mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
b782337d27
- added HBC 1.1.3 new ID OHBC. this allows wiiflow to use exit to HBC if you have the new one. - switched HBC_JODI and HBC_HAXX to the correct DEFINE. they were switched wrong but it didn't seem to really have any affect. - re added the Aspect Ratio option for Emu NAND games. seems it was set to only show for a wii game but now it will show for both wii and nand game. default is your consoles default. so for example if your console is 16:9 and your game doesn't look right try force 4:3. - re organized the game settings menu to get all game setting options to show. this will make themes not display properly. themes will need to be edited. - added gc default settings menu accessed via main settings pg3. pg3 no longer requires you to be in gc view to see them now. wish i had more time to add more default settings. - addded partition settings menu in place of the single partiton selection on pg1. this means you don't have to select the source view first. - fixed switching from full covers to smallbox covers in sourceflow and brewflow. - updated the Help Guide to any new button controls (English only). - updated the xml file. - other minor theme and code cleanup
176 lines
8.1 KiB
C++
176 lines
8.1 KiB
C++
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#include "menu.hpp"
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static const int g_curPage = 3;
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template <class T> static inline T loopNum(T i, T s)
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{
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return (i + s) % s;
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}
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void CMenu::_hideConfig3(bool instant)
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{
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_hideConfigCommon(instant);
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m_btnMgr.hide(m_config3LblGameLanguage, instant);
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m_btnMgr.hide(m_config3LblLanguage, instant);
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m_btnMgr.hide(m_config3BtnLanguageP, instant);
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m_btnMgr.hide(m_config3BtnLanguageM, instant);
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m_btnMgr.hide(m_config3LblGameVideo, instant);
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m_btnMgr.hide(m_config3LblVideo, instant);
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m_btnMgr.hide(m_config3BtnVideoP, instant);
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m_btnMgr.hide(m_config3BtnVideoM, instant);
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m_btnMgr.hide(m_config3LblGCDefaults, instant);
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m_btnMgr.hide(m_config3BtnGCDefaults, instant);
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m_btnMgr.hide(m_config3LblChannelsType, instant);
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m_btnMgr.hide(m_config3LblChannelsTypeVal, instant);
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m_btnMgr.hide(m_config3BtnChannelsTypeP, instant);
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m_btnMgr.hide(m_config3BtnChannelsTypeM, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
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if(m_config3LblUser[i] != -1)
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m_btnMgr.hide(m_config3LblUser[i], instant);
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}
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void CMenu::_showConfig3(void)
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{
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_showConfigCommon(m_config3Bg, g_curPage);
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m_btnMgr.show(m_config3LblGameLanguage);
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m_btnMgr.show(m_config3LblLanguage);
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m_btnMgr.show(m_config3BtnLanguageP);
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m_btnMgr.show(m_config3BtnLanguageM);
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m_btnMgr.show(m_config3LblGameVideo);
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m_btnMgr.show(m_config3LblVideo);
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m_btnMgr.show(m_config3BtnVideoP);
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m_btnMgr.show(m_config3BtnVideoM);
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m_btnMgr.show(m_config3LblGCDefaults);
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m_btnMgr.show(m_config3BtnGCDefaults);
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m_btnMgr.show(m_config3LblChannelsType);
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m_btnMgr.show(m_config3LblChannelsTypeVal);
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m_btnMgr.show(m_config3BtnChannelsTypeP);
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m_btnMgr.show(m_config3BtnChannelsTypeM);
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for(u8 i = 0; i < ARRAY_SIZE(m_config3LblUser); ++i)
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if(m_config3LblUser[i] != -1)
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m_btnMgr.show(m_config3LblUser[i]);
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int i = min(max(0, m_cfg.getInt("GENERAL", "video_mode", 0)), (int)ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1);
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m_btnMgr.setText(m_config3LblVideo, _t(CMenu::_GlobalVideoModes[i].id, CMenu::_GlobalVideoModes[i].text));
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i = min(max(0, m_cfg.getInt("GENERAL", "game_language", 0)), (int)ARRAY_SIZE(CMenu::_languages) - 1);
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m_btnMgr.setText(m_config3LblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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i = m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") - 1;
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m_btnMgr.setText(m_config3LblChannelsTypeVal, _t(CMenu::_ChannelsType[i].id, CMenu::_ChannelsType[i].text));
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}
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int CMenu::_config3(void)
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{
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int change = CONFIG_PAGE_NO_CHANGE;
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_showConfig3();
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while(!m_exit)
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{
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change = _configCommon();
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if (change != CONFIG_PAGE_NO_CHANGE)
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break;
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if (BTN_A_PRESSED)
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{
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if (m_btnMgr.selected(m_config3BtnLanguageP) || m_btnMgr.selected(m_config3BtnLanguageM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnLanguageP) ? 1 : -1;
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m_cfg.setInt("GENERAL", "game_language", (int)loopNum((u32)m_cfg.getInt("GENERAL", "game_language", 0) + direction, ARRAY_SIZE(CMenu::_languages)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnVideoP) || m_btnMgr.selected(m_config3BtnVideoM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnVideoP) ? 1 : -1;
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m_cfg.setInt("GENERAL", "video_mode", (int)loopNum((u32)m_cfg.getInt("GENERAL", "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GlobalVideoModes)));
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnGCDefaults))
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{
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_hideConfig3();
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_configGC();
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_showConfig3();
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}
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else if (m_btnMgr.selected(m_config3BtnChannelsTypeP) || m_btnMgr.selected(m_config3BtnChannelsTypeM))
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{
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s8 direction = m_btnMgr.selected(m_config3BtnChannelsTypeP) ? 1 : -1;
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m_cfg.setInt(CHANNEL_DOMAIN, "channels_type", 1 + (int)loopNum((u32)m_cfg.getInt(CHANNEL_DOMAIN, "channels_type", 1) - 1 + direction, ARRAY_SIZE(CMenu::_ChannelsType)));
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_showConfig3();
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m_cfg.setBool(PLUGIN_ENABLED, "4e414e44", false);
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m_cfg.setBool(PLUGIN_ENABLED, "454e414e", false);
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if(m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") & CHANNELS_REAL)
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m_cfg.setBool(PLUGIN_ENABLED, "4e414e44", true);
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if(m_cfg.getInt(CHANNEL_DOMAIN, "channels_type") & CHANNELS_EMU)
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m_cfg.setBool(PLUGIN_ENABLED, "454e414e", true);
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if(m_current_view & COVERFLOW_CHANNEL || m_current_view & COVERFLOW_PLUGIN)
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m_refreshGameList = true;
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}
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}
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}
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_hideConfig3();
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return change;
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}
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void CMenu::_initConfig3Menu()
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{
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_addUserLabels(m_config3LblUser, ARRAY_SIZE(m_config3LblUser), "CONFIG3");
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m_config3Bg = _texture("CONFIG3/BG", "texture", theme.bg, false);
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m_config3LblGameVideo = _addLabel("CONFIG3/VIDEO", theme.lblFont, L"", 20, 125, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblVideo = _addLabel("CONFIG3/VIDEO_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnVideoM = _addPicButton("CONFIG3/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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m_config3BtnVideoP = _addPicButton("CONFIG3/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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m_config3LblGameLanguage = _addLabel("CONFIG3/GAME_LANG", theme.lblFont, L"", 20, 185, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblLanguage = _addLabel("CONFIG3/GAME_LANG_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnLanguageM = _addPicButton("CONFIG3/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
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m_config3BtnLanguageP = _addPicButton("CONFIG3/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
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m_config3LblGCDefaults = _addLabel("CONFIG3/GC_DEFAULTS", theme.lblFont, L"", 20, 245, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3BtnGCDefaults = _addButton("CONFIG3/GC_DEFAULTS_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
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m_config3LblChannelsType = _addLabel("CONFIG3/CHANNELS_TYPE", theme.lblFont, L"", 20, 305, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_config3LblChannelsTypeVal = _addLabel("CONFIG3/CHANNELS_TYPE_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_config3BtnChannelsTypeM = _addPicButton("CONFIG3/CHANNELS_TYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
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m_config3BtnChannelsTypeP = _addPicButton("CONFIG3/CHANNELS_TYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
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_setHideAnim(m_config3LblGameVideo, "CONFIG3/VIDEO", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblVideo, "CONFIG3/VIDEO_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnVideoM, "CONFIG3/VIDEO_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnVideoP, "CONFIG3/VIDEO_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGameLanguage, "CONFIG3/GAME_LANG", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblLanguage, "CONFIG3/GAME_LANG_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnLanguageM, "CONFIG3/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnLanguageP, "CONFIG3/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblGCDefaults, "CONFIG3/GC_DEFAULTS", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3BtnGCDefaults, "CONFIG3/GC_DEFAULTS_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3LblChannelsType, "CONFIG3/CHANNELS_TYPE", 50, 0, -2.f, 0.f);
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_setHideAnim(m_config3LblChannelsTypeVal, "CONFIG3/CHANNELS_TYPE_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnChannelsTypeM, "CONFIG3/CHANNELS_TYPE_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_config3BtnChannelsTypeP, "CONFIG3/CHANNELS_TYPE_PLUS", -50, 0, 1.f, 0.f);
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_hideConfig3(true);
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_textConfig3();
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}
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void CMenu::_textConfig3(void)
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{
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m_btnMgr.setText(m_config3LblGameVideo, _t("cfgb3", L"Default video mode"));
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m_btnMgr.setText(m_config3LblGameLanguage, _t("cfgb4", L"Default game language"));
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m_btnMgr.setText(m_config3LblGCDefaults, _t("cfgb9", L"GameCube default settings"));
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m_btnMgr.setText(m_config3BtnGCDefaults, _t("dl16", L"Set"));
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m_btnMgr.setText(m_config3LblChannelsType, _t("cfgb7", L"Channels Type"));
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}
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