mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
a2c02143f5
- added DEFINES for all internal plugin magics.
175 lines
6.3 KiB
C++
175 lines
6.3 KiB
C++
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#include "menu.hpp"
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s16 m_partitionsLblTitle;
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s16 m_partitionsBtnBack;
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s16 m_partitionsLblUser[4];
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TexData m_partitionsBg;
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static inline int loopNum(int i, int s)
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{
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return (i + s) % s;
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}
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void CMenu::_hidePartitionsCfg(bool instant)
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{
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m_btnMgr.hide(m_partitionsLblTitle, instant);
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m_btnMgr.hide(m_partitionsBtnBack, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
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if(m_partitionsLblUser[i] != -1)
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m_btnMgr.hide(m_partitionsLblUser[i], instant);
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_hideConfigButtons(instant);
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}
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void CMenu::_showPartitionsCfg(void)
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{
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_setBg(m_partitionsBg, m_partitionsBg);
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m_btnMgr.show(m_partitionsLblTitle);
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m_btnMgr.show(m_partitionsBtnBack);
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for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
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if(m_partitionsLblUser[i] != -1)
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m_btnMgr.show(m_partitionsLblUser[i]);
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m_btnMgr.setText(m_configLbl1, _t("part1", L"Wii Partition"));
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m_btnMgr.setText(m_configLbl2, _t("part2", L"GameCube Partition"));
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m_btnMgr.setText(m_configLbl3, _t("part3", L"Emu NANDS Partition"));
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m_btnMgr.setText(m_configLbl4, _t("part4", L"Plugins Default Partition"));
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currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
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m_btnMgr.setText(m_configLbl1Val, currentPartition == 8 ? "SD/USB" : upperCase(DeviceName[currentPartition]));
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
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m_btnMgr.setText(m_configLbl2Val, currentPartition == 8 ? "SD/USB" : upperCase(DeviceName[currentPartition]));
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currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", USB1);
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m_btnMgr.setText(m_configLbl3Val, upperCase(DeviceName[currentPartition]));
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currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", SD);
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m_btnMgr.setText(m_configLbl4Val, upperCase(DeviceName[currentPartition]));
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m_btnMgr.show(m_configLbl1);
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m_btnMgr.show(m_configLbl1Val);
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m_btnMgr.show(m_configBtn1P);
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m_btnMgr.show(m_configBtn1M);
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m_btnMgr.show(m_configLbl2);
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m_btnMgr.show(m_configLbl2Val);
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m_btnMgr.show(m_configBtn2P);
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m_btnMgr.show(m_configBtn2M);
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m_btnMgr.show(m_configLbl3);
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m_btnMgr.show(m_configLbl3Val);
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m_btnMgr.show(m_configBtn3P);
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m_btnMgr.show(m_configBtn3M);
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m_btnMgr.show(m_configLbl4);
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m_btnMgr.show(m_configLbl4Val);
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m_btnMgr.show(m_configBtn4P);
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m_btnMgr.show(m_configBtn4M);
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}
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void CMenu::_partitionsCfg(void)
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{
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SetupInput();
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_showPartitionsCfg();
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while(!m_exit)
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{
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_mainLoopCommon();
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if(BTN_HOME_PRESSED || BTN_B_PRESSED)
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break;
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else if(BTN_UP_PRESSED)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_partitionsBtnBack))
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break;
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else if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
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_setPartition(direction, m_cfg.getInt(WII_DOMAIN, "partition"), COVERFLOW_WII);
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m_cfg.setInt(WII_DOMAIN, "partition", currentPartition);
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_showPartitionsCfg();
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if(m_current_view & COVERFLOW_WII || (m_current_view & COVERFLOW_PLUGIN && m_plugin.GetEnabledStatus(WII_PMAGIC)))
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
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_setPartition(direction, m_cfg.getInt(GC_DOMAIN, "partition"), COVERFLOW_GAMECUBE);
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m_cfg.setInt(GC_DOMAIN, "partition", currentPartition);
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_showPartitionsCfg();
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if(m_current_view & COVERFLOW_GAMECUBE || (m_current_view & COVERFLOW_PLUGIN && m_plugin.GetEnabledStatus(GC_PMAGIC)))
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
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_setPartition(direction, m_cfg.getInt(CHANNEL_DOMAIN, "partition"), COVERFLOW_CHANNEL);
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m_cfg.setInt(CHANNEL_DOMAIN, "partition", currentPartition);
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_showPartitionsCfg();
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// partition only for emu nands
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if(m_current_view & COVERFLOW_CHANNEL || (m_current_view & COVERFLOW_PLUGIN && m_plugin.GetEnabledStatus(ENAND_PMAGIC)))
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
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_setPartition(direction, m_cfg.getInt(PLUGIN_DOMAIN, "partition"), COVERFLOW_PLUGIN);
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m_cfg.setInt(PLUGIN_DOMAIN, "partition", currentPartition);
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_showPartitionsCfg();
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if(m_current_view & COVERFLOW_PLUGIN)
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m_refreshGameList = true;
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}
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}
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}
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_hidePartitionsCfg();
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}
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void CMenu::_initPartitionsCfgMenu()
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{
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m_partitionsBg = _texture("PARTCFG/BG", "texture", theme.bg, false);
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_addUserLabels(m_partitionsLblUser, ARRAY_SIZE(m_partitionsLblUser), "PARTCFG");
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m_partitionsLblTitle = _addLabel("PARTCFG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_partitionsBtnBack = _addButton("PARTCFG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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_setHideAnim(m_partitionsLblTitle, "PARTCFG/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_partitionsBtnBack, "PARTCFG/BACK_BTN", 0, 0, 1.f, -1.f);
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_hidePartitionsCfg(true);
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_textPartitionsCfg();
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}
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void CMenu::_textPartitionsCfg(void)
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{
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m_btnMgr.setText(m_partitionsLblTitle, _t("part5", L"Partition Settings"));
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m_btnMgr.setText(m_partitionsBtnBack, _t("cfg10", L"Back"));
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}
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void CMenu::_setPartition(s8 direction, u8 partition, u8 coverflow)// COVERFLOW_NONE is for emu saves nand
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{
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currentPartition = partition;
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u8 prev_view = m_current_view;// save and restore later
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m_current_view = coverflow;
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int FS_Type = 0;
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bool NeedFAT = m_current_view == COVERFLOW_CHANNEL || m_current_view == COVERFLOW_GAMECUBE || m_current_view == COVERFLOW_NONE;
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u8 limiter = 0;
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if(direction != 0)// change partition if direction is not zero
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{
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do
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{
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currentPartition = loopNum(currentPartition + direction, 9);
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if(currentPartition == 8 && (m_current_view == COVERFLOW_WII || m_current_view == COVERFLOW_GAMECUBE))
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break;
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FS_Type = DeviceHandle.GetFSType(currentPartition);
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limiter++;
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}
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while(limiter < 9 && (!DeviceHandle.IsInserted(currentPartition) ||
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(m_current_view != COVERFLOW_WII && FS_Type == PART_FS_WBFS) ||
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(NeedFAT && FS_Type != PART_FS_FAT)));
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}
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m_current_view = prev_view;
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}
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