WiiFlow_Lite/source/list/cachedlist.cpp

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#include "cachedlist.hpp"
#include <typeinfo>
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void CachedList::Load(string path, string containing, string m_lastLanguage, Config &m_plugin) /* Load All */
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{
//gprintf("\nLoading files containing %s in %s\n", containing.c_str(), path.c_str());
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m_loaded = false;
m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), (make_db_name(path)).c_str());
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m_wbfsFS = strncasecmp(DeviceHandle.PathToFSName(path.c_str()), "WBFS", 4) == 0;
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bool update_games = false;
bool update_homebrew = false;
bool update_dml = false;
bool update_emu = false;
bool ditimes = false;
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if(!m_wbfsFS)
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{
//gprintf("Database file: %s\n", m_database.c_str());
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
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update_emu = strcasestr(path.c_str(), m_plugin.getString("PLUGIN","romDir","").c_str()) != NULL && force_update[COVERFLOW_EMU];
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const char* partition = DeviceName[DeviceHandle.PathToDriveType(path.c_str())];
update_dml = strcasestr(path.c_str(), fmt(strncmp(partition, "sd", 2) != 0 ? m_DMLgameDir.c_str() : "%s:/games", partition)) != NULL && force_update[COVERFLOW_DML];
//gprintf("update_games=%d update_homebrew=%d update_dml=%d, update_emu=%d\n", update_games, update_homebrew, update_dml, update_emu);
if(update_games || update_homebrew || update_dml || update_emu)
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remove(m_database.c_str());
m_discinf = sfmt("%s/disc.info", path.c_str());
struct stat filestat, discinfo, cache;
//gprintf("%s\n", path.c_str());
if(stat(path.c_str(), &filestat) == -1)
return;
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bool update_lang = m_lastLanguage != m_curLanguage;
bool noDB = stat(m_database.c_str(), &cache) == -1;
bool mtimes = filestat.st_mtime > cache.st_mtime;
if(strcasestr(m_discinf.c_str(), "wbfs") != NULL && stat(m_discinf.c_str(), &discinfo) != -1)
ditimes = discinfo.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || (!m_skipcheck && (mtimes || ditimes));
/*if(m_update)
gprintf("Cache of %s is being updated because:\n", path.c_str());
if(update_lang)
gprintf("Languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
if(noDB)
gprintf("A database was not found!\n");
if(!m_skipcheck && (mtimes || ditimes))
gprintf("The WBFS folder was modified!\nCache date: %i\nFolder date: %i\n", cache.st_mtime, filestat.st_mtime);
*/
if(m_extcheck && !m_update && !m_skipcheck)
{
bool m_chupdate = false;
DIR *dir = opendir(path.c_str());
struct dirent *entry;
while((entry = readdir(dir)) != NULL)
{
m_discinf = sfmt("%s/%s", path.c_str(), entry->d_name);
if(stat(m_discinf.c_str(), &discinfo) != -1)
m_chupdate = discinfo.st_mtime > cache.st_mtime;
if(m_chupdate)
break;
}
m_update = m_chupdate;
}
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}
if(update_games)
force_update[COVERFLOW_USB] = false;
if(update_homebrew)
force_update[COVERFLOW_HOMEBREW] = false;
if(update_dml)
force_update[COVERFLOW_DML] = false;
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if(m_update || m_wbfsFS)
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{
gprintf("Updating Cache\n");
vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)), !update_emu);
list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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path.append("/touch.db");
FILE *file = fopen(path.c_str(), "wb");
fclose(file);
remove(path.c_str());
m_loaded = true;
m_update = false;
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if(pathlist.size() > 0)
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Save();
pathlist.clear();
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}
else
{
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CCache(*this, m_database, LOAD);
m_loaded = true;
}
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}
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void CachedList::LoadChannels(string path, u32 channelType, string m_lastLanguage) /* Load All */
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{
m_loaded = false;
m_update = true;
bool emu = !path.empty();
if(emu)
{
m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), make_db_name(sfmt("%s/emu", path.c_str())).c_str());
size_t find = m_database.find("//");
if(find != string::npos)
m_database.replace(find, 2, "/");
if(force_update[COVERFLOW_CHANNEL])
remove(m_database.c_str());
//gprintf("%s\n", m_database.c_str());
struct stat filestat, cache;
/*** Removed that stupid check overhere! ***/
/*** Will replace it soon with something better!! ***/
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m_update = force_update[COVERFLOW_CHANNEL] || m_lastLanguage != m_curLanguage || stat(m_database.c_str(), &cache) == -1 || filestat.st_mtime > cache.st_mtime;
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}
force_update[COVERFLOW_CHANNEL] = false;
if(m_update)
{
//gprintf("Updating channels\n");
list.GetChannels(*this, m_settingsDir, channelType, m_curLanguage);
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m_loaded = true;
m_update = false;
if(this->size() > 0 && emu) Save();
}
else
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CCache(*this, m_database, LOAD);
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m_loaded = true;
}
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string CachedList::make_db_name(string path)
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{
string buffer = path;
size_t find = buffer.find(":/");
if(find != string::npos)
buffer.replace(find, 2, "_");
find = buffer.find("/");
while(find != string::npos)
{
buffer[find] = '_';
find = buffer.find("/");
}
return buffer;
}