WiiFlow_Lite/source/memory/mem2.hpp
overjoy.psm 102157431e * Removed limitations for MEM1 usage
* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
2012-06-07 00:34:47 +00:00

40 lines
927 B
C++

// 1 MEM2 allocator, one for general purpose
// Aligned and padded to 32 bytes, as required by many functions
#ifndef __MEM2_HPP
#define __MEM2_HPP
#ifdef __cplusplus
extern "C"
{
#endif
#define MAX_MEM1_ARENA_LO ((void *)(0x81700000-size))
#define MEM2_PRIORITY_SIZE 0x1000
void *MEM1_alloc(unsigned int s);
void *MEM1_memalign(unsigned int a, unsigned int s);
void *MEM1_realloc(void *p, unsigned int s);
void MEM1_free(void *p);
unsigned int MEM1_freesize();
void MEM2_init(unsigned int mem2Size);
void MEM2_cleanup(void);
void MEM2_clear(void);
void MEM2_free(void *p);
void *MEM2_alloc(unsigned int s);
void *MEM2_memalign(unsigned int a, unsigned int s);
void *MEM2_realloc(void *p, unsigned int s);
unsigned int MEM2_usableSize(void *p);
unsigned int MEM2_freesize();
#ifdef __cplusplus
}
#endif
enum Alloc
{
ALLOC_MALLOC,
ALLOC_MEM2,
};
#endif // !defined(__MEM2_HPP)