WiiFlow_Lite/source/music/SoundHandler.hpp
fix94.1 18bab7faf5 -made most thread stacks static, that should increase speed and stability
-moved some memory positions so we have 45mb mem2 compared to 44mb mem2 previously
-slighly increased some timeouts and memory sizes for security
2014-03-17 17:38:32 +00:00

69 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
#include <gccore.h>
#include "SoundDecoder.hpp"
#define MAX_DECODERS 16
class SoundHandler
{
public:
void Init();
void Cleanup();
void AddDecoder(int voice, const char *filepath);
void AddDecoder(int voice, const u8 *snd, int len);
void RemoveDecoder(int voice);
void DestroyDecoder(SoundDecoder *decoder);
SoundDecoder *Decoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
void ThreadSignal() { LWP_ThreadSignal(ThreadQueue); };
bool IsDecoding() { return Decoding; };
private: //thread stack
static u8 SoundStack[32768];
static const u32 SoundStackSize;
protected:
static void *UpdateThread(void *arg);
void InternalSoundUpdates();
void ClearDecoderList();
SoundDecoder *GetSoundDecoder(const char *filepath);
SoundDecoder *GetSoundDecoder(const u8 *sound, int length);
lwp_t SoundThread;
lwpq_t ThreadQueue;
bool Decoding;
bool ExitRequested;
SoundDecoder *DecoderList[MAX_DECODERS];
};
extern SoundHandler SoundHandle;
#endif