WiiFlow_Lite/source/loader/disc.h
fix94.1 bdab5cf650 -whoops removed some pretty important line :P
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
2012-05-16 16:21:03 +00:00

102 lines
1.4 KiB
C

#ifndef _DISC_H_
#define _DISC_H_
/* Disc header structure */
struct discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u64 chantitle; // Used for channels
/* Sorting */
u16 index;
u8 esrb;
u8 controllers;
u8 players;
u8 wifi;
/* Wii Magic word */
u32 magic;
/* GC Magic word */
u32 gc_magic;
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u32 casecolor;
u8 unused3[26];
} ATTRIBUTE_PACKED;
struct dir_discHdr
{
struct discHdr hdr;
char path[256];
wchar_t title[64];
} ATTRIBUTE_PACKED;
struct gc_discHdr
{
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 unused1[18];
/* Magic word */
u32 magic;
/* Game title */
char title[64];
/* Padding */
u8 unused2[64];
} ATTRIBUTE_PACKED;
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(void);
s32 Disc_Wait(void);
s32 Disc_SetUSB(const u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_ReadGCHeader(void *);
s32 Disc_Type(bool);
s32 Disc_IsWii(void);
s32 Disc_IsGC(void);
s32 Disc_BootPartition();
s32 Disc_FindPartition(u64 *outbuf);
void RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif