- fixed 2 minor theme related issues. so now any new wfl themes will work properly.

- added goto home menu and press '1' to save the current theme.ini with all the new theme btns and labels. note - all old unused btns and labels in theme.ini are not erased and are still there. switch to the default theme and save - it will contain all current new ones and no old ones. then use it to determine which ones need to be removed.
This commit is contained in:
fledge68 2016-12-28 12:36:33 +00:00
parent b782337d27
commit 00ee2477ec
6 changed files with 20 additions and 12 deletions

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@ -871,8 +871,8 @@ void CMenu::_initGameSettingsMenu()
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWidescreen, "GAME_SETTINGS/DM_WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidescreen, "GAME_SETTINGS/DM_WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWidescreen, "GAME_SETTINGS/WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidescreen, "GAME_SETTINGS/WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblArcade, "GAME_SETTINGS/ARCADE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnArcade, "GAME_SETTINGS/ARCADE_BTN", -50, 0, 1.f, 0.f);

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@ -181,8 +181,8 @@ void CMenu::_initCfgSrc(void)
_setHideAnim(m_cfgsrcLblSmallbox, "CFG_SRC/SF_SMALLBOX", -50, 0, -2.f, 0.f);
_setHideAnim(m_cfgsrcBtnSmallbox, "CFG_SRC/SF_SMALLBOX_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_cfgsrcLblBoxMode, "CFG_SRC/SF_BOX_MODE", -50, 0, -2.f, 0.f);
_setHideAnim(m_cfgsrcBtnBoxMode, "CFG_SRC/SF_BOX_MODE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_cfgsrcLblBoxMode, "CFG_SRC/SF_BOXMODE", -50, 0, -2.f, 0.f);
_setHideAnim(m_cfgsrcBtnBoxMode, "CFG_SRC/SF_BOXMODE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_cfgsrcLblAdjustCF, "CFG_SRC/SF_ADJUSTCF", -50, 0, -2.f, 0.f);
_setHideAnim(m_cfgsrcBtnAdjustCF, "CFG_SRC/SF_ADJUSTCF_BTN", -50, 0, 1.f, 0.f);

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@ -61,6 +61,13 @@ bool CMenu::_Home(void)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
else if(BTN_1_PRESSED)
{
m_theme.save();
_hideHome();
error(_t("savedtheme", L"Theme config saved!"));
_showHome();
}
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_homeBtnSettings))//actually help guide btn

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@ -7,14 +7,14 @@
<short_description>USB Loader app</short_description>
<long_description>
WiiFlow Lite is a app for loading games from a USB Device, SD card, or an actual Disc.
It dispays your games in a coverflow with 3D full box covers.
It dispays your games in a coverflow with 3D full box covers.
Key features:
* Emulated NAND support
* Plugin system for emu apps
* Devolution support
* Nintendont support
* Neek2o support
Key features:
* Emulated NAND support
* Plugin system for emu apps
* Devolution support
* Nintendont support
* Neek2o support
</long_description>
<no_ios_reload/>
</app>

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@ -379,6 +379,7 @@ SavePart=Game save
SavePartG=Game save
SaveReg=Regionswitch
SaveRegG=Regionswitch
savedtheme=Theme config saved!
snes=Super Nintendo
stup1=Select Source
stup2=** DISABLED **