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AifDecoder.cpp
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* Added DML Ex GC disc dumper. This makes it possible to install GC discs and dump them straight into DML Ex format
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2012-02-17 02:35:42 +00:00 |
AifDecoder.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
BNSDecoder.cpp
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-code cleanup and correction, should print more debug messages
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2012-05-12 16:03:14 +00:00 |
BNSDecoder.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
BufferCircle.cpp
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-sound buffer can stay in mem1
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2012-06-08 19:00:02 +00:00 |
BufferCircle.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
File.cpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
File.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
gui_sound.cpp
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-now also reading all subdirectories for emulator coverflow
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2012-05-21 12:42:10 +00:00 |
gui_sound.h
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-moved a few things to mem1, seems like we have enough space
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2012-05-18 18:13:49 +00:00 |
Mp3Decoder.cpp
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-cleaned up code more, set clear priority to alloc in which
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2012-05-12 21:08:43 +00:00 |
Mp3Decoder.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
musicplayer.cpp
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-now also reading all subdirectories for emulator coverflow
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2012-05-21 12:42:10 +00:00 |
musicplayer.h
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-replaced all safe_vectors by regular vectors, there is no
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2012-05-06 12:03:43 +00:00 |
OggDecoder.cpp
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-cleaned up code more, set clear priority to alloc in which
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2012-05-12 21:08:43 +00:00 |
OggDecoder.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
SoundDecoder.cpp
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-cleaned up code more, set clear priority to alloc in which
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2012-05-12 21:08:43 +00:00 |
SoundDecoder.hpp
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-using cfg-loader entry point now, its a bit lower ;)
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2012-05-15 21:33:53 +00:00 |
SoundHandler.cpp
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-sound buffer can stay in mem1
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2012-06-08 19:00:02 +00:00 |
SoundHandler.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |
WavDecoder.cpp
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* Enabled nand extract features for full nand and game saves
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2012-05-02 23:08:11 +00:00 |
WavDecoder.hpp
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mirrored wiiflow r417
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2012-01-21 20:57:41 +00:00 |