mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-DML view now can see games on usb too
-added possibility to copy gamecube games from usb to sd card, after copy process game will be started (copy takes 5-10 minutes) (issue 12) -added possibility to install gamecube games to usb fat partitions -fixed game name not displayed in delete game dialog -changed naming scheme of partition name in top-right corner in coverflow, now looks like DML [USB1], name depends on view
This commit is contained in:
parent
fa7da0a437
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268
source/gc/fileOps.c
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268
source/gc/fileOps.c
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@ -0,0 +1,268 @@
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/*////////////////////////////////////////////////////////////////////////////////////////
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fsop contains coomprensive set of function for file and folder handling
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en exposed s_fsop fsop structure can be used by callback to update operation status
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////////////////////////////////////////////////////////////////////////////////////////*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <ogc/lwp_watchdog.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h> //for mkdir
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#include <sys/statvfs.h>
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#include "fileOps.h"
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#include "memory/mem2.hpp"
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#include "utils.h"
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s_fsop fsop;
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// return false if the file doesn't exist
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bool fsop_GetFileSizeBytes (char *path, size_t *filesize) // for me stats st_size report always 0 :(
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{
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FILE *f;
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size_t size = 0;
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f = fopen(path, "rb");
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if (!f)
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{
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if (filesize) *filesize = size;
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return false;
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}
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//Get file size
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fseek( f, 0, SEEK_END);
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size = ftell(f);
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if (filesize) *filesize = size;
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SAFE_CLOSE(f);
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return true;
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}
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/*
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Recursive fsop_GetFolderBytes
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*/
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u64 fsop_GetFolderBytes (char *source)
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{
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DIR *pdir;
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struct dirent *pent;
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char newSource[300];
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u64 bytes = 0;
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pdir=opendir(source);
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while ((pent=readdir(pdir)) != NULL)
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{
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// Skip it
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if (strcmp (pent->d_name, ".") == 0 || strcmp (pent->d_name, "..") == 0)
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continue;
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sprintf (newSource, "%s/%s", source, pent->d_name);
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// If it is a folder... recurse...
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if (fsop_DirExist (newSource))
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{
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bytes += fsop_GetFolderBytes (newSource);
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}
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else // It is a file !
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{
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size_t s;
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fsop_GetFileSizeBytes (newSource, &s);
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bytes += s;
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}
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}
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closedir(pdir);
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//Debug ("fsop_GetFolderBytes (%s) = %llu", source, bytes);
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return bytes;
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}
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u32 fsop_GetFolderKb (char *source)
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{
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u32 ret = (u32) round ((double)fsop_GetFolderBytes (source) / 1000.0);
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return ret;
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}
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u32 fsop_GetFreeSpaceKb (char *path) // Return free kb on the device passed
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{
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struct statvfs s;
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statvfs (path, &s);
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u32 ret = (u32)round( ((double)s.f_bfree / 1000.0) * s.f_bsize);
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return ret ;
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}
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bool fsop_DirExist (char *path)
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{
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DIR *dir;
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dir=opendir(path);
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if (dir)
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{
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closedir(dir);
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return true;
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}
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return false;
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}
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bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, void *spinner_data)
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{
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int err = 0;
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fsop.breakop = 0;
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u8 *buff = NULL;
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u32 size;
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u32 bytes, rb,wb;
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u32 block = 71680; //70KB
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FILE *fs = NULL, *ft = NULL;
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fs = fopen(source, "rb");
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if (!fs)
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{
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return false;
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}
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ft = fopen(target, "wt");
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if (!ft)
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{
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SAFE_CLOSE(fs);
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return false;
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}
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//Get file size
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fseek (fs, 0, SEEK_END);
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size = ftell(fs);
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fsop.size = size;
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if (size == 0)
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{
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SAFE_CLOSE(fs);
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SAFE_CLOSE(ft);
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return true;
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}
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// Return to beginning....
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fseek(fs, 0, SEEK_SET);
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buff = MEM2_alloc(block);
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if (buff == NULL)
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{
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SAFE_CLOSE(fs);
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return false;
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}
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bytes = 0;
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bool spinnerFlag = false;
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if (strstr (source, "game.iso")) {
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spinner(bytes, size, spinner_data);
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spinnerFlag = true;
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}
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do
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{
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rb = fread(buff, 1, block, fs);
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wb = fwrite(buff, 1, rb, ft);
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if (wb != wb) err = 1;
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if (rb == 0) err = 1;
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bytes += rb;
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if (spinnerFlag) spinner(bytes, size, spinner_data);
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fsop.multy.bytes += rb;
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fsop.bytes = bytes;
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if (fsop.breakop) break;
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}
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while (bytes < size && err == 0);
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SAFE_CLOSE(fs);
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SAFE_CLOSE(ft);
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MEM2_free(buff);
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if (err) unlink (target);
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if (fsop.breakop || err) return false;
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return true;
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}
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/*
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Semplified folder make
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*/
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int fsop_MakeFolder (char *path)
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{
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if (mkdir(path, S_IREAD | S_IWRITE) == 0) return true;
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return false;
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}
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/*
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Recursive copyfolder
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*/
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static bool doCopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data)
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{
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DIR *pdir;
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struct dirent *pent;
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char newSource[300], newTarget[300];
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bool ret = true;
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// If target folder doesn't exist, create it !
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if (!fsop_DirExist (target))
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{
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fsop_MakeFolder (target);
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}
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pdir=opendir(source);
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while ((pent=readdir(pdir)) != NULL && ret == true)
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{
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// Skip it
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if (strcmp (pent->d_name, ".") == 0 || strcmp (pent->d_name, "..") == 0)
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continue;
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sprintf (newSource, "%s/%s", source, pent->d_name);
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sprintf (newTarget, "%s/%s", target, pent->d_name);
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// If it is a folder... recurse...
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if (fsop_DirExist (newSource))
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{
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ret = doCopyFolder (newSource, newTarget, spinner, spinner_data);
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}
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else // It is a file !
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{
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strcpy (fsop.op, pent->d_name);
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ret = fsop_CopyFile (newSource, newTarget, spinner, spinner_data);
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}
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}
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closedir(pdir);
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return ret;
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}
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bool fsop_CopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data)
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{
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fsop.breakop = 0;
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fsop.multy.startms = ticks_to_millisecs(gettime());
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fsop.multy.bytes = 0;
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fsop.multy.size = fsop_GetFolderBytes (source);
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return doCopyFolder (source, target, spinner, spinner_data);
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}
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46
source/gc/fileOps.h
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46
source/gc/fileOps.h
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef _FILEOPS
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#define _FILEOPS
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typedef void (*progress_callback_t)(int status,int total,void *user_data);
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typedef struct
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{
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u64 size, bytes; // for operation that uses more than one file
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u32 startms;
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}
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s_fsopmulty;
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typedef struct
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{
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char op[256]; // Calling process can set filename or any other info that fit
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u32 size, bytes;
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s_fsopmulty multy;
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int flag1; // user defined flag
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bool breakop; // allow to stop a long operation
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}
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s_fsop;
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extern s_fsop fsop;
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bool fsop_GetFileSizeBytes (char *path, size_t *filesize);
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u64 fsop_GetFolderBytes (char *source);
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u32 fsop_GetFolderKb (char *source);
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u32 fsop_GetFreeSpaceKb (char *path);
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bool fsop_DirExist (char *path);
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bool fsop_CopyFile (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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int fsop_MakeFolder (char *path);
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bool fsop_CopyFolder (char *source, char *target, progress_callback_t spinner, void *spinner_data);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#include <dirent.h>
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#include "gc.h"
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#include "gecko.h"
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#include "fileOps.h"
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#define MAX_FAT_PATH 1024
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@ -94,18 +95,18 @@ void set_language(u8 lang)
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while(!__SYS_SyncSram());
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}
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void DML_RemoveGame(const char *discid)
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void DML_RemoveGame(const char *discid, const char* partition)
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{
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int num = 6;
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const char *fl[6] = {"sd:/games/%s/game.iso","sd:/games/%s/sys/boot.bin","sd:/games/%s/sys/bi2.bin",
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"sd:/games/%s/sys/apploader.img","sd:/games/%s/sys","sd:/games/%s"};
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const char *fl[6] = {"%s:/games/%s/game.iso","%s:/games/%s/sys/boot.bin","%s:/games/%s/sys/bi2.bin",
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"%s:/games/%s/sys/apploader.img","%s:/games/%s/sys","%s:/games/%s"};
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char fname[MAX_FAT_PATH];
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FILE *f;
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DIR *dir;
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int i;
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for(i = 0; i < num; i++)
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{
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sprintf(fname, fl[i], discid);
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sprintf(fname, fl[i], partition, discid);
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f = fopen((char*)fname, "r");
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if(f)
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{
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@ -123,10 +124,10 @@ void DML_RemoveGame(const char *discid)
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}
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}
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bool DML_GameIsInstalled(char *discid)
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bool DML_GameIsInstalled(char *discid, const char* partition)
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{
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char filepath[64];
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sprintf(filepath, "sd:/games/%s/game.iso", discid);
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sprintf(filepath, "%s:/games/%s/game.iso", partition, discid);
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gprintf("Filepath on SD: %s\n", filepath);
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@ -7,8 +7,8 @@ extern "C"
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#define GC_H_
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void set_video_mode(int i);
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void set_language(u8 lang);
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void DML_RemoveGame(const char *discid);
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bool DML_GameIsInstalled(char *discid);
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void DML_RemoveGame(const char *discid, const char* partition);
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bool DML_GameIsInstalled(char *discid, const char* partition);
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#endif //GC_H_
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#ifdef __cplusplus
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@ -131,7 +131,7 @@ void CList<dir_discHdr>::GetHeaders(safe_vector<string> pathlist, safe_vector<di
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if (wbfs || (*itr).rfind(".iso") != string::npos || (*itr).rfind(".ISO") != string::npos)
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{
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char* filename = &(*itr)[(*itr).find_last_of('/')+1];
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if(strcasecmp(filename, "game.iso") == 0 && strncasecmp((*itr).c_str(), "sd:/games/", 10) == 0 )
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if(strcasecmp(filename, "game.iso") == 0 && strstr((*itr).c_str(), ":/games/") != NULL)
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{
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FILE *fp = fopen((*itr).c_str(), "rb");
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if( fp )
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@ -175,12 +175,12 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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s32 ret = Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", gamepartition, gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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if(writeexfiles)
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{
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", gamepartition, gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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}
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@ -240,7 +240,7 @@ s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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__DiscWrite(gamepath, 0x2440, ApploaderSize, spinner, spinner_data);
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}
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snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%s]/game.iso", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%s]/game.iso", gamepartition, gcheader.title, (char *)gcheader.id);
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gprintf("Writing %s\n", gamepath);
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if(compressed)
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@ -389,6 +389,6 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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MEM2_free(FSTBuffer);
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}
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*needed = size/0x8000;
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gprintf("Free space needed on SD: %d bytes (%x blocks)\n", size, size/0x8000);
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gprintf("Free space needed: %d bytes (%x blocks)\n", size, size/0x8000);
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return 0;
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}
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@ -33,7 +33,7 @@ typedef void (*progress_callback_t)(int status,int total,void *user_data);
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class GCDump
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{
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public:
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void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize)
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void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition)
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{
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skiponerror = skip;
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compressed = comp;
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@ -41,6 +41,7 @@ public:
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force_32k_align = align;
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gc_nbrretry = nretry;
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gc_readsize = rsize;
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gamepartition = partition;
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gc_skipped = 0;
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}
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s32 DumpGame(progress_callback_t spinner, void *spinner_data);
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@ -50,6 +51,7 @@ private:
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bool skiponerror;
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bool compressed;
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bool writeexfiles;
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const char* gamepartition;
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u32 gc_nbrretry;
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u32 gc_error;
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u32 gc_retry;
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@ -135,6 +135,7 @@ CMenu::CMenu(CVideo &vid) :
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m_gamesound_changed = false;
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m_base_font_size = 0;
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m_current_view = COVERFLOW_USB;
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copyGameCubeGame = false;
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}
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extern "C" { int makedir(char *newdir); }
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@ -1876,12 +1877,13 @@ bool CMenu::_loadHomebrewList()
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bool CMenu::_loadDmlList()
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{
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if(!DeviceHandler::Instance()->IsInserted(SD))
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currentPartition = m_cfg.getInt("DML", "partition", 0);
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if(!DeviceHandler::Instance()->IsInserted(currentPartition))
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return false;
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gprintf("%s\n", DeviceName[SD]);
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DeviceHandler::Instance()->Open_WBFS(SD);
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m_gameList.Load(sfmt(DML_DIR, DeviceName[SD]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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gprintf("%s\n", DeviceName[currentPartition]);
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DeviceHandler::Instance()->Open_WBFS(currentPartition);
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m_gameList.Load(sfmt(DML_DIR, DeviceName[currentPartition]), ".iso", m_cfg.getString("DML", "lastlanguage", "EN").c_str());
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m_cfg.setString("DML", "lastlanguage", m_loc.getString(m_curLanguage, "gametdb_code", "EN"));
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m_cfg.save();
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return m_gameList.size() > 0 ? true : false;
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|
@ -634,6 +634,7 @@ private:
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||||
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private:
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enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT };
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bool copyGameCubeGame;
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typedef std::pair<std::string, u32> FontDesc;
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typedef std::map<FontDesc, SFont> FontSet;
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typedef std::map<std::string, STexture> TexSet;
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@ -931,6 +932,7 @@ private:
|
||||
static void _addDiscProgress(int status, int total, void *user_data);
|
||||
static int _gameInstaller(void *obj);
|
||||
static int _GCgameInstaller(void *obj);
|
||||
static int _GCcopyGame(void *obj);
|
||||
wstringEx _optBoolToString(int b);
|
||||
void _stopSounds(void);
|
||||
|
||||
|
@ -84,14 +84,12 @@ void CMenu::_showConfig(void)
|
||||
_setBg(m_configBg, m_configBg);
|
||||
m_btnMgr.show(m_configLblTitle);
|
||||
m_btnMgr.show(m_configBtnBack);
|
||||
if (m_current_view != COVERFLOW_DML && !m_locked)
|
||||
if (!m_locked)
|
||||
{
|
||||
m_btnMgr.show(m_configLblPartitionName);
|
||||
m_btnMgr.show(m_configLblPartition);
|
||||
m_btnMgr.show(m_configBtnPartitionP);
|
||||
m_btnMgr.show(m_configBtnPartitionM);
|
||||
}
|
||||
if (!m_locked) {
|
||||
m_btnMgr.show(m_configLblDownload);
|
||||
m_btnMgr.show(m_configBtnDownload);
|
||||
}
|
||||
|
@ -161,8 +161,6 @@ void CMenu::_showGameSettings(void)
|
||||
|
||||
if(m_current_view != COVERFLOW_DML)
|
||||
{
|
||||
|
||||
|
||||
m_btnMgr.hide(m_gameSettingsBtnCategoryMain);
|
||||
m_btnMgr.hide(m_gameSettingsLblCategoryMain);
|
||||
|
||||
|
@ -424,6 +424,19 @@ void CMenu::_game(bool launch)
|
||||
else if (launch || m_btnMgr.selected(m_gameBtnPlay) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u32)-1)))
|
||||
{
|
||||
_hideGame();
|
||||
|
||||
if(currentPartition != SD && m_current_view == COVERFLOW_DML)
|
||||
{
|
||||
copyGameCubeGame = true;
|
||||
if(!_wbfsOp(CMenu::WO_ADD_GAME))
|
||||
{
|
||||
copyGameCubeGame = false;
|
||||
break;
|
||||
}
|
||||
currentPartition = SD;
|
||||
}
|
||||
|
||||
copyGameCubeGame = false;
|
||||
dir_discHdr *hdr = m_cf.getHdr();
|
||||
|
||||
m_cf.clear();
|
||||
|
@ -156,13 +156,15 @@ void CMenu::LoadView(void)
|
||||
m_cf.applySettings();
|
||||
|
||||
char *mode = (m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool("NAND", "disable", true))
|
||||
? (char *)"NAND" : ((m_current_view == COVERFLOW_DML) ? (char *)"DML" : (char *)DeviceName[currentPartition]);
|
||||
? (char *)"NAND" : (char *)DeviceName[currentPartition];
|
||||
|
||||
for(u8 i = 0; strncmp((const char *)&mode[i], "\0", 1) != 0; i++)
|
||||
mode[i] = toupper(mode[i]);
|
||||
|
||||
m_showtimer=60;
|
||||
m_btnMgr.setText(m_mainLblNotice, (string)mode);
|
||||
char gui_name[20];
|
||||
sprintf(gui_name,"%s [%s]",_domainFromView(),mode);
|
||||
m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
|
||||
m_btnMgr.show(m_mainLblNotice);
|
||||
}
|
||||
|
||||
@ -370,7 +372,7 @@ int CMenu::main(void)
|
||||
{
|
||||
bool block = m_current_view == COVERFLOW_CHANNEL && m_cfg.getBool("NAND", "disable", true);
|
||||
char *partition;
|
||||
if(!block && (m_current_view != COVERFLOW_DML))
|
||||
if(!block)
|
||||
{
|
||||
_showWaitMessage();
|
||||
_hideMain();
|
||||
@ -387,7 +389,7 @@ int CMenu::main(void)
|
||||
(m_current_view == COVERFLOW_CHANNEL && (DeviceHandler::Instance()->GetFSType(currentPartition) != PART_FS_FAT ||
|
||||
(!isD2XnewerThanV6 && DeviceHandler::Instance()->PathToDriveType(m_appDir.c_str()) == currentPartition) ||
|
||||
(!isD2XnewerThanV6 && DeviceHandler::Instance()->PathToDriveType(m_dataDir.c_str()) == currentPartition))) ||
|
||||
(m_current_view == COVERFLOW_HOMEBREW && DeviceHandler::Instance()->GetFSType(currentPartition) == PART_FS_WBFS))
|
||||
((m_current_view == COVERFLOW_HOMEBREW || m_current_view == COVERFLOW_DML) && DeviceHandler::Instance()->GetFSType(currentPartition) == PART_FS_WBFS))
|
||||
{
|
||||
currentPartition = loopNum(currentPartition + 1, (int)USB8);
|
||||
if(limiter > 10) break;
|
||||
@ -399,8 +401,6 @@ int CMenu::main(void)
|
||||
m_cfg.setInt(_domainFromView(), "partition", currentPartition);
|
||||
|
||||
}
|
||||
else if (m_current_view == COVERFLOW_DML)
|
||||
partition = (char *)"DML";
|
||||
else
|
||||
partition = (char *)"NAND";
|
||||
|
||||
@ -410,10 +410,12 @@ int CMenu::main(void)
|
||||
gprintf("Next item: %s\n", partition);
|
||||
|
||||
m_showtimer=60;
|
||||
m_btnMgr.setText(m_mainLblNotice, (string)partition);
|
||||
char gui_name[20];
|
||||
sprintf(gui_name,"%s [%s]",_domainFromView(),partition);
|
||||
m_btnMgr.setText(m_mainLblNotice, (string)gui_name);
|
||||
m_btnMgr.show(m_mainLblNotice);
|
||||
|
||||
if(!block && (m_current_view != COVERFLOW_DML))
|
||||
if(!block)
|
||||
{
|
||||
_loadList();
|
||||
_showMain();
|
||||
|
@ -4,6 +4,9 @@
|
||||
#include "lockMutex.hpp"
|
||||
#include "loader/gc_disc.hpp"
|
||||
#include "gc.h"
|
||||
#include "fileOps.h"
|
||||
#include "music/SoundHandler.hpp"
|
||||
#include "channel/nand.hpp"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -119,19 +122,21 @@ int CMenu::_GCgameInstaller(void *obj)
|
||||
u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5);
|
||||
u32 rsize = 32768;
|
||||
|
||||
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize);
|
||||
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition]);
|
||||
|
||||
int ret;
|
||||
|
||||
if (!DeviceHandler::Instance()->IsInserted(SD))
|
||||
if (!DeviceHandler::Instance()->IsInserted(currentPartition))
|
||||
{
|
||||
m.m_thrdWorking = false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char partition[strlen(DeviceName[currentPartition])+2];
|
||||
sprintf(partition,"%s:/",DeviceName[currentPartition]);
|
||||
struct statvfs stats;
|
||||
memset(&stats, 0, sizeof(stats));
|
||||
statvfs("sd:/" , &stats);
|
||||
statvfs(partition , &stats);
|
||||
|
||||
u64 free = (u64)stats.f_frsize * (u64)stats.f_bfree;
|
||||
u32 needed = 0;
|
||||
@ -170,6 +175,45 @@ int CMenu::_GCgameInstaller(void *obj)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int CMenu::_GCcopyGame(void *obj)
|
||||
{
|
||||
CMenu &m = *(CMenu *)obj;
|
||||
char partition[strlen(DeviceName[SD])];
|
||||
sprintf(partition,"%s:/",DeviceName[SD]);
|
||||
if(fsop_GetFreeSpaceKb((char*)DeviceName[SD])<fsop_GetFolderKb(m.m_cf.getHdr()->path))
|
||||
{
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setThrdMsg(wfmt(m._fmt("wbfsop11", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(m.m_cf.getHdr()->path), fsop_GetFreeSpaceKb(partition)), 0.f);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
m.m_thrdWorking = false;
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setThrdMsg(L"", 0);
|
||||
char folder[10] = "sd:/games";
|
||||
if (!fsop_DirExist(folder))
|
||||
{
|
||||
fsop_MakeFolder(folder);
|
||||
}
|
||||
char source[64];
|
||||
char target[64];
|
||||
sprintf(source, "%s:/games/%s", DeviceName[currentPartition], m.m_cf.getHdr()->path);
|
||||
sprintf(target, "sd:/games/%s", m.m_cf.getHdr()->path);
|
||||
gprintf("Copying from: \n%s \nto: \n%s\n",source,target);
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
fsop_CopyFolder(source, target, CMenu::_addDiscProgress, obj);
|
||||
LWP_MutexLock(m.m_mutex);
|
||||
m._setThrdMsg(m._t("wbfsop12", L"Game copied"), 1.f);
|
||||
gprintf("Game copied.\n");
|
||||
LWP_MutexUnlock(m.m_mutex);
|
||||
slotLight(true);
|
||||
}
|
||||
m.m_thrdWorking = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
{
|
||||
lwp_t thread = 0;
|
||||
@ -188,10 +232,13 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
switch (op)
|
||||
{
|
||||
case CMenu::WO_ADD_GAME:
|
||||
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfsadddlg", L"Please insert the disc you want to copy, then click on Go."));
|
||||
if(copyGameCubeGame)
|
||||
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfscpydlg", L"If you are sure you want to copy this game to SD, click on Go."));
|
||||
else
|
||||
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfsadddlg", L"Please insert the disc you want to copy, then click on Go."));
|
||||
break;
|
||||
case CMenu::WO_REMOVE_GAME:
|
||||
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsremdlg", L"To permanently remove the game : %s, click on Go."), m_cf.getTitle().c_str()));
|
||||
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsremdlg", L"To permanently remove the game: %s, click on Go."), (u8*)m_cf.getTitle().toUTF8().c_str()));
|
||||
break;
|
||||
case CMenu::WO_FORMAT:
|
||||
break;
|
||||
@ -202,7 +249,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
{
|
||||
_mainLoopCommon(false, m_thrdWorking);
|
||||
if ((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
|
||||
{
|
||||
if (copyGameCubeGame)
|
||||
return done;
|
||||
break;
|
||||
}
|
||||
else if (BTN_UP_PRESSED)
|
||||
m_btnMgr.up();
|
||||
else if (BTN_DOWN_PRESSED)
|
||||
@ -210,7 +261,11 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
if (BTN_A_PRESSED && !m_thrdWorking)
|
||||
{
|
||||
if (m_btnMgr.selected(m_wbfsBtnBack))
|
||||
{
|
||||
if (copyGameCubeGame)
|
||||
return done;
|
||||
break;
|
||||
}
|
||||
else if (m_btnMgr.selected(m_wbfsBtnGo))
|
||||
{
|
||||
switch (op)
|
||||
@ -222,6 +277,34 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
m_btnMgr.hide(m_wbfsBtnBack);
|
||||
m_btnMgr.show(m_wbfsLblMessage);
|
||||
m_btnMgr.setText(m_wbfsLblMessage, L"");
|
||||
if (copyGameCubeGame)
|
||||
{
|
||||
char gcfolder[64];
|
||||
char* title = (char *)m_cf.getTitle().toUTF8().c_str();
|
||||
char* gameid = (char *)m_cf.getHdr()->hdr.id;
|
||||
sprintf(gcfolder, "%s [%s]", title, gameid);
|
||||
if (DML_GameIsInstalled(gameid, DeviceName[SD]) || DML_GameIsInstalled(gcfolder, DeviceName[SD]))
|
||||
{
|
||||
error(_t("wbfsoperr4", L"Game already installed"));
|
||||
out = true;
|
||||
break;
|
||||
}
|
||||
cfPos = string(gameid);
|
||||
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), (u8*)gameid, (u8*)m_cf.getTitle().toUTF8().c_str()));
|
||||
done = true;
|
||||
m_thrdWorking = true;
|
||||
m_thrdProgress = 0.f;
|
||||
m_thrdMessageAdded = false;
|
||||
m_cf.stopCoverLoader();
|
||||
_stopSounds();
|
||||
MusicPlayer::DestroyInstance();
|
||||
SoundHandler::DestroyInstance();
|
||||
soundDeinit();
|
||||
Nand::Instance()->Disable_Emu();
|
||||
Nand::DestroyInstance();
|
||||
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCcopyGame, (void *)this, 0, 8 * 1024, 64);
|
||||
break;
|
||||
}
|
||||
Disc_SetUSB(NULL);
|
||||
if (Disc_Wait() < 0)
|
||||
{
|
||||
@ -260,7 +343,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
|
||||
char gcfolder[64];
|
||||
sprintf(gcfolder, "%s [%s]", gcheader.title, (char *)gcheader.id);
|
||||
if (_searchGamesByID((const char *) gcheader.id).size() != 0 || DML_GameIsInstalled((char *)gcheader.id) || DML_GameIsInstalled(gcfolder))
|
||||
if (_searchGamesByID((const char *) gcheader.id).size() != 0 || DML_GameIsInstalled((char *)gcheader.id, DeviceName[currentPartition]) || DML_GameIsInstalled(gcfolder, DeviceName[currentPartition]))
|
||||
{
|
||||
error(_t("wbfsoperr4", L"Game already installed"));
|
||||
out = true;
|
||||
@ -286,7 +369,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
if(m_current_view == COVERFLOW_USB)
|
||||
WBFS_RemoveGame((u8 *)m_cf.getId().c_str(), (char *) m_cf.getHdr()->path);
|
||||
else
|
||||
DML_RemoveGame(m_cf.getHdr()->path);
|
||||
DML_RemoveGame(m_cf.getHdr()->path, DeviceName[currentPartition]);
|
||||
if(m_cfg.getBool("GENERAL", "delete_cover_and_game", true))
|
||||
RemoveCover((char *)m_cf.getId().c_str());
|
||||
m_btnMgr.show(m_wbfsPBar);
|
||||
@ -319,7 +402,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
}
|
||||
}
|
||||
_hideWBFS();
|
||||
if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
|
||||
if (done && !copyGameCubeGame && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
|
||||
{
|
||||
m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
|
||||
if( upd_dml )
|
||||
|
Loading…
Reference in New Issue
Block a user