mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
-added new option to wiiflow.ini, "skip_list_check", if you enable
it wiiflow will not check for new games on boot, that will speed up bootup amazingly for people with alot of wii games (disabled by def) -disabled extended list check by default
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@ -42,17 +42,17 @@ void CachedList::Load(string path, string containing, string m_lastLanguage, Con
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if(strcasestr(m_discinf.c_str(), "wbfs") != NULL && stat(m_discinf.c_str(), &discinfo) != -1)
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if(strcasestr(m_discinf.c_str(), "wbfs") != NULL && stat(m_discinf.c_str(), &discinfo) != -1)
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ditimes = discinfo.st_mtime > cache.st_mtime;
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ditimes = discinfo.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || mtimes || ditimes;
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m_update = update_lang || noDB || (!m_skipcheck && (mtimes || ditimes));
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if(m_update)
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if(m_update)
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gprintf("Cache of %s is being updated because:\n", path.c_str());
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gprintf("Cache of %s is being updated because:\n", path.c_str());
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if(update_lang)
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if(update_lang)
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gprintf("Languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
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gprintf("Languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
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if(noDB)
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if(noDB)
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gprintf("A database was not found!\n");
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gprintf("A database was not found!\n");
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if(mtimes || ditimes)
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if(!m_skipcheck && (mtimes || ditimes))
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gprintf("The WBFS folder was modified!\nCache date: %i\nFolder date: %i\n", cache.st_mtime, filestat.st_mtime);
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gprintf("The WBFS folder was modified!\nCache date: %i\nFolder date: %i\n", cache.st_mtime, filestat.st_mtime);
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if(m_extcheck && !m_update)
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if(m_extcheck && !m_update && !m_skipcheck)
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{
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{
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bool m_chupdate = false;
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bool m_chupdate = false;
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DIR *dir = opendir(path.c_str());
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DIR *dir = opendir(path.c_str());
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@ -19,8 +19,8 @@ enum {
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class CachedList : public vector<dir_discHdr>
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class CachedList : public vector<dir_discHdr>
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{
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{
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public:
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public:
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void Init(string cachedir, string settingsDir, string curLanguage, string DMLgameDir, bool extcheck) /* Initialize Private Variables */
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void Init(string cachedir, string settingsDir, string curLanguage, string DMLgameDir, bool extcheck, bool skipcheck) /* Initialize Private Variables */
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{
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{
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m_cacheDir = cachedir;
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m_cacheDir = cachedir;
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m_settingsDir = settingsDir;
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m_settingsDir = settingsDir;
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@ -29,6 +29,7 @@ class CachedList : public vector<dir_discHdr>
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m_database = "";
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m_database = "";
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m_update = false;
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m_update = false;
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m_extcheck = extcheck;
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m_extcheck = extcheck;
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m_skipcheck = skipcheck;
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m_DMLgameDir = DMLgameDir;
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m_DMLgameDir = DMLgameDir;
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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for(u32 i = 0; i < COVERFLOW_MAX; i++)
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force_update[i] = false;
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force_update[i] = false;
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@ -62,13 +63,14 @@ class CachedList : public vector<dir_discHdr>
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void Remove(u32 index) {if(m_loaded) CCache(*this, m_database, index, REMOVE);} /* Remove One */
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void Remove(u32 index) {if(m_loaded) CCache(*this, m_database, index, REMOVE);} /* Remove One */
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void SetLanguage(string curLanguage) { m_curLanguage = curLanguage; }
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void SetLanguage(string curLanguage) { m_curLanguage = curLanguage; }
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private:
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private:
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string make_db_name(string path);
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string make_db_name(string path);
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bool m_loaded;
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bool m_loaded;
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bool m_update;
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bool m_update;
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bool m_wbfsFS;
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bool m_wbfsFS;
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bool m_extcheck;
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bool m_extcheck;
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bool m_skipcheck;
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u8 force_update[COVERFLOW_MAX];
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u8 force_update[COVERFLOW_MAX];
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CList<dir_discHdr> list;
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CList<dir_discHdr> list;
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string m_database;
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string m_database;
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@ -416,11 +416,11 @@ void CMenu::init(void)
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m_curLanguage = CMenu::_translations[0];
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m_curLanguage = CMenu::_translations[0];
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m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()));
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m_loc.load(fmt("%s/%s.ini", m_languagesDir.c_str(), m_curLanguage.c_str()));
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}
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}
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bool extcheck = m_cfg.getBool("GENERAL", "extended_list_check", false);
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bool extcheck = m_cfg.getBool("GENERAL", "extended_list_check", true);
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bool skipcheck = m_cfg.getBool("GENERAL", "skip_list_check", false);
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m_tempView = false;
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m_tempView = false;
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m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN"), m_DMLgameDir, extcheck);
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m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN"), m_DMLgameDir, extcheck, skipcheck);
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m_aa = 3;
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m_aa = 3;
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