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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
-fixed codedump on refreshing dml coverflow cache
-added detection of new GCReEx games on sd card
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parent
889a42adee
commit
82ce0f2dce
@ -124,14 +124,24 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
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snprintf(folder, sizeof(folder), dmlgamedir, partition);
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snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
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FILE *f = fopen(source, "r");
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if (f)
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FILE *f = fopen(source, "rb");
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if(f)
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{
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gprintf("Found on %s: %s\n", partition, source);
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fclose(f);
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return true;
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}
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gprintf("Not found on %s: %s\n", partition, source);
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else
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{
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snprintf(source, sizeof(source), "%s/%s/sys/boot.bin", folder, discid);
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f = fopen(source, "rb");
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if(f)
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{
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gprintf("Found on %s: %s\n", partition, source);
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fclose(f);
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return true;
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}
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}
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return false;
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}
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@ -79,7 +79,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage)
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gprintf("Calling list to update filelist\n");
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safe_vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS, update_dml);
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)));
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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path.append("/touch.db");
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@ -18,7 +18,6 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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safe_vector<string> compares = stringToVector(containing, '|');
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safe_vector<string> temp_pathlist;
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bool foundDMLgame;
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struct dirent *ent;
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/* Read primary entries */
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@ -38,20 +37,18 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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}
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}
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else
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{
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temp_pathlist.push_back(sfmt("%s/%s", directory.c_str(), ent->d_name));
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}
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}
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closedir(dir_itr);
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if(temp_pathlist.size() > 0)
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{
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bool FoundDMLgame;
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for(safe_vector<string>::iterator templist = temp_pathlist.begin(); templist != temp_pathlist.end(); templist++)
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{
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dir_itr = opendir((*templist).c_str());
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if (!dir_itr) continue;
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if(dml)
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foundDMLgame = false;
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FoundDMLgame = false;
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/* Read secondary entries */
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while((ent = readdir(dir_itr)) != NULL)
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@ -60,21 +57,24 @@ void CList<T>::GetPaths(safe_vector<string> &pathlist, string containing, string
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{
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for(safe_vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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{
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if (strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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if(dml && strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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{
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FoundDMLgame = true;
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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if(dml)
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foundDMLgame = true;
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break;
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}
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}
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}
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else if(dml && foundDMLgame == false)
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else if(dml && !FoundDMLgame && strncasecmp(ent->d_name, "sys", 3) == 0)
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{
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if(strcasestr(ent->d_name, "sys") != NULL)
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FILE *f;
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f = fopen(fmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name), "rb");
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if(f)
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{
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temp_pathlist.push_back(sfmt("%s/%s", (*templist).c_str(), ent->d_name));
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fclose(f);
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s/boot.bin", (*templist).c_str(), ent->d_name));
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break;
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}
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}
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