WiiFlow_Lite/source/menu/menu.hpp

1050 lines
28 KiB
C++

#ifndef __MENU_HPP
#define __MENU_HPP
//#define SHOWMEMGECKO
#include <ogc/pad.h>
#include <vector>
#include <map>
#include <string>
#include "btnmap.h"
#include "channel/banner.h"
#include "channel/channels.h"
#include "cheats/gct.h"
#include "devicemounter/DeviceHandler.hpp"
#include "fileOps/fileOps.h"
#include "gecko/gecko.hpp"
#include "gecko/wifi_gecko.hpp"
#include "gui/coverflow.hpp"
#include "gui/cursor.hpp"
#include "gui/fanart.hpp"
#include "gui/gui.hpp"
#include "list/ListGenerator.hpp"
#include "loader/disc.h"
#include "loader/sys.h"
#include "loader/gc_disc_dump.hpp"
#include "loader/wbfs.h"
#include "music/gui_sound.h"
#include "music/MusicPlayer.hpp"
#include "plugin/plugin.hpp"
#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
#include "wiiuse/wpad.h"
#include "wupc/wupc.h"
#include "wiidrc/wiidrc.h"
using std::string;
using std::vector;
using std::min;
class CMenu
{
public: // functions called from outside CMenu
CMenu();
bool init(bool usb_mounted);
int main(void);
void directlaunch(const char *GameID);
const char *getBoxPath(const dir_discHdr *element);
const char *getFrontPath(const dir_discHdr *element);
const char *getBlankCoverPath(const dir_discHdr *element);
// gc_disc_dump
u64 m_thrdTotal;
void update_pThread(u64 amount, bool add = true);
void GC_Messenger(int message, int info, char *cinfo);
// proxy settings
bool proxyUseSystem;
char proxyAddress[256];
u16 proxyPort;
char proxyUsername[33];
char proxyPassword[33];
private:
u8 m_prev_view;
u8 m_current_view;
u8 m_source_cnt;
u8 enabledPluginsCount;
u8 m_catStartPage;
u8 m_max_categories;
bool m_clearCats;
bool m_getFavs;
bool m_newGame;
bool show_mem;
bool cacheCovers;
bool SF_cacheCovers;
bool CFLocked;
bool Auto_hide_icons;
bool m_snapshot_loaded;
bool customBg;
vector<dir_discHdr> m_gameList;
vector<string> tiers;
vector<string> sm_numbers;
string sm_numbers_backup;
string sm_tiers_backup;
CFanart m_fa;
Config m_cfg;
Config m_loc;
Config m_cat;
Config m_source;
Config m_gcfg1;
Config m_gcfg2;
Config m_theme;
Config m_coverflow;
Config m_platform;
u8 *m_base_font;
u32 m_base_font_size;
u8 *m_wbf1_font;
u8 *m_wbf2_font;
u8 *m_file;
u8 *m_buffer;
u8 m_aa;
u8 m_numCFVersions;
u8 m_max_source_btn;
u8 curCustBg;
char cf_domain[16];
volatile bool m_exit;
bool m_use_source;// source_menu.ini found & ok to use source menu/flow
bool m_sourceflow;// in sourceflow view
bool m_refreshGameList;
bool m_bnr_settings;
bool m_directLaunch;
bool m_locked;
bool m_favorites;
bool m_music_info;
bool m_devo_installed;
bool m_nintendont_installed;
bool m_reload;
bool m_use_wifi_gecko;
bool m_use_sd_logging;
//bool m_init_network;
bool m_source_autoboot;
dir_discHdr m_autoboot_hdr;
s16 m_showtimer;
s16 m_musicTimer;
string m_curLanguage;
string m_themeName;
// Dir strings
string m_appDir;
string m_imgsDir;
string m_binsDir;
string m_dataDir;
string m_cacheDir;
string m_listCacheDir;
string m_bnrCacheDir;
string m_customBnrDir;
string m_txtCheatDir;
string m_cheatDir;
string m_wipDir;
string m_settingsDir;
string m_languagesDir;
string m_helpDir;
string m_screenshotDir;
string m_boxPicDir;
string m_picDir;
string m_themeDir;
string m_themeDataDir;
string m_coverflowsDir;
string m_musicDir;
string m_videoDir;
string m_fanartDir;
string m_bckgrndsDir;
string m_sourceDir;
string m_pluginsDir;
string m_pluginDataDir;
string m_cartDir;
string m_snapDir;
// Nand Emulation
char emu_nands_dir[32];
string m_saveExtGameId;
bool m_forceext;
bool m_emuSaveNand;
// GC sound stuff
bool m_gc_play_banner_sound;
bool m_gc_play_default_sound;
// Explorer stuff
bool m_txt_view;
const char *m_txt_path;
// Background image stuff
TexData m_curBg;
const TexData *m_prevBg;
const TexData *m_nextBg;
const TexData *m_lqBg;
u8 m_bgCrossFade;
// Background textures
TexData m_errorBg;
TexData m_configBg;
TexData m_cheatBg;
TexData m_downloadBg;
TexData m_gameinfoBg;
TexData m_codeBg;
TexData m_aboutBg;
TexData m_wbfsBg;
TexData m_gameSettingsBg;
TexData m_promptBg;
TexData m_gameBg;
TexData m_gameBgLQ;
TexData m_mainBg;
TexData m_mainBgLQ;
TexData m_mainCustomBg[2];
// Main Coverflow
s16 m_mainBtnCategories;
s16 m_mainBtnConfig;
s16 m_mainBtnHome;
s16 m_mainBtnFavoritesOn;
s16 m_mainBtnFavoritesOff;
s16 m_mainLblCurMusic;
s16 m_mainLblLetter;
s16 m_mainLblNotice;
s16 m_mainLblMessage;
s16 m_mainBtnNext;
s16 m_mainBtnPrev;
s16 m_mainBtnDVD;
s16 m_mainBtnGamecube;
s16 m_mainBtnPlugin;
s16 m_mainBtnWii;
s16 m_mainBtnChannel;
s16 m_mainBtnHomebrew;
s16 m_mainLblUser[6];
s16 m_mem1FreeSize;
s16 m_mem2FreeSize;
#ifdef SHOWMEMGECKO
unsigned int mem1old;
unsigned int mem1;
unsigned int mem2old;
unsigned int mem2;
#endif
// Main Config menus
s16 m_configLblPage;
s16 m_configBtnPageM;
s16 m_configBtnPageP;
s16 m_configBtnBack;
s16 m_configLblTitle;
s16 m_configLblUser[4];
s16 m_configLbl1;
s16 m_configLbl2;
s16 m_configLbl3;
s16 m_configLbl4;
s16 m_configBtn1;
s16 m_configBtn2;
s16 m_configBtn3;
s16 m_configBtn4;
s16 m_configLbl1Val;
s16 m_configBtn1M;
s16 m_configBtn1P;
s16 m_configLbl2Val;
s16 m_configBtn2M;
s16 m_configBtn2P;
s16 m_configLbl3Val;
s16 m_configBtn3M;
s16 m_configBtn3P;
s16 m_configLbl4Val;
s16 m_configBtn4M;
s16 m_configBtn4P;
// Download menu
s16 m_downloadLblTitle;
s16 m_downloadBtnBack;
s16 m_downloadLblGameTDB;
s16 m_downloadLblUser[4];
s16 m_downloadPBar;
s16 m_downloadLblMessage;
s16 m_downloadLblDialog;
//download cover settings
s16 m_downloadLblCoverPrio;
s16 m_downloadLblPrio;
s16 m_downloadBtnPrioM;
s16 m_downloadBtnPrioP;
s16 m_downloadPrioVal;
enum CoverPrio
{
C_TYPE_PRIOA = (1<<0),//C_TYPE_ACUSTM
C_TYPE_PRIOB = (1<<1),//C_TYPE_BCUSTM
C_TYPE_EN = (1<<2),
C_TYPE_JA = (1<<3),
C_TYPE_FR = (1<<4),
C_TYPE_DE = (1<<5),
C_TYPE_ES = (1<<6),
C_TYPE_IT = (1<<7),
C_TYPE_NL = (1<<8),
C_TYPE_PT = (1<<9),
C_TYPE_RU = (1<<10),
C_TYPE_KO = (1<<11),
C_TYPE_ZHCN = (1<<12),
C_TYPE_AU = (1<<13),
C_TYPE_ONOR = (1<<14),//C_TYPE_ONCU
C_TYPE_ONCU = (1<<15),//C_TYPE_ANB
};
enum CoverType
{
BOX = 1,
CBOX,
FLAT,
CFLAT,
};
s16 m_downloadLblRegion;
enum Regions
{
EN = 1,
JA,
FR,
DE,
ES,
IT,
NL,
PT,
RU,
KO,
ZHCN,
AU,
};
s16 m_downloadBtnEN;
s16 m_downloadBtnJA;
s16 m_downloadBtnFR;
s16 m_downloadBtnDE;
s16 m_downloadBtnES;
s16 m_downloadBtnIT;
s16 m_downloadBtnNL;
s16 m_downloadBtnPT;
s16 m_downloadBtnRU;
s16 m_downloadBtnKO;
s16 m_downloadBtnZHCN;
s16 m_downloadBtnAU;
s16 m_downloadBtnENs;
s16 m_downloadBtnJAs;
s16 m_downloadBtnFRs;
s16 m_downloadBtnDEs;
s16 m_downloadBtnESs;
s16 m_downloadBtnITs;
s16 m_downloadBtnNLs;
s16 m_downloadBtnPTs;
s16 m_downloadBtnRUs;
s16 m_downloadBtnKOs;
s16 m_downloadBtnZHCNs;
s16 m_downloadBtnAUs;
// Game menu
enum
{
LOAD_IOS_FAILED = 0,
LOAD_IOS_SUCCEEDED,
LOAD_IOS_NOT_NEEDED
};
s16 m_gameBtnFavoriteOn;
s16 m_gameBtnFavoriteOff;
s16 m_gameBtnCategories;
s16 m_gameBtnDelete;
s16 m_gameBtnSettings;
s16 m_gameBtnPlay;
s16 m_gameBtnBack;
s16 m_gameLblUser[5];
int snapbg_x, snapbg_y, snapbg_w, snapbg_h;
// disc 2 prompt menu
s16 m_promptLblQuestion;
s16 m_promptBtnChoice1;
s16 m_promptBtnChoice2;
// Parental code menu
s16 m_codeLblTitle;
s16 m_codeBtnKey[10];
s16 m_codeBtnBack;
s16 m_codeBtnErase;
s16 m_codeLblUser[4];
// wbfs menu
s16 m_wbfsLblTitle;
s16 m_wbfsPBar;
s16 m_wbfsBtnGo;
s16 m_wbfsLblDialog;
s16 m_wbfsLblMessage;
s16 m_wbfsLblUser[4];
enum WBFS_OP
{
WO_ADD_GAME,
WO_REMOVE_GAME,
WO_FORMAT,
WO_COPY_GAME,
};
//coverflow adjust menu
s16 m_cfThemeBtnAlt;
s16 m_cfThemeBtnSelect;
s16 m_cfThemeBtnWide;
s16 m_cfThemeLblParam;
s16 m_cfThemeBtnParamM;
s16 m_cfThemeBtnParamP;
s16 m_cfThemeBtnCopy;
s16 m_cfThemeBtnPaste;
s16 m_cfThemeBtnSave;
s16 m_cfThemeBtnCancel;
s16 m_cfThemeLblVal[4 * 4];
s16 m_cfThemeBtnValM[4 * 4];
s16 m_cfThemeBtnValP[4 * 4];
s16 m_cfThemeLblValTxt[4];
struct SCFParamDesc
{
enum
{
PDT_EMPTY,
PDT_FLOAT,
PDT_V3D,
PDT_COLOR,
PDT_BOOL,
PDT_INT,
PDT_TXTSTYLE,
} paramType[4];
enum
{
PDD_BOTH,
PDD_NORMAL,
PDD_SELECTED,
} domain;
bool scrnFmt;
const char name[32];
const char valName[4][64];
const char key[4][48];
float step[4];
float minMaxVal[4][2];
};
static const SCFParamDesc _cfParams[];
//Game Settings menus
s16 m_gameSettingsLblPage;
s16 m_gameSettingsBtnPageM;
s16 m_gameSettingsBtnPageP;
s16 m_gameSettingsBtnBack;
s16 m_gameSettingsLblTitle;
s16 m_gameSettingsLblUser[3 * 2];
//Cheat menu
s16 m_cheatBtnBack;
s16 m_cheatBtnApply;
s16 m_cheatBtnDownload;
s16 m_cheatLblTitle;
s16 m_cheatLblPage;
s16 m_cheatBtnPageM;
s16 m_cheatBtnPageP;
s16 m_cheatLblItem[4];
s16 m_cheatBtnItem[4];
s16 m_cheatLblUser[4];
// Gameinfo menu
s16 m_gameinfoLblTitle;
s16 m_gameinfoLblID;
s16 m_gameinfoLblSynopsis;
s16 m_gameinfoLblDev;
s16 m_gameinfoLblRegion;
s16 m_gameinfoLblPublisher;
s16 m_gameinfoLblRlsdate;
s16 m_gameinfoLblGenre;
s16 m_gameinfoLblRating;
s16 m_gameinfoLblWifiplayers;
s16 m_gameinfoLblUser[5];
s16 m_gameinfoLblControlsReq[4];
s16 m_gameinfoLblControls[4];
s16 m_gameinfoLblSnap;
s16 m_gameinfoLblCartDisk;
s16 m_gameinfoLblOverlay;
s16 m_gameLblSnap;
s16 m_gameLblOverlay;
TexData m_game_snap;
TexData m_game_overlay;
TexData m_snap;
TexData m_cart;
TexData m_overlay;
TexData m_rating;
TexData m_wifi;
TexData m_controlsreq[4];
TexData m_controls[4];
// controller stuff
WPADData *wd[WPAD_MAX_WIIMOTES];
u32 wii_btnsPressed[WPAD_MAX_WIIMOTES];
u32 wii_btnsHeld[WPAD_MAX_WIIMOTES];
u32 wupc_btnsPressed[WPAD_MAX_WIIMOTES];
u32 wupc_btnsHeld[WPAD_MAX_WIIMOTES];
u32 gc_btnsPressed;
u32 gc_btnsHeld;
u32 ds3_btnsPressed;
bool wBtn_Pressed(int btn, u8 ext);
bool wBtn_PressedChan(int btn, u8 ext, int &chan);
bool wBtn_Held(int btn, u8 ext);
bool wBtn_HeldChan(int btn, u8 ext, int &chan);
u32 wiidrc_to_pad(u32 btns);
u32 ds3_to_pad(u32 btns);
bool wii_btnRepeat(u8 btn);
u8 m_wpadLeftDelay;
u8 m_wpadDownDelay;
u8 m_wpadRightDelay;
u8 m_wpadUpDelay;
u8 m_wpadADelay;
//u8 m_wpadBDelay;
bool gc_btnRepeat(s64 btn);
u8 m_padLeftDelay;
u8 m_padDownDelay;
u8 m_padRightDelay;
u8 m_padUpDelay;
u8 m_padADelay;
//u8 m_padBDelay;
float left_stick_angle[WPAD_MAX_WIIMOTES];
float left_stick_mag[WPAD_MAX_WIIMOTES];
float right_stick_angle[WPAD_MAX_WIIMOTES];
float right_stick_mag[WPAD_MAX_WIIMOTES];
s32 right_stick_skip[WPAD_MAX_WIIMOTES];
float wmote_roll[WPAD_MAX_WIIMOTES];
s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
bool enable_wmote_roll;
void SetupInput(bool reset_pos = false);
void ScanInput(void);
void ButtonsPressed(void);
void ButtonsHeld(void);
void LeftStick();
bool lStick_Up(void);
bool lStick_Right(void);
bool lStick_Down(void);
bool lStick_Left(void);
bool rStick_Up(void);
bool rStick_Right(void);
bool rStick_Down(void);
bool rStick_Left(void);
bool wRoll_Left(void);
bool wRoll_Right(void);
bool WPadIR_Valid(int chan);
bool WPadIR_ANY(void);
CCursor m_cursor[WPAD_MAX_WIIMOTES];
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
bool m_show_pointer[WPAD_MAX_WIIMOTES];
bool ShowPointer(void);
time_t no_input_time;
u32 NoInputTime(void);
// Zones
struct SZone
{
int x;
int y;
int w;
int h;
bool hide;
};
SZone m_mainPrevZone;
SZone m_mainNextZone;
SZone m_mainButtonsZone;
SZone m_mainButtonsZone2;
SZone m_mainButtonsZone3;
SZone m_gameButtonsZone;
void ShowZone(SZone zone, bool &showZone);
void ShowMainZone(void);
void ShowMainZone2(void);
void ShowMainZone3(void);
void ShowPrevZone(void);
void ShowNextZone(void);
void ShowGameZone(void);
bool m_show_zone_main;
bool m_show_zone_main2;
bool m_show_zone_main3;
bool m_show_zone_prev;
bool m_show_zone_next;
bool m_show_zone_game;
// GUI Theme stuff
typedef std::map<string, TexData> TexSet;
typedef std::map<string, GuiSound*> SoundSet;
struct SThemeData
{
TexSet texSet;
vector<SFont> fontSet;
SoundSet soundSet;
SFont btnFont;
SFont lblFont;
SFont titleFont;
SFont txtFont;
CColor btnFontColor;
CColor lblFontColor;
CColor txtFontColor;
CColor titleFontColor;
TexData bg;
TexData btnTexL;
TexData btnTexR;
TexData btnTexC;
TexData btnTexLS;
TexData btnTexRS;
TexData btnTexCS;
TexData btnAUOn;
TexData btnAUOns;
TexData btnAUOff;
TexData btnAUOffs;
TexData btnENOn;
TexData btnENOns;
TexData btnENOff;
TexData btnENOffs;
TexData btnJAOn;
TexData btnJAOns;
TexData btnJAOff;
TexData btnJAOffs;
TexData btnFROn;
TexData btnFROns;
TexData btnFROff;
TexData btnFROffs;
TexData btnDEOn;
TexData btnDEOns;
TexData btnDEOff;
TexData btnDEOffs;
TexData btnESOn;
TexData btnESOns;
TexData btnESOff;
TexData btnESOffs;
TexData btnITOn;
TexData btnITOns;
TexData btnITOff;
TexData btnITOffs;
TexData btnNLOn;
TexData btnNLOns;
TexData btnNLOff;
TexData btnNLOffs;
TexData btnPTOn;
TexData btnPTOns;
TexData btnPTOff;
TexData btnPTOffs;
TexData btnRUOn;
TexData btnRUOns;
TexData btnRUOff;
TexData btnRUOffs;
TexData btnKOOn;
TexData btnKOOns;
TexData btnKOOff;
TexData btnKOOffs;
TexData btnZHCNOn;
TexData btnZHCNOns;
TexData btnZHCNOff;
TexData btnZHCNOffs;
TexData checkboxoff;
TexData checkboxoffs;
TexData checkboxon;
TexData checkboxons;
TexData checkboxHid;
TexData checkboxHids;
TexData checkboxReq;
TexData checkboxReqs;
TexData pbarTexL;
TexData pbarTexR;
TexData pbarTexC;
TexData pbarTexLS;
TexData pbarTexRS;
TexData pbarTexCS;
TexData btnTexPlus;
TexData btnTexPlusS;
TexData btnTexMinus;
TexData btnTexMinusS;
GuiSound *clickSound;
GuiSound *hoverSound;
GuiSound *cameraSound;
};
SThemeData theme;
void _buildMenus(void);
SFont _dfltFont(u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
SFont _font(const char *domain, const char *key, SFont def_font);
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
vector<TexData> _textures(const char *domain, const char *key);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name);
u16 _textStyle(const char *domain, const char *key, u16 def, bool coverflow = false);
s16 _addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
s16 _addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg);
s16 _addProgressBar(const char *domain, int x, int y, u32 width, u32 height);
void _setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
void _addUserLabels(s16 *ids, u32 size, const char *domain);
void _addUserLabels(s16 *ids, u32 start, u32 size, const char *domain);
//main coverflow functions
void _loadCFCfg();
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false);
int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false);
float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false);
void _setAA(int aa);
void _setCFVersion(int version);
int _getCFVersion(void);
// Menu Inits
void _initMainMenu();
void _initErrorMenu();
void _initConfigMenu();
void _initConfigGCMenu();
void _initConfigSrc();
void _initConfigHB();
void _initBoot(void);
void _initNandEmuMenu();
void _initPartitionsCfgMenu();
void _initPathsMenu();
void _initDownloadMenu();
void _initCodeMenu();
void _initCFThemeMenu();
void _initGameMenu();
void _initGameInfoMenu();
void _initConfigGameMenu();
void _initCheatSettingsMenu();
void _initCoverBanner();
void _initWBFSMenu();
void _initCategorySettingsMenu();
void _initHomeAndExitToMenu();
void _initAboutMenu();
void _initExplorer();
void _initWad();
void _initSourceMenu();
void _initPluginSettingsMenu();
void _initCheckboxesMenu();
// menu texts
void _textError(void);
void _textConfig(void);
void _textConfigGC(void);
void _textConfigSrc(void);
void _textConfigHB(void);
void _textBoot(void);
void _textNandEmu(void);
void _textPartitionsCfg(void);
void _textPaths(void);
void _textDownload(void);
void _textCode(void);
void _textGame(void);
void _textGameInfo(void);
void _textConfigGame(void);
void _textCheatSettings(void);
void _textCoverBanner(void);
void _textWBFS(void);
void _textCategorySettings(void);
void _textHome(void);
void _textExitTo(void);
void _textShutdown(void);
void _textAbout(void);
void _textExplorer(void);
void _textWad(void);
void _textSource(void);
void _textPluginSettings(void);
void _textCheckboxesMenu(void);
// menu hides
void _hideMain(bool instant = false);
void _hideError(bool instant = false);
void _hideConfigMain(bool instant = true);
void _hideConfigButtons(bool instant = true);
void _hideConfigGC(bool instant = true);
void _hideConfigSrc(bool instant = true);
void _hideConfigHB(bool instant = true);
void _hideBoot(bool instant = true);
void _hideNandEmu(bool instant = true);
void _hidePartitionsCfg(bool instant = true);
void _hidePaths(bool instant = true);
void _hideDownload(bool instant = true);
void _hideCode(bool instant = false);
void _hideCFTheme(bool instant = false);
void _hideGame(bool instant = false);
void _hideGameInfo(bool instant = false);
void _hideConfigGame(bool instant = true);
void _hideConfigGCGame(bool instant = true);
void _hideCheatSettings(bool instant = false);
void _hideCoverBanner(bool instant = true);
void _hideWBFS(bool instant = false);
void _hideCategorySettings(bool instant = false);
void _hideHome(bool instant = false);
void _hideExitTo(bool instant = false);
void _hideShutdown(bool instant = false);
void _hideAbout(bool instant = false);
void _hideExplorer(bool instant = false);
void _hideWad(bool instant = false);
void _hideSource(bool instant = false);
void _hidePluginSettings(bool instant = false);
void _hideCheckboxesMenu(bool instant = false);
void _hideSM_Editor(bool instant = false);
// menu shows
void _showMain(void);
void _showCF(bool refreshList = false);
void _showError(void);
void _showConfigMain(void);
void _showConfigGC(void);
void _showConfigSrc(bool m_sourceflow = false);
void _showConfigHB(void);
void _showBoot(void);
void _showNandEmu(void);
void _showPartitionsCfg(void);
void _showPaths(void);
void _showDownload(void);
void _showCode(void);
void _showCFTheme(u32 curParam, int version, bool wide);
void _showGame(void);
void _showConfigGame(void);
void _showConfigGCGame(void);
void _showGameInfo(void);
void _showCheatSettings(void);
void _showCoverBanner(void);
void _showWBFS(WBFS_OP op);
void _showCategorySettings(void);
void _showHome(void);
void _showExitTo(void);
void _showShutdown(void);
void _showAbout(void);
void _showExplorer(void);
void _showWad(void);
void _showSource(void);
void _showPluginSettings(void);
void _showCheckboxesMenu(void);
void _showSM_Editor(void);
// menu main functions
void _error(const wstringEx &msg);
void _configMain(void);
void _configGC(void);
void _ConfigSrc();
void _ConfigHB();
void _Boot();
int _NandEmuCfg(void);
void _partitionsCfg(void);
void _Paths();
void _download(string gameId = string(), int dl_type = 0);
bool _code(char code[4], bool erase = false);
void _cfTheme(void);
void _game(bool launch = false);
bool _gameinfo(void);
void _configGame(const dir_discHdr *GameHdr, bool disc = false);
void _configGCGame(const dir_discHdr *GameHdr, bool disc = false);
void _CheatSettings();
void _CoverBanner(void);
bool _wbfsOp(WBFS_OP op);
void _CategorySettings(bool fromGameSet = false);
bool _Home();
bool _ExitTo();
void _Shutdown();
void _about(bool help = false);
void _Explorer(void);
void _Wad(const char *wad_path = NULL);
bool _Source();
void _PluginSettings();
void _checkboxesMenu(u8 md);
void _SM_Editor();
//nand emu functions
int _FindEmuPart(bool savesnand, bool searchvalid);
bool _checkSave(string id, int nand_type);
bool _TestEmuNand(int epart, const char *path, bool indept);
void _getEmuNands(void);
void _FullNandCheck(void);
void _listEmuNands(const char *path, vector<string> &nands);
int _ExtractGameSave(string gameId);
int _FlashGameSave(string gameId);
static void * _NandDumper(void *obj);
static void * _NandFlasher(void *obj);
float m_progress;
float m_fprogress;
int m_fileprog;
int m_filesize;
int m_dumpsize;
int m_filesdone;
int m_foldersdone;
int m_nandexentry;
//explorer menu
const char *_FolderExplorer(const char *startPath);
void _wadExplorer(void);
void _refreshExplorer(s8 direction = 0);
//source menu
void _setSrcOptions(void);
void _updateSourceBtns(void);
//select plugins menu
void _updatePluginText(void);
void _updatePluginCheckboxes(void);
void _updateCheckboxesText(void);
void _updateCheckboxes(void);
//categories menu
void _updateCatCheckboxes(void);
void _getGameCategories(void);
void _setGameCategories(void);
void _setCatGenDomain(void);
//adjust coverflow menu
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
const char *_cfDomain(bool selected = false);
//download menu functions
void _setThrdMsg(const wstringEx &msg, float progress);
void _setDumpMsg(const wstringEx &msg, float progress, float fileprog);
void _downloadProgress(void *obj, int size, int position);
int _coverDownloader();
int _gametdbDownloaderAsync();
int _bannerDownloader();
int _downloadCheatFileAsync();
//void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size);
//static void * _downloadUrlAsync(void *obj);
//static u8 downloadStack[8192];
//static const u32 downloadStackSize;
//void _netInit();
void _initAsyncNetwork();
static s32 _networkComplete(s32 result, void *usrData);
bool _isNetworkAvailable();
s32 _initNetwork();
static void * _pThread(void *obj);
void _start_pThread(void);
void _stop_pThread(void);
lwp_t m_thrdPtr;
volatile bool m_thrdInstalling;
volatile bool m_thrdUpdated;
volatile bool m_thrdDone;
vu64 m_thrdWritten;
// wbfs menu functions
static void _addDiscProgress(int status, int total, void *user_data);
static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data);
static void * _gameInstaller(void *obj);
static void * _GCcopyGame(void *obj);
bool _searchGamesByID(const char *gameId);
int _GCgameInstaller();
// game selected menu functions
void _extractBnr(const dir_discHdr *hdr);
void _setCurrentItem(const dir_discHdr *hdr);
void _cleanupBanner(bool gamechange = false);
void _cleanupVideo();
bool _startVideo();
void _playGameSound(void);
void _stopGameSoundThread(void);
static void * _gameSoundThread(void *obj);
GuiSound m_gameSound;
volatile bool m_gameSelected;
volatile bool m_soundThrdBusy;
lwp_t m_gameSoundThread;
bool m_gamesound_changed;
u8 m_bnrSndVol;
bool m_video_playing;
// gamelist functions
bool _loadList(void);
bool _loadWiiList(void);
bool _loadGamecubeList(void);
bool _loadChannelList(void);
bool _loadPluginList(void);
bool _loadHomebrewList(const char *HB_Dir);
void _initCF(void);
//background handling functions
void _getCustomBgTex(void);
void _setMainBg(void);
void _setBg(const TexData &bgTex, const TexData &bglqTex);
void _updateBg(void);
void _drawBg(void);
//sourceflow functions
void _sourceFlow();
int _getSrcFlow();
void _setSrcFlow(int version);
bool _srcTierBack(bool home);
void _srcTierLoad(string fn);
void _restoreSrcTiers();
void _getSFlowBgTex();
// misc functions
void RemoveCover(const char *id);
void _setPartition(s8 direction = 0);
int _sfCacheCoversNeeded();
int _cacheCovers(void);
void _mainLoopCommon(bool withCF = false, bool adjusting = false);
void _loadDefaultFont(void);
void _cleanupDefaultFont();
void cleanup(void);
void _Theme_Cleanup();
void _stopSounds(void);
void TempLoadIOS(int IOS = 0);
void exitHandler(int ExitTo);
const char *_domainFromView(void);
void _showWaitMessage();
void _hideWaitMessage();
void _updateText(void);
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
const wstringEx _fmt(const char *key, const wchar_t *def);
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
wstringEx _optBoolToString(int b);
void _load_installed_cioses();
std::map<u8, u8> _installed_cios;
typedef std::map<u8, u8>::iterator CIOSItr;
//game boot functions
void _launch(const dir_discHdr *hdr);
void _launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg = false);
void _launchChannel(dir_discHdr *hdr);
void _launchHomebrew(const char *filepath, vector<string> arguments);
void _launchGC(dir_discHdr *hdr, bool disc);
void _launchPlugin(dir_discHdr *hdr);
void _launchShutdown();
vector<string> _getMetaXML(const char *bootpath);
int _loadGameIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);// gameconfig.txt and cheats.gct
//
struct SOption { const char id[11]; const wchar_t text[16]; };
static const SOption _GlobalVideoModes[6];
static const SOption _VideoModes[7];
static const SOption _languages[11];
static const SOption _GlobalDeflickerOptions[6];
static const SOption _DeflickerOptions[7];
static const SOption _AspectRatio[3];
static const SOption _WidescreenWiiu[3];
static const SOption _vidModePatch[4];
static const SOption _debugger[3];
static const SOption _hooktype[8];
static const SOption _exitTo[3];
static const SOption _privateServer[3];
static const SOption _GlobalGCvideoModes[6];
static const SOption _GCvideoModes[7];
static const SOption _GlobalGClanguages[7];
static const SOption _GClanguages[8];
static const SOption _GlobalGCLoaders[2];
static const SOption _GCLoader[3];
static const SOption _NinEmuCard[5];
static const SOption _ChannelsType[3];
static const SOption _NandEmu[2];
static const SOption _SaveEmu[4];
static const SOption _GlobalSaveEmu[3];
// thread stuff
mutex_t m_mutex;
wstringEx m_thrdMessage;
volatile float m_thrdProgress;
volatile float m_fileProgress;
volatile bool m_thrdMessageAdded;
volatile bool m_thrdStop;
volatile bool m_thrdWorking;
volatile bool m_thrdNetwork;
};
extern CMenu mainMenu;
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
#endif // !defined(__MENU_HPP)