-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.
Fixed NAND paths being created with double "/"s. No real effect because they seem to be automatically reduced to a single "/"
Minor wifi-gecko changes to keep it alive close to the game launch.
Added WifiGeckoReader to the tools directory. It is a windows program used to read the gecko debug messages over a wifi connection.
Thanks r-win & Dimok