mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 12:51:52 +01:00
-small fixes for using d-pad to switch views. Game covers no longer move when changing view and view only loads if its enabled and different than current view.
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parent
5e3df23f76
commit
5b203f8252
@ -178,6 +178,7 @@ int CMenu::main(void)
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bool dpad_mode = m_cfg.getBool("GENERAL", "dpad_mode", false);
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parental_homebrew = m_cfg.getBool("HOMEBREW", "parental", false);
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u32 cv=m_current_view;
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m_reload = false;
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static u32 disc_check = 0;
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int done = 0;
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@ -260,17 +261,23 @@ int CMenu::main(void)
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m_btnMgr.noClick(true);
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if ((m_btnMgr.selected(m_mainBtnChannel) || m_btnMgr.selected(m_mainBtnUsb) || m_btnMgr.selected(m_mainBtnDML) || m_btnMgr.selected(m_mainBtnHomebrew)) && dpad_mode && (BTN_UP_PRESSED || BTN_DOWN_PRESSED || BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED))
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{
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cv = m_current_view;
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if (BTN_UP_PRESSED)
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m_current_view = COVERFLOW_USB;
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else if (BTN_DOWN_PRESSED && m_show_dml)
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m_current_view = COVERFLOW_DML;
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else if (BTN_LEFT_PRESSED && show_homebrew && (parental_homebrew || !m_locked))
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m_current_view = COVERFLOW_HOMEBREW;
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else if (BTN_RIGHT_PRESSED && show_channel)
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m_current_view = COVERFLOW_CHANNEL;
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m_category = m_cat.getInt(_domainFromView(), "category", 0);
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LoadView();
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m_current_view = COVERFLOW_USB;
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else if (BTN_DOWN_PRESSED && m_show_dml)
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m_current_view = COVERFLOW_DML;
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else if (BTN_LEFT_PRESSED && show_homebrew && (parental_homebrew || !m_locked))
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m_current_view = COVERFLOW_HOMEBREW;
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else if (BTN_RIGHT_PRESSED && show_channel)
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m_current_view = COVERFLOW_CHANNEL;
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if (cv != m_current_view)
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{
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m_category = m_cat.getInt(_domainFromView(), "category", 0);
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LoadView();
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}
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}
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if (cv == m_current_view && !m_btnMgr.selected(m_mainBtnChannel) && !m_btnMgr.selected(m_mainBtnUsb) && !m_btnMgr.selected(m_mainBtnDML) && !m_btnMgr.selected(m_mainBtnHomebrew))
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{
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if (!m_btnMgr.selected(m_mainBtnQuit) && !BTN_B_HELD && (BTN_UP_REPEAT || RIGHT_STICK_UP))
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m_cf.up();
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if (!m_btnMgr.selected(m_mainBtnQuit) && ((!BTN_B_HELD && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT)) || WROLL_RIGHT))
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@ -279,6 +286,7 @@ int CMenu::main(void)
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m_cf.down();
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if (!m_btnMgr.selected(m_mainBtnQuit) && ((!BTN_B_HELD && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT)) || WROLL_LEFT))
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m_cf.left();
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}
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m_btnMgr.noClick(false);
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//CF Layout select
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if (!BTN_B_HELD && (BTN_1_PRESSED || BTN_2_PRESSED))
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