mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
102157431e
* Moved lots of stuff from MEM1 to MEM2 * Made it possible to select partition for nand emulation (first time config) * On clean install it will find valid emu nands if they are present in the default folder * Fixed GameTDB for nand emulation * Broke background music * Probably even more
40 lines
927 B
C++
40 lines
927 B
C++
// 1 MEM2 allocator, one for general purpose
|
|
// Aligned and padded to 32 bytes, as required by many functions
|
|
|
|
#ifndef __MEM2_HPP
|
|
#define __MEM2_HPP
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
#define MAX_MEM1_ARENA_LO ((void *)(0x81700000-size))
|
|
#define MEM2_PRIORITY_SIZE 0x1000
|
|
|
|
void *MEM1_alloc(unsigned int s);
|
|
void *MEM1_memalign(unsigned int a, unsigned int s);
|
|
void *MEM1_realloc(void *p, unsigned int s);
|
|
void MEM1_free(void *p);
|
|
unsigned int MEM1_freesize();
|
|
void MEM2_init(unsigned int mem2Size);
|
|
void MEM2_cleanup(void);
|
|
void MEM2_clear(void);
|
|
void MEM2_free(void *p);
|
|
void *MEM2_alloc(unsigned int s);
|
|
void *MEM2_memalign(unsigned int a, unsigned int s);
|
|
void *MEM2_realloc(void *p, unsigned int s);
|
|
unsigned int MEM2_usableSize(void *p);
|
|
unsigned int MEM2_freesize();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
enum Alloc
|
|
{
|
|
ALLOC_MALLOC,
|
|
ALLOC_MEM2,
|
|
};
|
|
|
|
#endif // !defined(__MEM2_HPP)
|