WiiFlow_Lite/source/memory/mem2.hpp

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// 1 MEM2 allocator, one for general purpose
// Aligned and padded to 32 bytes, as required by many functions
#ifndef __MEM2_HPP
#define __MEM2_HPP
#ifdef __cplusplus
extern "C"
{
#endif
#define MAX_MEM1_ARENA_LO ((void *)(0x81700000-size))
#define MEM2_PRIORITY_SIZE 0x1000
void *MEM1_alloc(unsigned int s);
void *MEM1_memalign(unsigned int a, unsigned int s);
void *MEM1_realloc(void *p, unsigned int s);
void MEM1_free(void *p);
unsigned int MEM1_freesize();
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void MEM2_init(unsigned int mem2Size);
void MEM2_cleanup(void);
void MEM2_clear(void);
void MEM2_free(void *p);
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void *MEM2_alloc(unsigned int s);
void *MEM2_memalign(unsigned int /* alignment */, unsigned int s);
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void *MEM2_realloc(void *p, unsigned int s);
unsigned int MEM2_usableSize(void *p);
unsigned int MEM2_freesize();
void DisableMEM1allocR();
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#ifdef __cplusplus
}
#endif
enum Alloc
{
ALLOC_MALLOC,
ALLOC_MEM2,
};
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#endif // !defined(__MEM2_HPP)