-removed MEM2 cleanup, and set up MEM1 cleanup higher

-fixed a bug in IOS reload which might result in blackscreen
This commit is contained in:
fix94.1 2012-05-15 22:07:45 +00:00
parent 08a298b0b7
commit eaa74bb49e

View File

@ -846,7 +846,6 @@ int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
if (gameIOS != mainIOS)
{
gprintf("Reloading IOS into %d\n", gameIOS);
cleanup(true);
if(!loadIOS(gameIOS, true))
{
_reload_wifi_gecko();
@ -1290,7 +1289,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
SDHC_Init();
// clear mem1 main
u32 size = (u32)0x80a00000 - (u32)0x80004000;
u32 size = (u32)0x80A80000 - (u32)0x80004000;
memset((void*)0x80004000, 0, size);
DCFlushRange((void*)0x80004000, size);
@ -1302,10 +1301,8 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
u32 AppEntryPoint = RunApploader(offset, videoMode, vipatch, countryPatch, patchVidMode, disableIOSreload, aspectRatio);
DeviceHandler::DestroyInstance();
USBStorage_Deinit();
MEM2_clear();
gprintf("\n\nEntry Point is: 0x%08x\n", AppEntryPoint);
usleep(100 * 1000);
if (Disc_WiiBoot(AppEntryPoint) < 0)
Sys_LoadMenu();
}