WiiFlow_Lite/source/plugin/plugin.hpp
fix94.1 dd50c080a2 Changed plugin argument system, now you can decide everything,
all previous INIs cant boot any games until you add those lines:
For fceugx, genplusgx, wii64, snes9xgx, vbagx and wiimednafen add:
"arguments={device}:/{path}|{name}|{loader}"
For mplayerce and not64 (havent tested yet) add:
"arguments={device}:/{path}/{name}"
And for scummvm add:
"arguments={name}"
You can also remove the "ReturnLoader" line from the INIs.
Any magicword for scummvm and mplayerce is accepted now, just
make sure in scummvm the "romdir" is still "scummvm.ini".
2012-10-01 19:55:55 +00:00

80 lines
2.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _PLUGIN_HPP_
#define _PLUGIN_HPP_
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include "config/config.hpp"
#include "loader/disc.h"
using namespace std;
#define TAG_GAME_ID "{gameid}"
#define TAG_LOC "{loc}"
#define TAG_CONSOLE "{console}"
#define PLUGIN_DOMAIN "PLUGIN"
#define PLUGIN_DEV "{device}"
#define PLUGIN_PATH "{path}"
#define PLUGIN_NAME "{name}"
#define PLUGIN_LDR "{loader}"
struct PluginOptions
{
u32 magicWord;
u32 caseColor;
string DolName;
string coverFolder;
string consoleCoverID;
string BannerSound;
u32 BannerSoundSize;
vector<string> Args;
wstringEx DisplayName;
};
class Plugin
{
public:
bool AddPlugin(Config &plugin);
u8* GetBannerSound(u32 magic);
u32 GetBannerSoundSize();
char* GetDolName(u32 magic);
char* GetCoverFolderName(u32 magic);
string GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Checksums);
wstringEx GetPluginName(u8 pos);
u32 getPluginMagic(u8 pos);
bool PluginExist(u8 pos);
void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
vector<bool> GetEnabledPlugins(Config &cfg);
vector<string> CreateArgs(string device, string path, string title, string loader, u32 magic);
void init(string);
void Cleanup();
void EndAdd();
vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
private:
s8 GetPluginPosition(u32 magic);
vector<PluginOptions> Plugins;
s8 Plugin_Pos;
string pluginsDir;
bool adding;
};
#endif