WiiFlow_Lite/source/loader/playlog.c

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/*
PLAYLOG.C
This code allows to modify play_rec.dat in order to store the
game time in Wii's log correctly.
by Marc
Thanks to tueidj for giving me some hints on how to do it :)
Most of the code was taken from here:
http://forum.wiibrew.org/read.php?27,22130
*/
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include "gecko/gecko.hpp"
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#define PLAYRECPATH "/title/00000001/00000002/data/play_rec.dat"
#define SECONDS_TO_2000 946684800LL
#define TICKS_PER_SECOND 60750000LL
typedef union
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{
struct
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{
u32 checksum;
u16 name[0x28];
u32 padding1;
u64 ticks_boot;
u64 ticks_last;
char title_id[6];
u16 padding2[9];
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};
struct
{
u32 _checksum;
u32 data[0x1f];
};
} ATTRIBUTE_PACKED playtime_t;
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playtime_t playrec_buf;
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// Thanks to Dr. Clipper
u64 getWiiTime(void)
{
time_t uTime = time(NULL);
return TICKS_PER_SECOND * (uTime - SECONDS_TO_2000);
}
int Playlog_Update(const char ID[6], const u8 title[84])
{
gprintf("Update Play log\n");
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u32 sum = 0;
u8 i;
//Open play_rec.dat
s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd == -106)
{
gprintf("IOS_Open error ret: %i\n",playrec_fd);
IOS_Close(playrec_fd);
//In case the play_rec.dat wasn<73>t found create one and try again
if(ISFS_CreateFile(PLAYRECPATH,0,3,3,3) < 0 )
goto error_2;
playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd < 0)
goto error_2;
}
else if(playrec_fd < 0)
goto error_2;
u64 stime = getWiiTime();
playrec_buf.ticks_boot = stime;
playrec_buf.ticks_last = stime;
//Update channel name and ID
memcpy(playrec_buf.name, title, 84);
strcpy(playrec_buf.title_id, ID);
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memset(playrec_buf.padding2, 0, 18);
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//Calculate and update checksum
for(i=0; i<31; i++)
sum += playrec_buf.data[i];
playrec_buf.checksum=sum;
//Write play_rec.dat
if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
IOS_Close(playrec_fd);
return 0;
error_1:
gprintf("error_1\n");
IOS_Close(playrec_fd);
error_2:
gprintf("error_2\n");
return -1;
}
int Playlog_Delete(void) //Make Wiiflow not show in playlog
{
//Open play_rec.dat
s32 playrec_fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(playrec_fd < 0)
goto error_2;
//Read play_rec.dat
if(IOS_Read(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
if(IOS_Seek(playrec_fd, 0, 0) < 0)
goto error_1;
// invalidate checksum
playrec_buf.checksum=0;
if(IOS_Write(playrec_fd, &playrec_buf, sizeof(playrec_buf)) != sizeof(playrec_buf))
goto error_1;
IOS_Close(playrec_fd);
return 0;
error_1:
IOS_Close(playrec_fd);
error_2:
return -1;
}