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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
- some minor misc. changes.
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@ -1241,17 +1241,11 @@ void Nand::SetPaths(const char *emuPath, const char *currentPart)
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/* emuPath should = /nands/nand_name */
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/* set wiiflow full nand path */
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snprintf(FullNANDPath, sizeof(FullNANDPath), "%s:%s", currentPart, emuPath);
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// example - sd:/nands/default
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snprintf(FullNANDPath, sizeof(FullNANDPath), "%s:%s", currentPart, emuPath);// example - sd:/nands/default
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/* set IOS compatible NAND Path */
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strncpy(NandPath, emuPath, sizeof(NandPath));
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// example - /nands/default
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NandPath[sizeof(NandPath) - 1] = '\0';
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if(strlen(NandPath) == 0)
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strcat(NandPath, "/");
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memset(NandPath, 0, sizeof(NandPath));
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strncpy(NandPath, emuPath, sizeof(NandPath) - 1);
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}
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/*
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@ -56,8 +56,8 @@ extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern u8 currentPort;
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extern char wii_games_dir[];
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extern char gc_games_dir[];
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extern char wii_games_dir[64];
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extern char gc_games_dir[64];
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#ifdef __cplusplus
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}
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@ -148,7 +148,8 @@ void CMenu::_Explorer(void)
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if(strchr(dir, '/') != NULL)
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*(strrchr(dir, '/')+1) = '\0';
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}
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strcpy(folderPath, dir);
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strcpy(folderPath, dir);// copy dir path to folderPath. folderPath is what is display on screen.
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//if dir is just device and : then clear path completely
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if(strchr(dir, '/') == NULL)
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{
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@ -158,7 +159,7 @@ void CMenu::_Explorer(void)
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else if(strchr(folderPath, '/') != strrchr(folderPath, '/'))
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{
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*strrchr(folderPath, '/') = '\0';
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while(strlen(folderPath) > 48)
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while(strlen(folderPath) > 48)// shrink onscreen folder path down to 48 characters to fit on screen
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{
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if(strchr(folderPath, '/') == strrchr(folderPath, '/'))
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break;
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@ -166,7 +167,7 @@ void CMenu::_Explorer(void)
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strncpy(tmpPath, strchr(folderPath, '/') + 1, MAX_FAT_PATH - 1);
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strcpy(folderPath, tmpPath);
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}
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memset(tmpPath, 0, MAX_FAT_PATH);
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memset(tmpPath, 0, MAX_FAT_PATH);// now add beginning and ending '/''s to folderPath
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if(strchr(folderPath, ':') == NULL)
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strcpy(tmpPath, "/");
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strcat(tmpPath, folderPath);
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@ -176,9 +176,9 @@ void CMenu::_Paths(void)
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_hidePaths();
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currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
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path = _FolderExplorer(fmt(wii_games_dir, DeviceName[currentPartition]));
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if(strlen(path) > 6)// "usb1:/"
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if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb:
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{
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if(strncmp(path, "sd:/", 4) == 0)
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if(strncmp(path, "sd:", 3) == 0)
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m_cfg.setInt(WII_DOMAIN, "partition", 0);
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else
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{
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@ -187,7 +187,8 @@ void CMenu::_Paths(void)
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}
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string tmpPath = "%s" + string(strchr(path, ':'));
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m_cfg.setString(WII_DOMAIN, "wii_games_dir", tmpPath);
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strcpy(wii_games_dir, tmpPath.c_str());
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memset(wii_games_dir, 0, sizeof(wii_games_dir));
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strncpy(wii_games_dir, tmpPath.c_str(), sizeof(wii_games_dir) - 1);
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m_cfg.setBool(WII_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_WII)
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m_refreshGameList = true;
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@ -199,9 +200,9 @@ void CMenu::_Paths(void)
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_hidePaths();
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
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path = _FolderExplorer(fmt(gc_games_dir, DeviceName[currentPartition]));
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if(strlen(path) > 6)// "usb1:/"
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if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb:
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{
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if(strncmp(path, "sd:/", 4) == 0)
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if(strncmp(path, "sd:", 3) == 0)
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m_cfg.setInt(GC_DOMAIN, "partition", 0);
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else
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{
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@ -211,7 +212,8 @@ void CMenu::_Paths(void)
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}
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string tmpPath = "%s" + string(strchr(path, ':'));
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m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
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strcpy(gc_games_dir, tmpPath.c_str());
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memset(gc_games_dir, 0, sizeof(gc_games_dir));
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strncpy(gc_games_dir, tmpPath.c_str(), sizeof(gc_games_dir) - 1);
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m_cfg.setBool(GC_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_GAMECUBE)
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m_refreshGameList = true;
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