-forgot to clear gecko sd file buffer on exit, could make problems

-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
This commit is contained in:
fix94.1 2012-05-19 12:29:24 +00:00
parent 55f8c0bf95
commit 71064e3f77
13 changed files with 93 additions and 37 deletions

View File

@ -68,6 +68,14 @@ static void USBGeckoOutput()
devoptab_list[STD_ERR] = &gecko_out;
}
void ClearLogBuffer()
{
if(tmpfilebuffer == NULL)
return;
MEM1_free(tmpfilebuffer);
tmpfilebuffer = NULL;
}
void WriteToFile(char* tmp)
{
if(tmpfilebuffer == NULL)
@ -80,7 +88,7 @@ void WriteToFile(char* tmp)
}
else
{
MEM2_free(tmpfilebuffer);
MEM1_free(tmpfilebuffer);
tmpfilebuffer = NULL;
return;
}
@ -160,7 +168,7 @@ bool InitGecko()
USBGeckoOutput();
tmpfilebuffer = (char*)MEM2_alloc(filebuffer + 1 * sizeof(char));
tmpfilebuffer = (char*)MEM1_alloc(filebuffer + 1 * sizeof(char));
if(tmpfilebuffer != NULL)
memset(tmpfilebuffer, 0, sizeof(tmpfilebuffer));

View File

@ -15,6 +15,7 @@ extern "C" {
void gprintf(const char *format, ...);
void ghexdump(void *d, int len);
bool InitGecko();
void ClearLogBuffer();
#ifdef __cplusplus
}

View File

@ -547,7 +547,6 @@ void CVideo::_showWaitMessages(CVideo *m)
void CVideo::hideWaitMessage()
{
gprintf("Now hide wait message\n");
m_showWaitMessage = false;
CheckWaitThread();
wiiLightOff();
@ -558,7 +557,7 @@ void CVideo::CheckWaitThread(bool force)
if ((!m_showingWaitMessages && waitThread != LWP_THREAD_NULL) || force)
{
m_showWaitMessage = false;
gprintf("Thread running. Stop it\n");
gprintf("Now hide wait message\n");
if(LWP_ThreadIsSuspended(waitThread))
LWP_ResumeThread(waitThread);

View File

@ -102,12 +102,13 @@ void Sys_ExitTo(int option)
void Sys_Exit(void)
{
if(return_to_disable) return;
if(return_to_disable)
return;
/* Shutdown Inputs */
Close_Inputs();
if (return_to_menu || return_to_priiloader || priiloader_def)
if(return_to_menu || return_to_priiloader || priiloader_def)
Sys_LoadMenu();
else if(return_to_bootmii)
IOS_ReloadIOS(254);
@ -129,7 +130,6 @@ void __Sys_PowerCallback(void)
shutdown = true;
}
void Sys_Init(void)
{
/* Set RESET/POWER button callback */
@ -142,3 +142,23 @@ void Sys_LoadMenu(void)
/* Return to the Wii system menu */
WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
}
void __dsp_shutdown(void)
{
u32 tick;
_dspReg[5] = (DSPCR_DSPRESET|DSPCR_HALT);
_dspReg[27] &= ~0x8000;
while(_dspReg[5]&0x400);
while(_dspReg[5]&0x200);
_dspReg[5] = (DSPCR_DSPRESET|DSPCR_DSPINT|DSPCR_ARINT|DSPCR_AIINT|DSPCR_HALT);
_dspReg[0] = 0;
while((_SHIFTL(_dspReg[2],16,16)|(_dspReg[3]&0xffff))&0x80000000);
tick = gettick();
while((gettick()-tick)<44);
_dspReg[5] |= DSPCR_RES;
while(_dspReg[5]&DSPCR_RES);
}

View File

@ -18,16 +18,28 @@ extern "C" {
#define EXIT_TO_DISABLE 4
#define EXIT_TO_BOOTMII 5
/* Prototypes */
void Sys_Init(void);
void Sys_LoadMenu(void);
bool Sys_Exiting(void);
void Sys_Test(void);
void Sys_Exit(void);
void Sys_ExitTo(int);
// DSPCR bits
#define DSPCR_DSPRESET 0x0800 // Reset DSP
#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
#define DSPCR_ARINT 0x0020
#define DSPCR_AIINT 0x0008
#define DSPCR_HALT 0x0004 // halt DSP
#define DSPCR_RES 0x0001 // reset DSP
void Open_Inputs(void);
void Close_Inputs(void);
#define _SHIFTL(v, s, w) \
((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
/* Prototypes */
void Sys_Init(void);
void Sys_LoadMenu(void);
bool Sys_Exiting(void);
void Sys_Test(void);
void Sys_Exit(void);
void Sys_ExitTo(int);
void __dsp_shutdown(void);
void Open_Inputs(void);
void Close_Inputs(void);
#ifdef __cplusplus
}

View File

@ -42,9 +42,9 @@ int main(int argc, char **argv)
CVideo vid;
vid.init();
MEM2_init(52);
geckoinit = InitGecko();
gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
MEM2_init(49); //Thats everything we can get anyways
vid.waitMessage(0.2f);
char *gameid = NULL;

View File

@ -14,6 +14,8 @@ u32 MALLOC_MEM2 = 0;
static CMEM2Alloc g_mem1gp;
static CMEM2Alloc g_mem2gp;
bool WrapMEM1 = true;
extern "C"
{
@ -60,6 +62,11 @@ void MEM1_free(void *p)
g_mem1gp.release(p);
}
void MEM1_wrap(unsigned int enable)
{
WrapMEM1 = enable;
}
unsigned int MEM1_usableSize(void *p)
{
return g_mem1gp.usableSize(p);
@ -120,7 +127,7 @@ unsigned int MEM2_freesize()
void *__wrap_malloc(size_t size)
{
void *p;
if ((SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO) || size >= MEM2_PRIORITY_SIZE)
if(SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO || size >= MEM2_PRIORITY_SIZE || !WrapMEM1)
{
p = g_mem2gp.allocate(size);
if(p != 0)
@ -136,7 +143,7 @@ void *__wrap_malloc(size_t size)
void *__wrap_calloc(size_t n, size_t size)
{
void *p;
if ((SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO) || (n * size) >= MEM2_PRIORITY_SIZE)
if(SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO || (n * size) >= MEM2_PRIORITY_SIZE || !WrapMEM1)
{
p = g_mem2gp.allocate(n * size);
if (p != 0)
@ -159,20 +166,17 @@ void *__wrap_calloc(size_t n, size_t size)
void *__wrap_memalign(size_t a, size_t size)
{
void *p;
if ((SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO) || size >= MEM2_PRIORITY_SIZE)
if(SYS_GetArena1Lo() >= MAX_MEM1_ARENA_LO || size >= MEM2_PRIORITY_SIZE || !WrapMEM1)
{
if (a <= 32 && 32 % a == 0)
{
p = g_mem2gp.allocate(size);
p = MEM2_memalign(a, size);
if (p != 0)
return p;
}
return __real_memalign(a, size);
}
p = __real_memalign(a, size);
if(p != 0)
return p;
return g_mem2gp.allocate(size);
return MEM2_memalign(a, size);
}
void __wrap_free(void *p)
@ -180,8 +184,10 @@ void __wrap_free(void *p)
if(!p)
return;
if (((u32)p & 0x10000000) != 0)
if(((u32)p & 0x10000000) != 0)
g_mem2gp.release(p);
else if((u32)p < (u32)0x80b00000 && (u32)p >= (u32)0x80003f00)
g_mem1gp.release(p);
else
__real_free(p);
}

View File

@ -19,6 +19,7 @@ void *MEM1_alloc(unsigned int s);
void *MEM1_memalign(unsigned int a, unsigned int s);
void *MEM1_realloc(void *p, unsigned int s);
void MEM1_free(void *p);
void MEM1_wrap(unsigned int enable);
unsigned int MEM1_usableSize(void *p);
unsigned int MEM1_freesize();

View File

@ -25,14 +25,11 @@ public:
{
switch(m_srcAlloc)
{
case SRCALL_MEM1:
MEM1_free(m_p);
break;
case SRCALL_MEM2:
MEM2_free(m_p);
case SRCALL_NEW:
delete m_p;
break;
default:
delete m_p;
free(m_p);
break;
}
delete m_refcount;

View File

@ -468,6 +468,7 @@ void CMenu::cleanup(bool ios_reload)
{
m_cf.stopCoverLoader();
m_cf.clear();
ClearGameSoundThreadStack();
m_plugin.Cleanup();
@ -485,6 +486,7 @@ void CMenu::cleanup(bool ios_reload)
DeviceHandler::DestroyInstance();
m_vid.cleanup();
wiiLightOff();
__dsp_shutdown();
}
if (!ios_reload)
@ -498,6 +500,8 @@ void CMenu::cleanup(bool ios_reload)
if (!ios_reload || (!m_use_wifi_gecko && ios_reload))
_deinitNetwork();
ClearLogBuffer();
gprintf(" \nMemory cleaned up\n");
}
@ -1749,7 +1753,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting)
m_gamesound_changed = false;
}
else if(!m_gameSelected)
m_gameSound.FreeMemory();
m_gameSound.Stop();
CheckThreads();

View File

@ -1092,6 +1092,7 @@ private:
void _playGameSound(void);
void CheckGameSoundThread(void);
void ClearGameSoundThreadStack(void);
void CheckThreads(void);
static void _gameSoundThread(CMenu *m);

View File

@ -382,6 +382,7 @@ void CMenu::_game(bool launch)
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
ClearGameSoundThreadStack();
break;
}
else if (BTN_PLUS_PRESSED && m_GameTDBLoaded)
@ -1288,7 +1289,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
m_vid.CheckWaitThread(true);
cleanup();
// wifi-gecko can no longer function after cleanup
// wifi and sd gecko doesnt work anymore after cleanup
Close_Inputs();
USBStorage_Deinit();
if(currentPartition == 0)
@ -1296,6 +1297,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Clear Memory */
MEM1_clear();
MEM1_wrap(0);
MEM2_clear();
/* Find game partition offset */
@ -1453,9 +1455,13 @@ void CMenu::CheckGameSoundThread()
LWP_ResumeThread(m_gameSoundThread);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
}
void CMenu::ClearGameSoundThreadStack()
{
if(gameSoundThreadStack.get())
gameSoundThreadStack.release();
m_gameSoundThread = LWP_THREAD_NULL;
}
void CMenu::CheckThreads()

View File

@ -263,6 +263,7 @@ int CMenu::main(void)
}
_showMain();
m_vid.CheckWaitThread(true);
m_curGameId.clear();
_initCF();