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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-01-24 09:41:10 +01:00
-fixed scummvm covers (untested)
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1a713f7b3e
commit
9f0a4d5a66
@ -2551,7 +2551,15 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq)
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SmartBuf zBuffer = m_compressCache ? smartMem2Alloc(zBufferSize) : tex.data;
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SmartBuf zBuffer = m_compressCache ? smartMem2Alloc(zBufferSize) : tex.data;
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if (!!zBuffer && (!m_compressCache || compress(zBuffer.get(), &zBufferSize, tex.data.get(), bufSize) == Z_OK))
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if (!!zBuffer && (!m_compressCache || compress(zBuffer.get(), &zBufferSize, tex.data.get(), bufSize) == Z_OK))
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{
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{
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FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), (m_items[i].hdr->hdr.gc_magic == EMU_MAGIC ? &m_items[i].hdr->path[string(m_items[i].hdr->path).find_last_of("/")] : (char*)m_items[i].hdr->hdr.id)), "wb");
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char gamePath[256];
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if(m_items[i].hdr->hdr.gc_magic == EMU_MAGIC)
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{
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if(string(m_items[i].hdr->path).find_last_of("/") != string::npos)
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strncpy(gamePath, &m_items[i].hdr->path[string(m_items[i].hdr->path).find_last_of("/")], sizeof(gamePath));
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else
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strncpy(gamePath, m_items[i].hdr->path, sizeof(gamePath));
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}
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FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), (m_items[i].hdr->hdr.gc_magic == EMU_MAGIC ? gamePath : (char*)m_items[i].hdr->hdr.id)), "wb");
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if (file != 0)
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if (file != 0)
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{
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{
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SWFCHeader header(tex, box, m_compressCache);
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SWFCHeader header(tex, box, m_compressCache);
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@ -2618,7 +2626,15 @@ CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq)
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// Try to find the texture in the cache
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// Try to find the texture in the cache
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if (!m_cachePath.empty())
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if (!m_cachePath.empty())
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{
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{
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FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), (m_items[i].hdr->hdr.gc_magic == EMU_MAGIC ? &m_items[i].hdr->path[string(m_items[i].hdr->path).find_last_of("/")] : (char*)m_items[i].hdr->hdr.id)), "rb");
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char gamePath[256];
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if(m_items[i].hdr->hdr.gc_magic == EMU_MAGIC)
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{
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if(string(m_items[i].hdr->path).find_last_of("/") != string::npos)
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strncpy(gamePath, &m_items[i].hdr->path[string(m_items[i].hdr->path).find_last_of("/")], sizeof(gamePath));
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else
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strncpy(gamePath, m_items[i].hdr->path, sizeof(gamePath));
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}
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FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), (m_items[i].hdr->hdr.gc_magic == EMU_MAGIC ? gamePath : (char*)m_items[i].hdr->hdr.id)), "rb");
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if (file != 0)
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if (file != 0)
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{
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{
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bool success = false;
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bool success = false;
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@ -1648,7 +1648,8 @@ void CMenu::_initCF(void)
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if (m_current_view == COVERFLOW_EMU)
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if (m_current_view == COVERFLOW_EMU)
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{
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{
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string tempname(m_gameList[i].path);
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string tempname(m_gameList[i].path);
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tempname.assign(&tempname[tempname.find_last_of('/') + 1]);
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if(tempname.find_last_of("/") != string::npos)
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tempname.assign(&tempname[tempname.find_last_of("/") + 1]);
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string coverFolder(m_plugin.GetCoverFolderName(m_gameList[i].hdr.magic));
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string coverFolder(m_plugin.GetCoverFolderName(m_gameList[i].hdr.magic));
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//if(tempname.find_last_of('.') != string::npos)
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//if(tempname.find_last_of('.') != string::npos)
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// tempname.erase(tempname.find_last_of('.'), tempname.size() - tempname.find_last_of('.'));
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// tempname.erase(tempname.find_last_of('.'), tempname.size() - tempname.find_last_of('.'));
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