mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-fixed installing gamecube games with a disc two
-fixed booting wii games in neek mode (thanks skidau for finding the problem)
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87d895e304
commit
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@ -112,17 +112,6 @@ static void PatchAHB()
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bool loadIOS(int ios, bool launch_game, bool emu_channel)
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{
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#ifndef DOLPHIN
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if(neek2o())
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{
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memset(&CurrentIOS, 0, sizeof(IOS_Info));
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CurrentIOS.Version = 254;
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CurrentIOS.Type = IOS_TYPE_D2X;
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CurrentIOS.Base = 254;
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CurrentIOS.Revision = 999;
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DCFlushRange(&CurrentIOS, sizeof(IOS_Info));
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return true;
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}
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Close_Inputs();
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DeviceHandler::Instance()->UnMountAll();
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WDVD_Close();
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@ -32,7 +32,6 @@
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#include "alt_ios.h"
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#include "utils.h"
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#include "fs.h"
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#include "nk.h"
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#include "mload.h"
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#include "gecko/gecko.h"
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#include "memory/mem2.hpp"
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@ -96,12 +95,6 @@ u32 Title_GetSize_FromTMD(tmd *tmd_data)
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/* Check if the cIOS is a D2X. */
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bool IOS_D2X(u8 ios, u8 *base)
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{
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if(neek2o())
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{
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*base = (u8)IOS_GetVersion();
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return true;
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}
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iosinfo_t *info = IOS_GetInfo(ios);
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if(!info)
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return false;
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@ -415,12 +415,10 @@ s32 GCDump::DumpGame()
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gc_done += __DiscWrite(gamepath, 0x2440+NextOffset, ApploaderSize, ReadBuffer);
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}
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if(!Disc)
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snprintf(gamepath, sizeof(gamepath), "%s/%s [%.06s]/game.iso", fmt((strncmp(gamepartition, "sd", 2) != 0) ? usb_dml_game_dir : DML_DIR, gamepartition), gcheader.title, (char *)gcheader.id);
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else
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if(Disc)
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{
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char *ptz = (char *)NULL;
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ptz = strstr(gamepath, "game.iso");
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char *ptz = strstr(gamepath, "game.iso");
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if(ptz != NULL)
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strncpy(ptz, "gam1.iso", 8);
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}
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@ -17,6 +17,7 @@
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "menu/menu.hpp"
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CMenu *mainMenu;
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@ -44,32 +45,48 @@ int main(int argc, char **argv)
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char *gameid = NULL;
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bool Emulator_boot = false;
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bool iosOK = false;
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for (int i = 0; i < argc; i++)
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for(u8 i = 0; i < argc; i++)
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{
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if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0])) argv[i]++;
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while(argv[i][0] && !isdigit(argv[i][0]))
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argv[i]++;
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if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if(strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for (int i=0; i < 5; i++)
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for(u8 i = 0; i < 5; i++)
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{
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if(!isalnum(gameid[i]))
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gameid = NULL;
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}
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}
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else if(argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
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Emulator_boot = true;
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}
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#ifndef DOLPHIN
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// Load Custom IOS
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if(neek2o())
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{
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iosOK = true;
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memset(&CurrentIOS, 0, sizeof(IOS_Info));
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CurrentIOS.Version = 254;
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CurrentIOS.Type = IOS_TYPE_D2X;
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CurrentIOS.Base = 254;
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CurrentIOS.Revision = 999;
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DCFlushRange(&CurrentIOS, sizeof(IOS_Info));
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}
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else
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{
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gprintf("Loading cIOS: %d\n", mainIOS);
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bool iosOK = loadIOS(mainIOS, false, false);
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iosOK = iosOK && CurrentIOS.Type != IOS_TYPE_NO_CIOS;
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iosOK = loadIOS(mainIOS, false, false) && CurrentIOS.Type != IOS_TYPE_NO_CIOS;
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}
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#else
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bool iosOK = true;
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iosOK = true;
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#endif
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// Init
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