mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-updated gamecube dumper again, enabled
32k align by default now, compression without 32k still doesnt work properly -fixed stupid bug which may deletes all your games when deleting one game (thanks Miigotu) -reverted video change of r154 for now
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925900a393
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cb478c4dd3
@ -519,7 +519,7 @@ void CVideo::_showWaitMessages(CVideo *m)
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m->m_waitMessages.clear();
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//gprintf("Stop showing images\n");
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m->m_showingWaitMessages = false;
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//m->CheckWaitThread(false);
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m->CheckWaitThread(false);
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gprintf("Stop showing images\n");
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}
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@ -26,10 +26,10 @@
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***************************************************************************/
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#include <stdio.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <sys/statvfs.h>
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#include "mem2.hpp"
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#include "gc_disc.hpp"
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#include "DeviceHandler.hpp"
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#include "disc.h"
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@ -90,7 +90,7 @@ s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner, void *spinner_data)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u8 *ReadBuffer = (u8 *)memalign(32, gc_readsize);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize);
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u32 toread = 0;
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u32 wrote = 0;
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FILE *f = fopen(path, "ab");
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@ -117,19 +117,31 @@ s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t
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spinner(wrote, DiscSize, spinner_data);
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}
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fclose(f);
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free(ReadBuffer);
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SAFE_CLOSE(f);
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MEM2_free(ReadBuffer);
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return wrote;
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}
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s32 GCDump::__DiscWriteAligned(char * path, u32 offset, u32 length, int *alignment)
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{
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u8 *ReadBuffer = (u8 *)memalign(32, gc_readsize+4);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(gc_readsize+4);
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u32 toread = 0;
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u32 wrote = 0;
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*alignment = 32768;
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FILE *f = fopen(path, "ab");
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unsigned int align = 0x8000;
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for(align = 0x8000; align > 2; align/=2)
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{
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if((offset & (align-1)) == 0)
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{
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break;
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}
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}
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*alignment = (int)align;
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while(length)
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{
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toread = gc_readsize;
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@ -151,22 +163,14 @@ s32 GCDump::__DiscWriteAligned(char * path, u32 offset, u32 length, int *alignme
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}
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else
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{
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for(unsigned int align = 0x8000; align > 2; align/=2)
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{
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if((offset & (align-1)) == 0)
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{
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fwrite(ReadBuffer, 1, (toread+(align-1))&(~(align-1)), f);
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wrote += (toread+(align-1))&(~(align-1));
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offset += toread;
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length -= toread;
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*alignment = (int)align;
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break;
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}
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}
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fwrite(ReadBuffer, 1, ((toread+(align-1))&(~(align-1))), f);
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wrote += ((toread+(align-1))&(~(align-1)));
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offset += toread;
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length -= toread;
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}
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}
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fclose(f);
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free(ReadBuffer);
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SAFE_CLOSE(f);
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MEM2_free(ReadBuffer);
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return wrote;
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}
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@ -174,7 +178,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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{
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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u8 *ReadBuffer = (u8 *)memalign(32, 0x40);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x40);
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u8 *FSTBuffer;
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u32 wrote = 0;
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@ -216,12 +220,12 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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GamePartOffset = *(vu32*)(ReadBuffer+0x34);
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DataSize = *(vu32*)(ReadBuffer+0x38);
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free(ReadBuffer);
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MEM2_free(ReadBuffer);
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DOLSize = FSTOffset - DOLOffset;
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DiscSize = DataSize + GamePartOffset;
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FSTBuffer = (u8 *)memalign(32, (FSTSize+31)&(~31));
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FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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@ -290,7 +294,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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else
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{
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spinner(FSTEnt, FSTEnt, spinner_data);
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free(FSTBuffer);
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MEM2_free(FSTBuffer);
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return gc_error;
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}
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}
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@ -301,7 +305,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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FILE *f = fopen(gamepath, "r+");
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fseek(f, FSTOffset, SEEK_SET);
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fwrite(fst, 1, FSTSize, f);
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fclose(f);
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SAFE_CLOSE(f);
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gprintf("Done!! Disc old size: %d, disc new size: %d, saved: %d\n", DiscSize, wrote, DiscSize - wrote);
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}
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@ -310,20 +314,20 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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ret = __DiscWrite(gamepath, 0, DiscSize, spinner, spinner_data);
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if( ret < 0 )
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{
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free(FSTBuffer);
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MEM2_free(FSTBuffer);
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return gc_error;
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}
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gprintf("Done!! Disc size: %d\n", DiscSize);
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}
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free(FSTBuffer);
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MEM2_free(FSTBuffer);
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return gc_skipped;
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}
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s32 GCDump::CheckSpace(u32 *needed, bool comp)
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{
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u8 *ReadBuffer = (u8 *)memalign(32, 0x40);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x40);
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s32 ret = __DiscReadRaw(ReadBuffer, 0x400, 0x40);
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if(ret > 0)
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@ -337,7 +341,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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u32 DiscSize = DataSize + GamePartOffset;
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free(ReadBuffer);
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MEM2_free(ReadBuffer);
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u32 size = 0;
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@ -353,12 +357,12 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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}
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else
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{
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u8 *FSTBuffer = (u8 *)memalign(32, (FSTSize+31)&(~31));
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u8 *FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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{
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free(FSTBuffer);
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MEM2_free(FSTBuffer);
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return 1;
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}
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@ -379,7 +383,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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size += (fst[i].FileLength+31)&(~31);
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}
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}
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free(FSTBuffer);
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MEM2_free(FSTBuffer);
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}
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*needed = size/0x8000;
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gprintf("Free space needed on SD: %d bytes (%x blocks)\n", size, size/0x8000);
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@ -163,10 +163,12 @@ s32 WBFS_Ext_RemoveGame(u8 *discid, char *gamepath)
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if (ent->d_name[0] == '.') continue;
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snprintf(file, sizeof(file), "%s/%s", folder, ent->d_name);
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remove(file);
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if(discid != NULL && strstr(file, (char*)discid) != NULL)
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remove(file);
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}
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closedir(dir_iter);
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unlink(folder);
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if(strlen(folder) > 11)
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unlink(folder);
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return 0;
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}
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@ -114,7 +114,7 @@ int CMenu::_GCgameInstaller(void *obj)
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bool skip = m.m_cfg.getBool("DML", "skip_on_error", false);
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bool comp = m.m_cfg.getBool("DML", "compressed_dump", false);
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bool wexf = m.m_cfg.getBool("DML", "write_ex_files", false);
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bool alig = m.m_cfg.getBool("DML", "align_files", false);
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bool alig = m.m_cfg.getBool("DML", "align_files", true);
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u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5);
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u32 rsize = 32768;
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