mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
bdab5cf650
-using low mem setup of GX, because it got more expainations what is what and works fine so why now ;) -allocating memory to find partition dynamically now to prevent the function from overwriting something maybe in wiiflow -moved cheat file loading to mem2, because we cant just allocate the memory *somewhere* as it was before -categories should be found faster now (thanks yardape8000 for tip) -we dont need to debug print if we set gecko debugging on or not :P
102 lines
1.4 KiB
C
102 lines
1.4 KiB
C
#ifndef _DISC_H_
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#define _DISC_H_
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/* Disc header structure */
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struct discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game version */
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u16 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u64 chantitle; // Used for channels
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/* Sorting */
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u16 index;
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u8 esrb;
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u8 controllers;
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u8 players;
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u8 wifi;
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/* Wii Magic word */
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u32 magic;
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/* GC Magic word */
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u32 gc_magic;
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/* Game title */
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char title[64];
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/* Encryption/Hashing */
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u8 encryption;
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u8 h3_verify;
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/* Padding */
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u32 casecolor;
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u8 unused3[26];
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} ATTRIBUTE_PACKED;
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struct dir_discHdr
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{
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struct discHdr hdr;
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char path[256];
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wchar_t title[64];
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} ATTRIBUTE_PACKED;
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struct gc_discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game version */
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u16 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 unused1[18];
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/* Magic word */
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u32 magic;
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/* Game title */
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char title[64];
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/* Padding */
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u8 unused2[64];
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} ATTRIBUTE_PACKED;
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Prototypes */
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s32 Disc_Init(void);
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s32 Disc_Open(void);
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s32 Disc_Wait(void);
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s32 Disc_SetUSB(const u8 *);
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s32 Disc_ReadHeader(void *);
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s32 Disc_ReadGCHeader(void *);
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s32 Disc_Type(bool);
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s32 Disc_IsWii(void);
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s32 Disc_IsGC(void);
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s32 Disc_BootPartition();
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s32 Disc_FindPartition(u64 *outbuf);
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void RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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