mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-02-17 12:36:20 +01:00
-removed a few unneeded calculations from the banner animation
This commit is contained in:
parent
7b4d983f87
commit
ce39e0c307
@ -45,6 +45,21 @@ void BannerWindow::Init(CVideo *vid, u8 *font1, u8 *font2)
|
|||||||
AnimationRunning = false;
|
AnimationRunning = false;
|
||||||
Brightness = 0.f;
|
Brightness = 0.f;
|
||||||
|
|
||||||
|
// this just looks better for banner/icon ratio
|
||||||
|
xDiff = 0.5f * (video->wide() ? (video->vid_50hz() ? 616 : 620.0f) : 608.0f);
|
||||||
|
yDiff = 0.5f * (video->vid_50hz() ? 448.0f : 470.0f);
|
||||||
|
|
||||||
|
iconWidth = fIconWidth - 20;
|
||||||
|
iconHeight = fIconHeight - 20;
|
||||||
|
|
||||||
|
ratioX = xDiff * 2.f / iconWidth;
|
||||||
|
ratioY = yDiff * 2.f / iconHeight;
|
||||||
|
|
||||||
|
stepx1 = ((ScreenProps.x * 0.1f - xDiff) - (AnimPosX + 0.5f * fIconWidth - 0.5f * iconWidth)) * ratioX;
|
||||||
|
stepx2 = ((ScreenProps.x * 0.1f + xDiff) - (AnimPosX + 0.5f * fIconWidth + 0.5f * iconWidth)) * ratioX;
|
||||||
|
stepy1 = ((ScreenProps.y * 0.9f - yDiff) - (AnimPosY + 0.5f * fIconHeight - 0.5f * iconHeight)) * ratioY;
|
||||||
|
stepy2 = ((ScreenProps.y * 0.9f + yDiff) - (AnimPosY + 0.5f * fIconHeight + 0.5f * iconHeight)) * ratioY;
|
||||||
|
|
||||||
gameBanner->Clear();
|
gameBanner->Clear();
|
||||||
if(!FontLoaded)
|
if(!FontLoaded)
|
||||||
{
|
{
|
||||||
@ -123,35 +138,11 @@ void BannerWindow::Animate(void)
|
|||||||
AnimStep--;
|
AnimStep--;
|
||||||
float curAnimStep = ((float)(MaxAnimSteps - AnimStep)/(float)MaxAnimSteps);
|
float curAnimStep = ((float)(MaxAnimSteps - AnimStep)/(float)MaxAnimSteps);
|
||||||
|
|
||||||
float stepx1 = -AnimPosX;
|
|
||||||
float stepy1 = -AnimPosY;
|
|
||||||
float stepx2 = (640 - 1) - (AnimPosX + fIconWidth);
|
|
||||||
float stepy2 = (480 - 1) - (AnimPosY + fIconHeight);
|
|
||||||
|
|
||||||
float top = AnimPosY + stepy1 * curAnimStep;
|
|
||||||
float bottom = AnimPosY + fIconHeight + stepy2 * curAnimStep;
|
|
||||||
float left = AnimPosX + stepx1 * curAnimStep;
|
|
||||||
float right = AnimPosX + fIconWidth + stepx2 * curAnimStep;
|
|
||||||
|
|
||||||
float xDiff = 0.5f * (video->wide() ? (video->vid_50hz() ? 616 : 620.0f) : 608.0f);
|
|
||||||
float yDiff = 0.5f * (video->vid_50hz() ? 448.0f : 470.0f);
|
|
||||||
|
|
||||||
// this just looks better for banner/icon ratio
|
|
||||||
float iconWidth = fIconWidth - 20;
|
|
||||||
float iconHeight = fIconHeight - 20;
|
|
||||||
|
|
||||||
f32 ratioX = xDiff * 2.f / iconWidth;
|
|
||||||
f32 ratioY = yDiff * 2.f / iconHeight;
|
|
||||||
stepx1 = ((ScreenProps.x * 0.1f - xDiff) - (AnimPosX + 0.5f * fIconWidth - 0.5f * iconWidth)) * ratioX;
|
|
||||||
stepx2 = ((ScreenProps.x * 0.1f + xDiff) - (AnimPosX + 0.5f * fIconWidth + 0.5f * iconWidth)) * ratioX;
|
|
||||||
stepy1 = ((ScreenProps.y * 0.9f - yDiff) - (AnimPosY + 0.5f * fIconHeight - 0.5f * iconHeight)) * ratioY;
|
|
||||||
stepy2 = ((ScreenProps.y * 0.9f + yDiff) - (AnimPosY + 0.5f * fIconHeight + 0.5f * iconHeight)) * ratioY;
|
|
||||||
|
|
||||||
//! This works good for banners
|
//! This works good for banners
|
||||||
top = (ScreenProps.y * 0.5f - yDiff) + stepy1 * curAnimStep;
|
float top = (ScreenProps.y * 0.5f - yDiff) + stepy1 * curAnimStep;
|
||||||
bottom = (ScreenProps.y * 0.5f + yDiff) + stepy2 * curAnimStep;
|
float bottom = (ScreenProps.y * 0.5f + yDiff) + stepy2 * curAnimStep;
|
||||||
left = (ScreenProps.x * 0.5f - xDiff) + stepx1 * curAnimStep;
|
float left = (ScreenProps.x * 0.5f - xDiff) + stepx1 * curAnimStep;
|
||||||
right = (ScreenProps.x * 0.5f + xDiff) + stepx2 * curAnimStep;
|
float right = (ScreenProps.x * 0.5f + xDiff) + stepx2 * curAnimStep;
|
||||||
|
|
||||||
// set banner projection
|
// set banner projection
|
||||||
guOrtho(projection, top, bottom, left, right, -100, 10000);
|
guOrtho(projection, top, bottom, left, right, -100, 10000);
|
||||||
|
@ -84,6 +84,11 @@ class BannerWindow
|
|||||||
bool AnimationRunning;
|
bool AnimationRunning;
|
||||||
bool changing;
|
bool changing;
|
||||||
|
|
||||||
|
float xDiff, yDiff;
|
||||||
|
float iconWidth, iconHeight;
|
||||||
|
float stepx1, stepx2, stepy1, stepy2;
|
||||||
|
f32 ratioX, ratioY;
|
||||||
|
|
||||||
Mtx modelview;
|
Mtx modelview;
|
||||||
Mtx44 projection;
|
Mtx44 projection;
|
||||||
Vec2f ScreenProps;
|
Vec2f ScreenProps;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user