
IRQ_Restore(level);
}
extern FragList *frag_list;
extern s32 wbfsDev;
extern u32 wbfs_part_idx;
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
{
memset(&normalCFG, 0, sizeof(the_CFG));
normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
strncpy(normalCFG.gameID, ID, 6);
normalCFG.fragments = frag_list;
normalCFG.wbfsDevice = wbfsDev;
normalCFG.wbfsPart = wbfs_part_idx;
normalCFG.mload_rev = mload_get_version();
}
void ExternalBooter_ChannelSetup(u64 title)
{
memset(&normalCFG, 0, sizeof(the_CFG));
memcpy(&normalCFG.title, &title, sizeof(u64));
}
void ShutdownBeforeExit()
{
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DeviceHandle.UnMountAll();
NandHandle.DeInit_ISFS();
WDVD_Close();
}