mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
dd50c080a2
all previous INIs cant boot any games until you add those lines: For fceugx, genplusgx, wii64, snes9xgx, vbagx and wiimednafen add: "arguments={device}:/{path}|{name}|{loader}" For mplayerce and not64 (havent tested yet) add: "arguments={device}:/{path}/{name}" And for scummvm add: "arguments={name}" You can also remove the "ReturnLoader" line from the INIs. Any magicword for scummvm and mplayerce is accepted now, just make sure in scummvm the "romdir" is still "scummvm.ini".
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _PLUGIN_HPP_
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#define _PLUGIN_HPP_
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <vector>
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#include "config/config.hpp"
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#include "loader/disc.h"
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using namespace std;
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#define TAG_GAME_ID "{gameid}"
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#define TAG_LOC "{loc}"
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#define TAG_CONSOLE "{console}"
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#define PLUGIN_DOMAIN "PLUGIN"
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#define PLUGIN_DEV "{device}"
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#define PLUGIN_PATH "{path}"
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#define PLUGIN_NAME "{name}"
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#define PLUGIN_LDR "{loader}"
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struct PluginOptions
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{
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u32 magicWord;
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u32 caseColor;
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string DolName;
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string coverFolder;
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string consoleCoverID;
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string BannerSound;
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u32 BannerSoundSize;
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vector<string> Args;
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wstringEx DisplayName;
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};
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class Plugin
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{
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public:
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bool AddPlugin(Config &plugin);
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u8* GetBannerSound(u32 magic);
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u32 GetBannerSoundSize();
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char* GetDolName(u32 magic);
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char* GetCoverFolderName(u32 magic);
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string GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Checksums);
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wstringEx GetPluginName(u8 pos);
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u32 getPluginMagic(u8 pos);
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bool PluginExist(u8 pos);
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void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
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vector<bool> GetEnabledPlugins(Config &cfg);
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vector<string> CreateArgs(string device, string path, string title, string loader, u32 magic);
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void init(string);
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void Cleanup();
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void EndAdd();
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vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
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private:
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s8 GetPluginPosition(u32 magic);
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vector<PluginOptions> Plugins;
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s8 Plugin_Pos;
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string pluginsDir;
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bool adding;
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};
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#endif
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