mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-reverted some of xfede's changes to make it compiling again until he fixes everything
-cleaned up a bit
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@ -21,7 +21,7 @@ const Vector3D g_boxSize(
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#define h(y) ((float)y / 256.0f)
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#define h(y) ((float)y / 256.0f)
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const SMeshVert g_boxMeshQ ATTRIBUTE_ALIGN(32)[] = { // Quads
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const SMeshVert g_boxMeshQ[] ATTRIBUTE_ALIGN(32) = { // Quads
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// Bordure du bas devant
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// Bordure du bas devant
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) },
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@ -101,7 +101,7 @@ const SMeshVert g_boxMeshQ ATTRIBUTE_ALIGN(32)[] = { // Quads
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{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(0), h(0)) }
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{ { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(0), h(0)) }
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};
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};
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const SMeshVert g_boxMeshT ATTRIBUTE_ALIGN(32)[] = { // Triangles
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const SMeshVert g_boxMeshT[] ATTRIBUTE_ALIGN(32) = { // Triangles
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// Haut devant
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// Haut devant
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) },
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@ -126,7 +126,7 @@ const SMeshVert g_boxMeshT ATTRIBUTE_ALIGN(32)[] = { // Triangles
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#undef h
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#undef h
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#undef w
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#undef w
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const SMeshVert g_flatCoverMesh ATTRIBUTE_ALIGN(32)[] = {
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const SMeshVert g_flatCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_coverBL.x, g_coverBL.y, g_coverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_coverBL.x, g_coverBL.y, g_coverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_coverTR.x, g_coverBL.y, g_coverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_coverTR.x, g_coverBL.y, g_coverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_coverTR.x, g_coverTR.y, g_coverBL.z }, CTexCoord(1.f, 0.f) },
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{ { g_coverTR.x, g_coverTR.y, g_coverBL.z }, CTexCoord(1.f, 0.f) },
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@ -140,7 +140,7 @@ const CTexCoord g_flatCoverBoxTex[sizeof g_flatCoverMesh / sizeof g_flatCoverMes
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CTexCoord(1.46f / 2.76f, 0.f)
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CTexCoord(1.46f / 2.76f, 0.f)
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};
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};
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const SMeshVert g_boxBackCoverMesh ATTRIBUTE_ALIGN(32)[] = {
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const SMeshVert g_boxBackCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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{ { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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@ -152,7 +152,7 @@ const SMeshVert g_boxBackCoverMesh ATTRIBUTE_ALIGN(32)[] = {
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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{ { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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};
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};
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const SMeshVert g_boxCoverMesh ATTRIBUTE_ALIGN(32)[] = {
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const SMeshVert g_boxCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
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{ { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) },
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@ -72,9 +72,6 @@ void __Disc_SetLowMem()
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// Fix for Sam & Max (WiiPower)
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// Fix for Sam & Max (WiiPower)
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*(vu32 *)0x80003184 = 0x80000000;
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*(vu32 *)0x80003184 = 0x80000000;
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/* Copy disc ID */
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memcpy((void *) Online_Check, (void *) Disc_ID, 4);
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}
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}
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GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
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@ -58,12 +58,6 @@ void CMenu::_showConfig(void)
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m_btnMgr.show(m_configBtnPageM);
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m_btnMgr.show(m_configBtnPageM);
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m_btnMgr.show(m_configBtnPageP);
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m_btnMgr.show(m_configBtnPageP);
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if(m_current_view != COVERFLOW_HOMEBREW && m_current_view != COVERFLOW_DML && m_current_view != COVERFLOW_USB)
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{
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m_btnMgr.show(m_configBtnEmulation);
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m_btnMgr.show(m_configLblEmulation);
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}
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m_btnMgr.show(m_locked ? m_configBtnUnlock : m_configBtnSetCode);
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m_btnMgr.show(m_locked ? m_configBtnUnlock : m_configBtnSetCode);
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bool disable = m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool("NAND", "disable", true);
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bool disable = m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool("NAND", "disable", true);
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@ -82,18 +76,14 @@ void CMenu::_showConfig(void)
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m_btnMgr.setText(m_configLblPage, wfmt(L"%i / %i", g_curPage, m_locked ? g_curPage + 1 : CMenu::_nbCfgPages));
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m_btnMgr.setText(m_configLblPage, wfmt(L"%i / %i", g_curPage, m_locked ? g_curPage + 1 : CMenu::_nbCfgPages));
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bool isON = false;
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bool isON = false;
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switch(m_current_view)
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if (m_current_view == COVERFLOW_CHANNEL)
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{
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{
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case COVERFLOW_CHANNEL:
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m_btnMgr.show(m_configBtnEmulation);
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m_btnMgr.setText(m_configLblEmulation, _t("cfg12", L"NAND Emulation"));
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m_btnMgr.show(m_configLblEmulation);
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isON = m_cfg.getBool("NAND", "disable", true);
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m_btnMgr.setText(m_configLblEmulation, _t("cfg12", L"NAND Emulation"));
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break;
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isON = m_cfg.getBool("NAND", "disable", true);
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case COVERFLOW_USB:
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m_btnMgr.setText(m_configBtnEmulation, isON ? _t("off", L"Off") : _t("on", L"On"));
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m_btnMgr.setText(m_configLblEmulation, _t("cfg11", L"USB Saves Emulation"));
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isON = !m_cfg.getBool("GAMES", "save_emulation", false);
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break;
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}
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}
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m_btnMgr.setText(m_configBtnEmulation, isON ? _t("off", L"Off") : _t("on", L"On"));
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}
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}
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void CMenu::_config(int page)
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void CMenu::_config(int page)
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