mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-12 13:04:27 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
133 lines
3.1 KiB
C++
133 lines
3.1 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2012
|
|
* by OverjoY and FIX94 for Wiiflow
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* gc_disc_dump.hpp
|
|
*
|
|
***************************************************************************/
|
|
|
|
#ifndef GC_DISC_DUMP_H_
|
|
#define GC_DISC_DUMP_H_
|
|
|
|
typedef void (*progress_callback_t)(int status,int total,void *user_data);
|
|
typedef void (*message_callback_t)(int message, int info, char *cinfo, void *user_data);
|
|
|
|
enum spcall
|
|
{
|
|
KB = 0,
|
|
BL,
|
|
MB,
|
|
GB,
|
|
};
|
|
|
|
struct FST
|
|
{
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
u32 Type :8;
|
|
u32 NameOffset :24;
|
|
};
|
|
u32 TypeName;
|
|
};
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
u32 FileOffset;
|
|
u32 FileLength;
|
|
};
|
|
struct
|
|
{
|
|
u32 ParentOffset;
|
|
u32 NextOffset;
|
|
};
|
|
u32 entry[2];
|
|
};
|
|
};
|
|
|
|
class GCDump
|
|
{
|
|
public:
|
|
void Init(bool skip, bool comp, bool wexf, bool align, u32 nretry, u32 rsize, const char* partition, const char* m_GCgamesDir)
|
|
{
|
|
skiponerror = skip;
|
|
compressed = comp;
|
|
writeexfiles = wexf;
|
|
force_32k_align = align;
|
|
gc_nbrretry = nretry;
|
|
gc_readsize = rsize;
|
|
gamepartition = partition;
|
|
gc_gamesDir = m_GCgamesDir;
|
|
gc_skipped = 0;
|
|
waitonerror = true;
|
|
}
|
|
s32 DumpGame( );
|
|
s32 CheckSpace(u32 *needed, bool comp);
|
|
u32 GetFreeSpace(char *path, u32 Value);
|
|
private:
|
|
void *u_data;
|
|
bool force_32k_align;
|
|
bool skiponerror;
|
|
bool compressed;
|
|
bool writeexfiles;
|
|
bool waitonerror;
|
|
bool gamedone;
|
|
bool multigamedisc;
|
|
const char *gamepartition;
|
|
const char *gc_gamesDir;
|
|
char minfo[74];
|
|
u8 Disc;
|
|
u8 Disc2;
|
|
u32 gc_nbrretry;
|
|
u32 gc_error;
|
|
u32 gc_retry;
|
|
u32 gc_skipped;
|
|
u32 gc_readsize;
|
|
u32 gc_done;
|
|
u32 ID;
|
|
u32 ID2;
|
|
u32 ApploaderSize;
|
|
u32 DOLOffset;
|
|
u32 DOLSize;
|
|
u32 FSTOffset;
|
|
u32 FSTSize;
|
|
u32 FSTTotal;
|
|
u32 FSTEnt;
|
|
u32 GamePartOffset;
|
|
u32 DataSize;
|
|
u32 DiscSize;
|
|
u32 DiscSizeCalculated;
|
|
u32 MultiGameCnt;
|
|
u32 MultiGameDump;
|
|
u32 Gamesize[10];
|
|
u64 NextOffset;
|
|
s32 __DiscReadRaw(void *outbuf, u64 offset, u32 length);
|
|
s32 __DiscWrite(char * path, u64 offset, u32 length, u8 *ReadBuffer);
|
|
s32 __DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer);
|
|
void __AnalizeMultiDisc();
|
|
bool __WaitForDisc(u8 dsc, u32 msg);
|
|
bool __CheckMDHack(u32 ID);
|
|
};
|
|
#endif
|