mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
-now also reading all subdirectories for emulator coverflow
-corrected small debug print mistake -set down mem1 usage a little bit -enabled randomize_music by default
This commit is contained in:
parent
84cf561172
commit
e3e04bd584
@ -17,6 +17,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage,
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bool ditimes = false;
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bool ditimes = false;
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bool music = typeid(T) == typeid(std::string);
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bool music = typeid(T) == typeid(std::string);
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bool emu = strcasestr(path.c_str(), m_plugin.getString("PLUGIN","romDir","").c_str()) != NULL;
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if(music)
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if(music)
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gprintf("Loading music list from path: %s\n",path.c_str());
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gprintf("Loading music list from path: %s\n",path.c_str());
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else if(!m_wbfsFS)
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else if(!m_wbfsFS)
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@ -25,7 +26,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage,
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
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update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
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update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
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update_emu = strcasestr(path.c_str(), m_plugin.getString("PLUGIN","romDir","").c_str()) != NULL && force_update[COVERFLOW_EMU];
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update_emu = emu && force_update[COVERFLOW_EMU];
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const char* partition = DeviceName[DeviceHandler::Instance()->PathToDriveType(path.c_str())];
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const char* partition = DeviceName[DeviceHandler::Instance()->PathToDriveType(path.c_str())];
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update_dml = strcasestr(path.c_str(), fmt(strncmp(partition, "sd", 2) != 0 ? m_DMLgameDir.c_str() : "%s:/games", partition)) != NULL && force_update[COVERFLOW_DML];
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update_dml = strcasestr(path.c_str(), fmt(strncmp(partition, "sd", 2) != 0 ? m_DMLgameDir.c_str() : "%s:/games", partition)) != NULL && force_update[COVERFLOW_DML];
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@ -46,10 +47,10 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage,
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ditimes = discinfo.st_mtime > cache.st_mtime;
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ditimes = discinfo.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || mtimes || ditimes;
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m_update = update_lang || noDB || mtimes || ditimes;
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if(m_update) gprintf("Cache of %s is being updated because ", path.c_str());
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if(m_update) gprintf("Cache of %s is being updated because:", path.c_str());
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if(update_lang) gprintf("languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
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if(update_lang) gprintf("Languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
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if(noDB) gprintf("a database was not found!\n");
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if(noDB) gprintf("A database was not found!\n");
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if(mtimes || ditimes) gprintf("the WBFS folder was modified!\n");
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if(mtimes || ditimes) gprintf("The WBFS folder was modified!\nCache date: %i\nFolder date: %i\n", cache.st_mtime, filestat.st_mtime);
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if(m_extcheck && !m_update)
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if(m_extcheck && !m_update)
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{
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{
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@ -79,7 +80,7 @@ void CachedList<T>::Load(string path, string containing, string m_lastLanguage,
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gprintf("Calling list to update filelist\n");
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gprintf("Calling list to update filelist\n");
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vector<string> pathlist;
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vector<string> pathlist;
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)), music);
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list.GetPaths(pathlist, containing, path, m_wbfsFS, (update_dml || (m_update && strcasestr(path.c_str(), ":/games") != NULL)), (music || emu));
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage, m_DMLgameDir, m_plugin);
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path.append("/touch.db");
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path.append("/touch.db");
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@ -5,9 +5,10 @@
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#include "defines.h"
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#include "defines.h"
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#include "channels.h"
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#include "channels.h"
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#include "gc.h"
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#include "gc.h"
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#include "fileOps.h"
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template <typename T>
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template <typename T>
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void CList<T>::GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs, bool dml, bool music)
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void CList<T>::GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs, bool dml, bool no_depth_limit)
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{
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{
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if (!wbfs_fs)
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if (!wbfs_fs)
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{
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{
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@ -23,8 +24,8 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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/* Read primary entries */
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/* Read primary entries */
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while((ent = readdir(dir_itr)) != NULL)
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while((ent = readdir(dir_itr)) != NULL)
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{
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{
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if (ent->d_name[0] == '.') continue;
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if (ent->d_name[0] == '.')
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//if (strlen(ent->d_name) < 6) continue;
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continue;
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if(ent->d_type == DT_REG)
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if(ent->d_type == DT_REG)
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{
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{
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@ -41,57 +42,59 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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}
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}
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closedir(dir_itr);
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closedir(dir_itr);
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if(temp_pathlist.size() > 0)
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bool FoundFile;
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while(temp_pathlist.size())
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{
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{
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bool FoundDMLgame;
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if(temp_pathlist[0].size() == 0)
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for(u32 i = 0; i < temp_pathlist.size(); i++)
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{
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{
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if(temp_pathlist[i].size() == 0)
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temp_pathlist.erase(temp_pathlist.begin());
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continue;
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continue;
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}
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dir_itr = opendir(temp_pathlist[i].c_str());
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dir_itr = opendir(temp_pathlist[0].c_str());
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if(!dir_itr)
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if(!dir_itr)
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{
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temp_pathlist.erase(temp_pathlist.begin());
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continue;
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continue;
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}
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FoundDMLgame = false;
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FoundFile = false;
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/* Read secondary entries */
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/* Read subdirectory */
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while((ent = readdir(dir_itr)) != NULL)
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while((ent = readdir(dir_itr)) != NULL)
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{
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{
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if (ent->d_name[0] == '.') continue;
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if (ent->d_name[0] == '.')
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if(ent->d_type == DT_REG && (strlen(ent->d_name) > 7 || music))
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continue;
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if(ent->d_type == DT_REG)
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{
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{
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for(vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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for(vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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{
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{
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if(strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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if(strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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{
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{
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FoundDMLgame = true;
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FoundFile = true;
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name).c_str());
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name));
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pathlist.push_back(sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name));
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break;
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break;
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if(music)
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if(no_depth_limit)
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temp_pathlist.push_back(sfmt("%s/%s", temp_pathlist[i].c_str(), ent->d_name));
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temp_pathlist.push_back(sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name));
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else if(dml && !FoundDMLgame && strncasecmp(ent->d_name, "sys", 3) == 0)
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else if(dml && !FoundFile && strncasecmp(ent->d_name, "sys", 3) == 0 &&
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fsop_FileExist(fmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name)))
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{
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{
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FILE *f;
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FoundFile = true;
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f = fopen(fmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name), "rb");
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name).c_str());
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if(f)
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pathlist.push_back(sfmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name));
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{
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fclose(f);
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s/boot.bin", temp_pathlist[i].c_str(), ent->d_name));
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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closedir(dir_itr);
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closedir(dir_itr);
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}
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/* Finished reading subdirectory, erase it */
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temp_pathlist.erase(temp_pathlist.begin());
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}
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}
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}
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}
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else
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else
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@ -22,7 +22,7 @@ class CList
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public:
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public:
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CList(){};
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CList(){};
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~CList(){};
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~CList(){};
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false, bool music = false);
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false, bool no_depth_limit = false);
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void GetHeaders(vector<string> pathlist, vector<T> &headerlist, string, string, string, Config &plugin);
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void GetHeaders(vector<string> pathlist, vector<T> &headerlist, string, string, string, Config &plugin);
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void GetChannels(vector<T> &headerlist, string, u32, string);
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void GetChannels(vector<T> &headerlist, string, u32, string);
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private:
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private:
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@ -36,7 +36,7 @@ extern "C"
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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__exception_setreload(5);
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__exception_setreload(5);
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MEM1_init((void*)0x80003f00, (void*)0x80b00000);
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MEM1_init((void*)0x80004000, (void*)0x80b00000);
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// Init video
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// Init video
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CVideo vid;
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CVideo vid;
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@ -181,7 +181,7 @@ bool GuiSound::Load(const char * filepath)
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if(!decoder->IsBufferReady())
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if(!decoder->IsBufferReady())
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{
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{
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gprintf("Buffer not ready!!n");
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gprintf("Buffer not ready!!\n");
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SoundHandler::Instance()->RemoveDecoder(voice);
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SoundHandler::Instance()->RemoveDecoder(voice);
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return false;
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return false;
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}
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}
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@ -39,7 +39,7 @@ void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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if (dir & NORMAL_MUSIC)
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if (dir & NORMAL_MUSIC)
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m_music_files.Load(musicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
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m_music_files.Load(musicDir, ".ogg|.mp3", "EN", cfg); //|.mod|.xm|.s3m|.wav|.aiff");
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if (cfg.getBool("GENERAL", "randomize_music", false) && m_music_files.size() > 0)
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if (cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
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{
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{
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srand(unsigned(time(NULL)));
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srand(unsigned(time(NULL)));
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random_shuffle(m_music_files.begin(), m_music_files.end());
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random_shuffle(m_music_files.begin(), m_music_files.end());
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