-updated the app booter to be compilable with the current devkitppc, that means if you compile wiiflow it will from now on also compile the app booter
-fixed a little compiler issue for the new wiiflow loader
-set wiiflow version to beta 4.2.2
-added another memory manager just for wii games and banners
-changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes
-optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
-speed up wii disc booting
-if booting from a wii disc and a general video mode is set, wiiflow will automatically use normal video patching to prevent game freezing
-added the vwii widescreen fix by tueidj (thanks alot for releasing that) and a vwii detection by crediar, thanks to his nintendont source
-fixed the language download crash when trying to download the languages a second time
-added a back button to the language manager
-updated german.ini
-added another neek check, may helps with older neek revisions
-replaced the "Disabled" hooktype by "AUTO", meaning it will automatically set the hooktype VBI for you if you want to use cheats but forgot to select a hooktype
-added debugger pause back, it will be automatically enabled if you just use debugger but no cheats (thx skidau for the small fix needed)
(disabled by default), before it always was used and now its
only done if you select this option, if you disable this option
you can enable video patches and whatever and they finally work
-added new option, "force_cios_rev" (default 0 (=disabled)), if you
set it to for example "force_cios_rev=250", then wiiflow will
use IOS250 for the AUTO setting, for reload when using
"force_cios_load" and when switching to emu nand in IOS58 mode
-added more detailed debug prints and on screen information about
the currently loaded cIOS
-minor cleanup in nand get file and external booter
at least something here to show we're not dead how some people asked :P
-sync with 4.0.3
-changed version number to Beta 4.0.4
-fixed bug that force_cios_load broke the wiimote pointer in wiiflow
-added support for wiiflow internal boot method in neek2o,
so you can use cheats, debugger etc if you boot channels in neek2o
(doesnt work if you are in real nand and just select boot neek)
cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
-set optimize level of booter from -Os to -O1
-added back name addition for gamecube game disc 2
-made gprintf, fmt and sfmt a bit more safe
-removed unneeded char for list check, just wastes memory
-recompiled mload modules for hermes cIOS
-added sdhc module for hermes cIOS
-fixed booting wii games from sd card
-improved wii game support via sd card, now you can use hermes, wanin
and d2x (not d2x only anymore)
-moved some more stuff to boot wii games into the external booter
-added gecko debug prints to external booter
-automatically disabling savegame emulator if you want to boot a wii
game via hermes or waninkoko cIOS
-if a IOS is found which got the AHBPROT patched out, wiiflow will
run on it (for example if you boot wiiflow via HBC, it will boot
with IOS58 instead of 249)
-on game boot or on entering emu nand, wiiflow automatically reloads
IOS if necessary
-added check to only reload IOS if its really a different one
-removed SD card gecko log buffer allocation, using some
buffer in dol directly (should allow longer logging, untested)
-set wiiflow optimize level back to -O2
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting