mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
45b39c2be0
-Readded the code to paths to be able to change the path where Wii and GC games are kept. But they really should just be kept in dev:/wbfs and dev:/games. -wiiflow_lite.ini changes under [GAMECUBE] are: removed video_setting= - was used to tell wiiflow when using DML or Nintendont to set cfg args for video mode. not needed anymore. dir_usb_games= - is now - gc_games_dir= with default of %s:/games similar to wii_games_dir dm_widescreen= - is now - widescreen= screenshot= is removed. was used for DML wiiu_widescreen= is added. but only used if on a Wii U -gameconfig2.ini changes as well. -NMM and DML is still used in theme ini files. may change in a commit soon but that means all themes have to be modified, a big pain in the butt. -language and help files will need to be updated to remove all DML and NMM crap. -and default names of images for some icons and btns need to be changed but for now left them as they are. -other minor changes. Most of it untested so I hope it all works, if not then repair commits will follow.
61 lines
948 B
C
61 lines
948 B
C
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#ifndef _TYPES_H_
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#define _TYPES_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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DEVOLUTION = 0,
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NINTENDONT
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};
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enum {
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COVERFLOW_WII = 0,
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COVERFLOW_GAMECUBE,
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COVERFLOW_CHANNEL,
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COVERFLOW_PLUGIN,
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COVERFLOW_HOMEBREW,
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COVERFLOW_MAX
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};
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enum
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{
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TYPE_WII_DISC = 0,
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TYPE_WII_WBFS,
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TYPE_WII_WBFS_EXT
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};
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enum
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{
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TYPE_WII_GAME = 0,
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TYPE_GC_GAME,
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TYPE_CHANNEL,
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TYPE_PLUGIN,
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TYPE_HOMEBREW,
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TYPE_SOURCE,
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TYPE_END
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};
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#define NoGameID(x) (x == TYPE_PLUGIN || x == TYPE_HOMEBREW || x == TYPE_SOURCE)
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enum
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{
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IOS_TYPE_D2X = 0,
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IOS_TYPE_WANIN,
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IOS_TYPE_HERMES,
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IOS_TYPE_KWIIRK,
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IOS_TYPE_NEEK2O,
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IOS_TYPE_NORMAL_IOS,
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IOS_TYPE_STUB,
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};
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#define CustomIOS(x) (x != IOS_TYPE_NORMAL_IOS && x != IOS_TYPE_STUB)
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#define ValidColor(x) (x == 0xFFFFFF || x == 0xFF0000 || x == 0x000000 || \
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x == 0xFCFF00 || x == 0x01A300 || x == 0x00E360)
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#ifdef __cplusplus
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}
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#endif
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#endif |