WiiFlow_Lite/source/types.h

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#ifndef _TYPES_H_
#define _TYPES_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
DEVOLUTION = 0,
NINTENDONT
};
enum {
EMU_NAND = 0,
SAVES_NAND,
REAL_NAND
};
enum {
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
CHANNELS_REAL = 1,
CHANNELS_EMU,
CHANNELS_BOTH
};
enum {
COVERFLOW_NONE = 0x00,
COVERFLOW_WII = 0x01,
COVERFLOW_GAMECUBE = 0x02,
COVERFLOW_CHANNEL = 0x04,
COVERFLOW_PLUGIN = 0x08,
COVERFLOW_HOMEBREW = 0x10,
COVERFLOW_MAX = 0xFF
};
enum
{
TYPE_WII_DISC = 0,
TYPE_WII_WBFS,
TYPE_WII_WBFS_EXT
};
enum
{
TYPE_WII_GAME = 0,
TYPE_GC_GAME,
TYPE_CHANNEL,
TYPE_PLUGIN,
TYPE_HOMEBREW,
TYPE_SOURCE,
TYPE_EMUCHANNEL,
TYPE_END
};
#define NoGameID(x) (x == TYPE_PLUGIN || x == TYPE_HOMEBREW || x == TYPE_SOURCE)
enum
{
IOS_TYPE_D2X = 0,
IOS_TYPE_WANIN,
IOS_TYPE_HERMES,
IOS_TYPE_KWIIRK,
IOS_TYPE_NORMAL_IOS,
IOS_TYPE_STUB,
};
#define CustomIOS(x) (x != IOS_TYPE_NORMAL_IOS && x != IOS_TYPE_STUB)
#define ValidColor(x) (x == 0xFFFFFF || x == 0xFF0000 || x == 0x000000 || \
x == 0xFCFF00 || x == 0x01A300 || x == 0x00E360)
#ifdef __cplusplus
}
#endif
#endif