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* Fixed label "Genre" in game info. It should now always the show right genre (issue 10)
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@ -30,6 +30,7 @@
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#include "video.hpp"
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#include "video.hpp"
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#include "gecko.h"
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#include "gecko.h"
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#include "defines.h"
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#include "defines.h"
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#include "text.hpp"
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#define NAME_OFFSET_DB "gametdb_offsets.bin"
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#define NAME_OFFSET_DB "gametdb_offsets.bin"
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#define MAXREADSIZE 1024*1024 // Cache size only for parsing the offsets: 1MB
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#define MAXREADSIZE 1024*1024 // Cache size only for parsing the offsets: 1MB
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@ -638,8 +639,10 @@ unsigned int GameTDB::GetPublishDate(const char * id)
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return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
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return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
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}
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}
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bool GameTDB::GetGenres(const char * id, safe_vector<string> & genre)
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bool GameTDB::GetGenres(const char * id, string & gen)
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{
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{
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safe_vector<string> genre;
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if(!id) return false;
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if(!id) return false;
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char * data = GetGameNode(id);
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char * data = GetGameNode(id);
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@ -680,6 +683,8 @@ bool GameTDB::GetGenres(const char * id, safe_vector<string> & genre)
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delete [] data;
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delete [] data;
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gen = vectorToString(genre, ", ");
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return true;
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return true;
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}
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}
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@ -44,7 +44,7 @@ typedef struct _GameXMLInfo
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string Developer;
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string Developer;
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string Publisher;
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string Publisher;
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unsigned int PublishDate;
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unsigned int PublishDate;
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safe_vector<string> Genres;
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string Genres;
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int RatingType;
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int RatingType;
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string RatingValue;
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string RatingValue;
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safe_vector<string> RatingDescriptors;
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safe_vector<string> RatingDescriptors;
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@ -99,7 +99,7 @@ class GameTDB
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//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
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//! year = (return >> 16), month = (return >> 8) & 0xFF, day = return & 0xFF
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unsigned int GetPublishDate(const char * id);
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unsigned int GetPublishDate(const char * id);
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//! Get the genre list of a game for a specific game id
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//! Get the genre list of a game for a specific game id
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bool GetGenres(const char * id, safe_vector<string> & genre);
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bool GetGenres(const char * id, string & gen);
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//! Get the rating type for a specific game id
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//! Get the rating type for a specific game id
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//! The rating type can be converted to a string with GameTDB::RatingToString(rating)
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//! The rating type can be converted to a string with GameTDB::RatingToString(rating)
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int GetRating(const char * id);
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int GetRating(const char * id);
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@ -313,10 +313,7 @@ void CMenu::_textGameInfo(void)
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m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), gameinfo.Developer.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), gameinfo.Developer.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), gameinfo.Publisher.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), gameinfo.Publisher.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), gameinfo.Region.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), gameinfo.Region.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), gameinfo.Genres.c_str()), true);
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string wGenres = vectorToString(gameinfo.Genres, ", ");
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m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), wGenres.c_str()), true);
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// m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), gameinfo.Genre.c_str()), true);
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int year = gameinfo.PublishDate >> 16;
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int year = gameinfo.PublishDate >> 16;
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int day = gameinfo.PublishDate & 0xFF;
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int day = gameinfo.PublishDate & 0xFF;
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