WiiFlow_Lite/source/memory/mem2.hpp
fix94.1 9f9c455aa9 -added some trick to get all wii games to work without booting
problems or blackscreens (test it please)
-changed play button in full screen banner back to the right side
(jiiwah, why you changed that? It's right in the system menu)
2012-08-09 19:50:59 +00:00

41 lines
968 B
C++

// 1 MEM2 allocator, one for general purpose
// Aligned and padded to 32 bytes, as required by many functions
#ifndef __MEM2_HPP
#define __MEM2_HPP
#ifdef __cplusplus
extern "C"
{
#endif
#define MAX_MEM1_ARENA_LO ((void *)(0x81700000-size))
#define MEM2_PRIORITY_SIZE 0x1000
void *MEM1_alloc(unsigned int s);
void *MEM1_memalign(unsigned int a, unsigned int s);
void *MEM1_realloc(void *p, unsigned int s);
void MEM1_free(void *p);
unsigned int MEM1_freesize();
void MEM2_init(unsigned int mem2Size);
void MEM2_cleanup(void);
void MEM2_clear(void);
void MEM2_free(void *p);
void *MEM2_alloc(unsigned int s);
void *MEM2_memalign(unsigned int /* alignment */, unsigned int s);
void *MEM2_realloc(void *p, unsigned int s);
unsigned int MEM2_usableSize(void *p);
unsigned int MEM2_freesize();
void DisableMEM1allocR();
#ifdef __cplusplus
}
#endif
enum Alloc
{
ALLOC_MALLOC,
ALLOC_MEM2,
};
#endif // !defined(__MEM2_HPP)