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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-from now on wiiflow will save the current coverflow view on game
boot, as soon as you boot wiiflow again/return to wiiflow you will return to this view once, if you boot wiiflow again then you will be back in normal wii games view until you boot another game
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@ -604,6 +604,7 @@ private:
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bool enable_wmote_roll;
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bool m_cfNeedsUpdate;
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bool LastViewRequested(void);
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void SetupInput(bool reset_pos = false);
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void ScanInput(void);
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@ -769,6 +769,8 @@ void CMenu::directlaunch(const char *GameID)
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void CMenu::_launch(dir_discHdr *hdr)
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{
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/* So WiiFlow knows where we are */
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m_cfg.setInt("GENERAL", "last_view", m_current_view);
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/* Lets boot that shit */
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if(hdr->type == TYPE_WII_GAME)
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_launchGame(hdr, false);
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@ -212,6 +212,14 @@ void CMenu::exitHandler(int ExitTo)
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Sys_ExitTo(ExitTo);
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}
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bool CMenu::LastViewRequested(void)
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{
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int view = m_cfg.getInt("GENERAL", "last_view", COVERFLOW_MAX);
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if(view < COVERFLOW_USB || view >= COVERFLOW_MAX)
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return false;
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return true;
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}
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int CMenu::main(void)
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{
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wstringEx curLetter;
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@ -239,8 +247,11 @@ int CMenu::main(void)
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m_GameTDBLoaded = true;
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m_gametdb.CloseFile();
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}
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if(m_Emulator_boot)
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if(LastViewRequested())
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m_current_view = m_cfg.getInt("GENERAL", "last_view");
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else if(m_Emulator_boot)
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m_current_view = COVERFLOW_PLUGIN;
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m_cfg.remove("GENERAL", "last_view");
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if(m_cfg.getBool("GENERAL", "update_cache", false))
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{
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