WiiFlow_Lite/resources/extldr/ios.c

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/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from HBC's stub which was based on the Twilight Hack code */
// Copyright 2008-2009 Segher Boessenkool <segher@kernel.crashing.org>
// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#include "ios.h"
#include "cache.h"
#include "utils.h"
#define virt_to_phys(x) ((u32*)(((u32)(x))&0x3FFFFFFF))
#define phys_to_virt(x) ((u32*)(((u32)(x))|0x80000000))
// Low-level IPC access.
static inline u32 iread32(u32 addr)
{
u32 x;
asm volatile("lwz %0,0(%1) ; sync ; isync" : "=r"(x) : "b"(0xc0000000 | addr));
return x;
}
static inline void iwrite32(u32 addr, u32 x)
{
asm volatile("stw %0,0(%1) ; eieio" : : "r"(x), "b"(0xc0000000 | addr));
}
static u32 _ipc_read(u32 reg) __attribute__((noinline));
static void _ipc_write(u32 reg, u32 value) __attribute__((noinline));
static void ipc_bell(u32 w) __attribute__((noinline));
// inline the 4*, don't inline the 0x0d0 stuff. yes, this saves a few bytes.
static u32 _ipc_read(u32 reg)
{
return iread32(0x0d000000 + reg);
}
static void _ipc_write(u32 reg, u32 value)
{
iwrite32(0x0d000000 + reg, value);
}
static inline u32 ipc_read(u32 reg)
{
return _ipc_read(4*reg);
}
static inline void ipc_write(u32 reg, u32 value)
{
_ipc_write(4*reg, value);
}
static void ipc_bell(u32 w)
{
ipc_write(1, w);
}
static void ios_delay(void) __attribute__((noinline));
static void ios_delay(void)
{
usleep(500);
}
static void ipc_wait_ack(void)
{
while(!(ipc_read(1) & 0x2))
;
ios_delay();
}
static void ipc_wait_reply(void)
{
while(!(ipc_read(1) & 0x4))
;
ios_delay();
}
// Mid-level IPC access.
struct ipc {
u32 cmd;
int result;
int fd;
u32 arg[5];
u32 user[8];
};
static struct ipc ipc ALIGNED(64);
static void ipc_send_request(void)
{
sync_after_write(&ipc, 0x40);
ipc_write(0, (u32)virt_to_phys(&ipc));
ipc_bell(1);
ipc_wait_ack();
ipc_bell(2);
}
static void ipc_recv_reply(void)
{
for (;;)
{
u32 reply;
ipc_wait_reply();
reply = ipc_read(2);
ipc_bell(4);
ipc_bell(8);
if (((u32*)reply) == virt_to_phys(&ipc))
break;
}
sync_before_read(&ipc, 0x40);
}
// High-level IPC access.
int ios_close(int fd)
{
ipc.cmd = 2;
ipc.fd = fd;
ipc_send_request();
ipc_recv_reply();
return ipc.result;
}
void ios_cleanup()
{
int fd;
for (fd = 0; fd != 31; fd++)
{
ios_close(fd);
}
}