Commit Graph

23 Commits

Author SHA1 Message Date
Fledge68
7a3e7db40d - changed a lot of free's to MEM2_free even though the way Fix94 wrote his mem manager, using free is fine too. but this does help me see what is using MEM2.
- cleaned up error handling in PNGU.
2020-06-25 18:11:58 -05:00
fix94.1
3bc03871fe -fixed a mixed up background (thanks ayatus)
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
2014-02-28 23:11:02 +00:00
fix94.1
df9534961e -reading in cached/custom banners into a 2mb fixed region now to save some memory allocations and gain a bit speed reading them in 2013-10-19 18:59:17 +00:00
fix94.1
29a7c2e943 -some code and image cleanup
-added Abz to the list of testers
-updated dutch.ini
2012-12-27 17:01:04 +00:00
fix94.1
aeee973e08 -fixed some things of r818
-slightly modified ios patching system
2012-12-22 18:57:19 +00:00
fix94.1
f6d08052d2 -unfinished modified code for nand emulation, you can now enter the
nand emu view without loading into some cios, only if you boot a game
it will need to reload it (dont even think about it to report bugs yet)
2012-12-22 16:47:02 +00:00
fix94.1
c19f116046 -cleaned up debug message system
-improved wifi gecko (now buffers messages, more stable etc)
2012-12-08 16:17:35 +00:00
fix94.1
f41e01ff87 -fixed some stupid default font bug (it was extracted twice lol)
-added new option, "force_cios_rev" (default 0 (=disabled)), if you 
set it to for example "force_cios_rev=250", then wiiflow will 
use IOS250 for the AUTO setting, for reload when using 
"force_cios_load" and when switching to emu nand in IOS58 mode
-added more detailed debug prints and on screen information about 
the currently loaded cIOS
-minor cleanup in nand get file and external booter
2012-11-12 20:12:00 +00:00
fix94.1
9665ea5dc7 -huge code cleanup
-fixed some fatal theme memory management bugs
-fixed some cover loading memory management bugs
-speed up thp trailer playback
2012-11-03 19:16:03 +00:00
fix94.1
3f55f129a6 -fixed fucked up channel view
-fixed using .wip codes in wii games
-cleaned up this and that
-more compatible way of fixing 002 error (thanks uLoader)
2012-10-19 22:01:30 +00:00
fix94.1
74b362e766 -changed this and that, some cleanups, some more corrections
about memory stuff
2012-10-15 19:16:14 +00:00
fix94.1
971b5bdb52 -improved jpg support, now the cover width and height dont need
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
2012-08-05 13:48:15 +00:00
fix94.1
88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00
fix94.1
e55ab171c6 -stupid svn missed a file :P 2012-07-26 22:15:50 +00:00
fix94.1
24899a421a -added proper banner caching using the wiiflow/cache folder, that
means we can properly see if cached or custom banner is loaded
-corrected bug which didnt copy back the banner md5 before writing
banner cache, means all cached banners dont have the security check
anymore
2012-07-05 16:18:23 +00:00
fix94.1
1ce0749a7f -added back banner security checks for regular game banners, only
cached/custom banners wont be checked
2012-07-04 23:31:38 +00:00
fix94.1
dbd6bee944 -added banner caching (always enabled like cover cache) 2012-07-04 18:58:31 +00:00
fix94.1
7f6394fa36 -added custom banner support, to use just place *.bnr files
which either got the ID3 or the ID6 as name into wiiflow/banners
-removed security check for banners since some custom banners are
poorly made and not 100% valid
-on game switching just display blackscreen instead of the old
banner in the time of switching
2012-07-04 13:45:39 +00:00
fix94.1
7e453d5b97 -all free should be safe now :P 2012-05-13 17:25:26 +00:00
fix94.1
0fc21f82a3 -big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
2012-05-13 15:13:33 +00:00
fix94.1
49a31c4f25 -cleaned up code more, set clear priority to alloc in which
memory region
2012-05-12 21:08:43 +00:00
fix94.1
1a0908497a -code cleanup and correction, should print more debug messages
than before if problems occur
-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREE
replaced by MEM2_free
2012-05-12 16:03:14 +00:00
fix94.1
82d67b6413 mirrored wiiflow r417 2012-01-21 20:57:41 +00:00