mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
-fixed codedump when scrolling through settings with up/down on
dpad -fixed a bug when pointer gets on screen and some option is selected via dpad and pointer gets off screen again that the dpad setting was completely fucked up -only enable scrolling through settings with dpad if no pointer is on the screen (to not confuse wiiflow) -alternative way of booting game with pressing A and pointer not on screen (for some people the current way didnt work properly)
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@ -23,6 +23,7 @@ bool CButtonsMgr::init(CVideo &vid)
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m_soundVolume = 0xFF;
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m_noclick = false;
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m_nohover = false;
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m_mouse = false;
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m_vid = vid;
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soundInit();
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@ -211,35 +212,34 @@ void CButtonsMgr::mouse(int chan, int x, int y)
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if (m_elts.empty()) return;
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float w, h;
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u16 s = 0;
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if(m_selected[chan] > -1 && m_selected[chan] < (s32)m_elts.size())
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u16 start = 0;
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if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
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{
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m_elts[m_selected[chan]]->targetScaleX = 1.f;
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m_elts[m_selected[chan]]->targetScaleY = 1.f;
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s = (u16)m_selected[chan];
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start = (u16)m_selected[chan];
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}
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m_selected[chan] = -1;
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for (int i = (int)m_elts.size() - 1; i >= 0; --i)
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for(int i = (int)m_elts.size() - 1; i >= 0; --i)
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{
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CButtonsMgr::SElement &b = *m_elts[i];
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if (b.t == CButtonsMgr::GUIELT_BUTTON)
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if(b.t == CButtonsMgr::GUIELT_BUTTON)
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{
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SButton &but = *(CButtonsMgr::SButton *)&b;
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w = (float)(but.w / 2);
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h = (float)(but.h / 2);
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if (but.visible && (float)x >= but.pos.x - w && (float)x < but.pos.x + w && (float)y >= but.pos.y - h && (float)y < but.pos.y + h)
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if(but.visible && (float)x >= but.pos.x - w && (float)x < but.pos.x + w && (float)y >= but.pos.y - h && (float)y < but.pos.y + h)
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{
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m_selected[chan] = i;
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but.targetScaleX = 1.05f;
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but.targetScaleY = 1.05f;
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//
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if (s != m_selected[chan])
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if(start != m_selected[chan])
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{
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if (m_soundVolume > 0 && !!but.hoverSound)
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if(m_soundVolume > 0 && !!but.hoverSound)
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if(!m_nohover)
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but.hoverSound->Play(m_soundVolume);
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if (m_rumbleEnabled)
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if(m_rumbleEnabled)
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{
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m_rumble[chan] = 4;
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if(wii_rumble[chan]) WPAD_Rumble(chan, 1);
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@ -252,14 +252,18 @@ void CButtonsMgr::mouse(int chan, int x, int y)
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}
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}
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void CButtonsMgr::setMouse(bool enable)
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{
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m_mouse = enable;
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}
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bool CButtonsMgr::selected(s16 button)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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for(int chan = WPAD_MAX_WIIMOTES - 1; chan >= 0; chan--)
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{
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if(m_selected[chan] == button)
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{
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if(m_selected[chan] != -1)
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if(!m_noclick)
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if(m_selected[chan] != -1 && !m_noclick)
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click(m_selected[chan]);
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return true;
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}
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@ -269,56 +273,60 @@ bool CButtonsMgr::selected(s16 button)
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void CButtonsMgr::up(void)
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{
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if (m_elts.empty()) return;
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if(m_elts.empty() || m_mouse)
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return;
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u32 start = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if (m_selected[chan] < (s32)m_elts.size())
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if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
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{
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m_elts[m_selected[chan]]->targetScaleX = 1.f;
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m_elts[m_selected[chan]]->targetScaleY = 1.f;
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start = m_selected[chan];
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}
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u32 start = m_selected[chan];
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m_selected[chan] = -1;
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for (u32 i = 1; i <= m_elts.size(); ++i)
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}
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for(u32 i = 1; i <= m_elts.size(); ++i)
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{
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u32 j = loopNum(start - i, m_elts.size());
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CButtonsMgr::SElement &b = *m_elts[j];
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if (b.t == CButtonsMgr::GUIELT_BUTTON && b.visible)
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{
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m_selected[chan] = j;
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m_selected[0] = j;
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b.targetScaleX = 1.1f;
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b.targetScaleY = 1.1f;
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break;
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}
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}
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}
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}
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void CButtonsMgr::down(void)
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{
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if (m_elts.empty()) return;
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if(m_elts.empty() || m_mouse)
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return;
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u32 start = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if (m_selected[chan] < (s32)m_elts.size())
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if(m_selected[chan] != -1 && m_selected[chan] < (s32)m_elts.size())
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{
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m_elts[m_selected[chan]]->targetScaleX = 1.f;
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m_elts[m_selected[chan]]->targetScaleY = 1.f;
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start = m_selected[chan];
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}
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u32 start = m_selected[chan];
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m_selected[chan] = -1;
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for (u32 i = 1; i <= m_elts.size(); ++i)
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}
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for(u32 i = 1; i <= m_elts.size(); ++i)
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{
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u32 j = loopNum(start + i, m_elts.size());
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CButtonsMgr::SElement &b = *m_elts[j];
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if (b.t == CButtonsMgr::GUIELT_BUTTON && b.visible)
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{
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m_selected[chan] = j;
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m_selected[0] = j;
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b.targetScaleX = 1.1f;
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b.targetScaleY = 1.1f;
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break;
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}
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}
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}
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}
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void CButtonsMgr::noHover(bool nohover)
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@ -51,6 +51,7 @@ public:
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void hide(s16 id, bool instant = false);
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void show(s16 id, bool instant = false);
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void mouse(int chan, int x, int y);
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void setMouse(bool enable);
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void up(void);
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void down(void);
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void draw(void);
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@ -148,6 +149,7 @@ private:
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u8 m_soundVolume;
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bool m_noclick;
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bool m_nohover;
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bool m_mouse;
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CVideo m_vid;
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private:
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void _drawBtn(const SButton &b, bool selected, bool click);
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@ -638,6 +638,7 @@ private:
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void ShowPrevZone(void);
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void ShowNextZone(void);
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void ShowGameZone(void);
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bool ShowPointer(void);
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bool m_show_zone_main;
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bool m_show_zone_main2;
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bool m_show_zone_main3;
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@ -541,7 +541,7 @@ void CMenu::_game(bool launch)
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if(!m_gameSound.IsPlaying())
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startGameSound = -6;
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}
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else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !m_show_zone_game)
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else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !ShowPointer())
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{
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_hideGame();
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m_gameSound.FreeMemory();
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@ -103,6 +103,7 @@ void CMenu::ScanInput()
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20);
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m_btnMgr.setMouse(WPadIR_Valid(chan) || m_show_pointer[chan]);
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if(WPadIR_Valid(chan))
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{
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m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle);
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@ -205,6 +206,16 @@ bool CMenu::WPadIR_Valid(int chan)
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return false;
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}
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bool CMenu::ShowPointer(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(WPadIR_Valid(chan) || m_show_pointer[chan])
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return true;
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}
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return false;
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}
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bool CMenu::WPadIR_ANY(void)
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{
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return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid);
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