mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
- some minor misc. changes.
This commit is contained in:
parent
7f4f6ea2fc
commit
a45cc4cbdf
BIN
out/boot.dol
BIN
out/boot.dol
Binary file not shown.
Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -1241,17 +1241,11 @@ void Nand::SetPaths(const char *emuPath, const char *currentPart)
|
|||||||
/* emuPath should = /nands/nand_name */
|
/* emuPath should = /nands/nand_name */
|
||||||
|
|
||||||
/* set wiiflow full nand path */
|
/* set wiiflow full nand path */
|
||||||
snprintf(FullNANDPath, sizeof(FullNANDPath), "%s:%s", currentPart, emuPath);
|
snprintf(FullNANDPath, sizeof(FullNANDPath), "%s:%s", currentPart, emuPath);// example - sd:/nands/default
|
||||||
// example - sd:/nands/default
|
|
||||||
|
|
||||||
/* set IOS compatible NAND Path */
|
/* set IOS compatible NAND Path */
|
||||||
strncpy(NandPath, emuPath, sizeof(NandPath));
|
memset(NandPath, 0, sizeof(NandPath));
|
||||||
// example - /nands/default
|
strncpy(NandPath, emuPath, sizeof(NandPath) - 1);
|
||||||
|
|
||||||
NandPath[sizeof(NandPath) - 1] = '\0';
|
|
||||||
|
|
||||||
if(strlen(NandPath) == 0)
|
|
||||||
strcat(NandPath, "/");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -56,8 +56,8 @@ extern volatile bool NANDemuView;
|
|||||||
extern volatile bool networkInit;
|
extern volatile bool networkInit;
|
||||||
extern u8 currentPartition;
|
extern u8 currentPartition;
|
||||||
extern u8 currentPort;
|
extern u8 currentPort;
|
||||||
extern char wii_games_dir[];
|
extern char wii_games_dir[64];
|
||||||
extern char gc_games_dir[];
|
extern char gc_games_dir[64];
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
@ -148,7 +148,8 @@ void CMenu::_Explorer(void)
|
|||||||
if(strchr(dir, '/') != NULL)
|
if(strchr(dir, '/') != NULL)
|
||||||
*(strrchr(dir, '/')+1) = '\0';
|
*(strrchr(dir, '/')+1) = '\0';
|
||||||
}
|
}
|
||||||
strcpy(folderPath, dir);
|
strcpy(folderPath, dir);// copy dir path to folderPath. folderPath is what is display on screen.
|
||||||
|
|
||||||
//if dir is just device and : then clear path completely
|
//if dir is just device and : then clear path completely
|
||||||
if(strchr(dir, '/') == NULL)
|
if(strchr(dir, '/') == NULL)
|
||||||
{
|
{
|
||||||
@ -158,7 +159,7 @@ void CMenu::_Explorer(void)
|
|||||||
else if(strchr(folderPath, '/') != strrchr(folderPath, '/'))
|
else if(strchr(folderPath, '/') != strrchr(folderPath, '/'))
|
||||||
{
|
{
|
||||||
*strrchr(folderPath, '/') = '\0';
|
*strrchr(folderPath, '/') = '\0';
|
||||||
while(strlen(folderPath) > 48)
|
while(strlen(folderPath) > 48)// shrink onscreen folder path down to 48 characters to fit on screen
|
||||||
{
|
{
|
||||||
if(strchr(folderPath, '/') == strrchr(folderPath, '/'))
|
if(strchr(folderPath, '/') == strrchr(folderPath, '/'))
|
||||||
break;
|
break;
|
||||||
@ -166,7 +167,7 @@ void CMenu::_Explorer(void)
|
|||||||
strncpy(tmpPath, strchr(folderPath, '/') + 1, MAX_FAT_PATH - 1);
|
strncpy(tmpPath, strchr(folderPath, '/') + 1, MAX_FAT_PATH - 1);
|
||||||
strcpy(folderPath, tmpPath);
|
strcpy(folderPath, tmpPath);
|
||||||
}
|
}
|
||||||
memset(tmpPath, 0, MAX_FAT_PATH);
|
memset(tmpPath, 0, MAX_FAT_PATH);// now add beginning and ending '/''s to folderPath
|
||||||
if(strchr(folderPath, ':') == NULL)
|
if(strchr(folderPath, ':') == NULL)
|
||||||
strcpy(tmpPath, "/");
|
strcpy(tmpPath, "/");
|
||||||
strcat(tmpPath, folderPath);
|
strcat(tmpPath, folderPath);
|
||||||
|
@ -176,9 +176,9 @@ void CMenu::_Paths(void)
|
|||||||
_hidePaths();
|
_hidePaths();
|
||||||
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
|
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
|
||||||
path = _FolderExplorer(fmt(wii_games_dir, DeviceName[currentPartition]));
|
path = _FolderExplorer(fmt(wii_games_dir, DeviceName[currentPartition]));
|
||||||
if(strlen(path) > 6)// "usb1:/"
|
if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb:
|
||||||
{
|
{
|
||||||
if(strncmp(path, "sd:/", 4) == 0)
|
if(strncmp(path, "sd:", 3) == 0)
|
||||||
m_cfg.setInt(WII_DOMAIN, "partition", 0);
|
m_cfg.setInt(WII_DOMAIN, "partition", 0);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -187,7 +187,8 @@ void CMenu::_Paths(void)
|
|||||||
}
|
}
|
||||||
string tmpPath = "%s" + string(strchr(path, ':'));
|
string tmpPath = "%s" + string(strchr(path, ':'));
|
||||||
m_cfg.setString(WII_DOMAIN, "wii_games_dir", tmpPath);
|
m_cfg.setString(WII_DOMAIN, "wii_games_dir", tmpPath);
|
||||||
strcpy(wii_games_dir, tmpPath.c_str());
|
memset(wii_games_dir, 0, sizeof(wii_games_dir));
|
||||||
|
strncpy(wii_games_dir, tmpPath.c_str(), sizeof(wii_games_dir) - 1);
|
||||||
m_cfg.setBool(WII_DOMAIN, "update_cache", true);
|
m_cfg.setBool(WII_DOMAIN, "update_cache", true);
|
||||||
if(m_current_view & COVERFLOW_WII)
|
if(m_current_view & COVERFLOW_WII)
|
||||||
m_refreshGameList = true;
|
m_refreshGameList = true;
|
||||||
@ -199,9 +200,9 @@ void CMenu::_Paths(void)
|
|||||||
_hidePaths();
|
_hidePaths();
|
||||||
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
||||||
path = _FolderExplorer(fmt(gc_games_dir, DeviceName[currentPartition]));
|
path = _FolderExplorer(fmt(gc_games_dir, DeviceName[currentPartition]));
|
||||||
if(strlen(path) > 6)// "usb1:/"
|
if(strchr(path, '/') != NULL)// path includes a folder and not just sd: or usb:
|
||||||
{
|
{
|
||||||
if(strncmp(path, "sd:/", 4) == 0)
|
if(strncmp(path, "sd:", 3) == 0)
|
||||||
m_cfg.setInt(GC_DOMAIN, "partition", 0);
|
m_cfg.setInt(GC_DOMAIN, "partition", 0);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -211,7 +212,8 @@ void CMenu::_Paths(void)
|
|||||||
}
|
}
|
||||||
string tmpPath = "%s" + string(strchr(path, ':'));
|
string tmpPath = "%s" + string(strchr(path, ':'));
|
||||||
m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
|
m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
|
||||||
strcpy(gc_games_dir, tmpPath.c_str());
|
memset(gc_games_dir, 0, sizeof(gc_games_dir));
|
||||||
|
strncpy(gc_games_dir, tmpPath.c_str(), sizeof(gc_games_dir) - 1);
|
||||||
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
|
m_cfg.setBool(GC_DOMAIN, "update_cache", true);
|
||||||
if(m_current_view & COVERFLOW_GAMECUBE)
|
if(m_current_view & COVERFLOW_GAMECUBE)
|
||||||
m_refreshGameList = true;
|
m_refreshGameList = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user