WiiFlow_Lite/source
fix94.1 1ad14ce248 -fixed possible bug in memory allocation (thanks megazig for
hints how to debug better)
-made the global cleanup less unstable
-fixed IOS Reload on game loading codedump
-fixed bug in network init
2012-07-08 13:35:59 +00:00
..
banner -fixed banner display problems for some problematic banners 2012-07-06 15:56:46 +00:00
channel -added proper banner caching using the wiiflow/cache folder, that 2012-07-05 16:18:23 +00:00
cheats mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
config -fixed codedump if no separator in string found 2012-06-15 10:45:57 +00:00
devicemounter -horribly cleaned up and simplified the whole game list loading 2012-06-16 17:03:23 +00:00
gc 2012-07-06 00:36:45 +00:00
gecko -lets use libogc svn r4902 again, sure the new libogc got some 2012-06-14 15:27:57 +00:00
gui -fixed banner display problems for some problematic banners 2012-07-06 15:56:46 +00:00
homebrew -added check for homebrew if the wiiflow loader channel is 2012-05-27 16:37:52 +00:00
list 2012-07-06 00:36:45 +00:00
loader 2012-07-06 00:36:45 +00:00
memory -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
menu -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
music -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
network -code cleanup and correction, should print more debug messages 2012-05-12 16:03:14 +00:00
plugin -removed one unneeded function and replaced it by a existing one 2012-07-04 14:33:08 +00:00
unzip -code cleanup, removed six (!) unneeded source files 2012-06-07 18:18:21 +00:00
wstringEx mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
btnmap.h -updated button mapping and names for wiiflow input 2012-05-26 09:43:59 +00:00
defines.h * Made menu errors translatable (thanks Overjoy) 2012-07-06 22:38:21 +00:00
fonts.h -internal wii game and channel banner playback, still work in 2012-07-03 16:26:49 +00:00
lockMutex.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
main.cpp -fixed possible bug in memory allocation (thanks megazig for 2012-07-08 13:35:59 +00:00
types.h -horribly cleaned up and simplified the whole game list loading 2012-06-16 17:03:23 +00:00